[game_edu] Using Quake III Arena to visualise network activity

Stacey Simmons ssimmons at cct.lsu.edu
Wed Jan 9 09:23:01 EST 2008


I might want to invite you for a talk!

Stacey


On Jan 9, 2008, at 6:28 AM, Miller, Gary wrote:


> you can use network chemistry's free network monitor to gather the

> packets as well. the advantage is no source modification but it

> does not gather anything but packets.

>

>

> -----Original Message-----

> From: game_edu-bounces at igda.org on behalf of grenville armitage

> Sent: Tue 1/8/2008 6:31 PM

> To: game_edu at igda.org

> Subject: [game_edu] Using Quake III Arena to visualise network

> activity

>

> All,

>

> I hope this is of some interest to people on the list.

>

> We've been experimenting with the use of a modified Quake III Arena

> server for dynamic, real-time representation of network measurements.

> (And in particular, we've been using Open Arena - a combination of

> independently developed textures, art, etc, and the GPL'd Quake III

> Arena source code.)

>

> Our system allows external information (such as network traffic loads)

> to be imported into the game world and trigger or control dynamic

> behaviours of specific entities (such as bouncing, spinning, or change

> of size or colour). By mapping multiple measurements onto multiple

> entities inside the virtual world, 'players' are provided with a

> rapid, qualitative sense of how things are going in their network

> (or other measured system). We've also built basic hooks to allow in-

> game

> events (such as shooting an entity) to trigger external events (such

> as updating a network firewall).

>

> Our prototype is called L3DGEWorld (currently at version 2.2),

> originally

> developed to watch for anomalous IP packet traffic heading towards

> unused IP addresses. We have also utilised L3DGEWorld to monitor our

> local supercomputer cluster, with each cluster node represented by

> a 'star' spinning, bouncing and changing size in proportion to local

> CPU load, network traffic and memory usage.

>

> We have released source code, some example pictures (inc. youtube

> videos)

> and binaries for Win32, Mac OSX, Linux and FreeBSD.

>

> L3DGEWorld 2.2:

> http://caia.swin.edu.au/urp/l3dge/tools/l3dgeworld/index.html

>

> LCMON 1.1 (supercomputer cluster monitor)

> http://caia.swin.edu.au/urp/l3dge/tools/lcmon/index.html

>

> (There's a public LCMON 1.1 demo server available to 'see' the

> Swinburne supercomputer cluster's current state, for those who

> download and run the LCMON 1.1 client.)

>

> cheers,

> gja

>

>

>

>

>

>

>

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

>

> <winmail.dat>_______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu




More information about the game_edu mailing list