[game_edu] Using Quake III Arena to visualise network activity
Stacey Simmons
ssimmons at cct.lsu.edu
Wed Jan 9 09:23:01 EST 2008
I might want to invite you for a talk!
Stacey
On Jan 9, 2008, at 6:28 AM, Miller, Gary wrote:
> you can use network chemistry's free network monitor to gather the
> packets as well. the advantage is no source modification but it
> does not gather anything but packets.
>
>
> -----Original Message-----
> From: game_edu-bounces at igda.org on behalf of grenville armitage
> Sent: Tue 1/8/2008 6:31 PM
> To: game_edu at igda.org
> Subject: [game_edu] Using Quake III Arena to visualise network
> activity
>
> All,
>
> I hope this is of some interest to people on the list.
>
> We've been experimenting with the use of a modified Quake III Arena
> server for dynamic, real-time representation of network measurements.
> (And in particular, we've been using Open Arena - a combination of
> independently developed textures, art, etc, and the GPL'd Quake III
> Arena source code.)
>
> Our system allows external information (such as network traffic loads)
> to be imported into the game world and trigger or control dynamic
> behaviours of specific entities (such as bouncing, spinning, or change
> of size or colour). By mapping multiple measurements onto multiple
> entities inside the virtual world, 'players' are provided with a
> rapid, qualitative sense of how things are going in their network
> (or other measured system). We've also built basic hooks to allow in-
> game
> events (such as shooting an entity) to trigger external events (such
> as updating a network firewall).
>
> Our prototype is called L3DGEWorld (currently at version 2.2),
> originally
> developed to watch for anomalous IP packet traffic heading towards
> unused IP addresses. We have also utilised L3DGEWorld to monitor our
> local supercomputer cluster, with each cluster node represented by
> a 'star' spinning, bouncing and changing size in proportion to local
> CPU load, network traffic and memory usage.
>
> We have released source code, some example pictures (inc. youtube
> videos)
> and binaries for Win32, Mac OSX, Linux and FreeBSD.
>
> L3DGEWorld 2.2:
> http://caia.swin.edu.au/urp/l3dge/tools/l3dgeworld/index.html
>
> LCMON 1.1 (supercomputer cluster monitor)
> http://caia.swin.edu.au/urp/l3dge/tools/lcmon/index.html
>
> (There's a public LCMON 1.1 demo server available to 'see' the
> Swinburne supercomputer cluster's current state, for those who
> download and run the LCMON 1.1 client.)
>
> cheers,
> gja
>
>
>
>
>
>
>
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