[game_edu] Using Quake III Arena to visualise network activity
michael nitsche
michael.nitsche at lcc.gatech.edu
Wed Jan 9 09:31:08 EST 2008
As an add on:
Julian Oliver's Packet Garden might also be of interest in this area
http://www.selectparks.net/~julian/pg/pmwiki.php?n=Main.HomePage
best
michael
> -----Original Message-----
> From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On
> Behalf Of Stacey Simmons
> Sent: Wednesday, January 09, 2008 9:23 AM
> To: IGDA Game Education Listserv
> Subject: Re: [game_edu] Using Quake III Arena to visualise network
> activity
>
> I might want to invite you for a talk!
>
> Stacey
>
>
> On Jan 9, 2008, at 6:28 AM, Miller, Gary wrote:
>
> > you can use network chemistry's free network monitor to gather the
> > packets as well. the advantage is no source modification but it
> > does not gather anything but packets.
> >
> >
> > -----Original Message-----
> > From: game_edu-bounces at igda.org on behalf of grenville armitage
> > Sent: Tue 1/8/2008 6:31 PM
> > To: game_edu at igda.org
> > Subject: [game_edu] Using Quake III Arena to visualise network
> > activity
> >
> > All,
> >
> > I hope this is of some interest to people on the list.
> >
> > We've been experimenting with the use of a modified Quake III Arena
> > server for dynamic, real-time representation of network measurements.
> > (And in particular, we've been using Open Arena - a combination of
> > independently developed textures, art, etc, and the GPL'd Quake III
> > Arena source code.)
> >
> > Our system allows external information (such as network traffic loads)
> > to be imported into the game world and trigger or control dynamic
> > behaviours of specific entities (such as bouncing, spinning, or change
> > of size or colour). By mapping multiple measurements onto multiple
> > entities inside the virtual world, 'players' are provided with a
> > rapid, qualitative sense of how things are going in their network
> > (or other measured system). We've also built basic hooks to allow in-
> > game
> > events (such as shooting an entity) to trigger external events (such
> > as updating a network firewall).
> >
> > Our prototype is called L3DGEWorld (currently at version 2.2),
> > originally
> > developed to watch for anomalous IP packet traffic heading towards
> > unused IP addresses. We have also utilised L3DGEWorld to monitor our
> > local supercomputer cluster, with each cluster node represented by
> > a 'star' spinning, bouncing and changing size in proportion to local
> > CPU load, network traffic and memory usage.
> >
> > We have released source code, some example pictures (inc. youtube
> > videos)
> > and binaries for Win32, Mac OSX, Linux and FreeBSD.
> >
> > L3DGEWorld 2.2:
> > http://caia.swin.edu.au/urp/l3dge/tools/l3dgeworld/index.html
> >
> > LCMON 1.1 (supercomputer cluster monitor)
> > http://caia.swin.edu.au/urp/l3dge/tools/lcmon/index.html
> >
> > (There's a public LCMON 1.1 demo server available to 'see' the
> > Swinburne supercomputer cluster's current state, for those who
> > download and run the LCMON 1.1 client.)
> >
> > cheers,
> > gja
> >
> >
> >
> >
> >
> >
> >
> > _______________________________________________
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> >
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