[game_edu] Oh the Artists and the Coders should be friends-Apologies to Oklahoma

Christopher Linford c.linford at lcc.arts.ac.uk
Tue Jan 15 11:10:22 EST 2008


If you on a game design course I think it is important to have a little knowledge of both to allow you to design a game within the limitations of the platform to distribute it. I found Calculus a useful tool when I used to design games even as an artist I concentrated on visual and gameplay elements. Calculus allowed me to express information to the programmers. Another issue is communication, if you can at least use the right expressions to these specialists it helps.
If we are talking console games then these are very specialised and would not normally require knowledge of eachothers areas but if we are talking web or phone games the requirements may be different.

Chris

-----Original Message-----
From: "Chris Oltyan" <chris at saydesign.com>
To: "IGDA Game Education Listserv" <game_edu at igda.org>
Date: Mon, 14 Jan 2008 18:15:24 -0500
Subject: Re: [game_edu] Oh the Artists and the Coders should be friends-Apologies to Oklahoma

A solid Technical Artist will also most likely have a few years of project
experience behind them. I do not know many places that hire that type of
person out of the gates. If you want to hit that as your end career goal,
certainly an understanding from both sides of the field is valuable, but if
your code/art skills are not up to getting you into a company to start out
with, you will have divided your efforts for naught. It "can" help anyone,
but sometimes it just hurts if a student doesn't have the focus to knock the
ball out of the park on art or code alone.

On Jan 14, 2008 12:58 PM, Tom Smith <thetomsmith at gmail.com> wrote:


> On Jan 14, 2008 5:02 AM, eve - gamedev <eve_gamedev at eveandbill.com> wrote:

>

> >

> > In addition, an art director friend at a nearby studio has expressed

> > concern that students who do courses that cover both disciplines are "pretty

> > much unemployable" when they finish school, which is worrying to say the

> > least.

> >

>

> Any particular reasoning behind this, or is it just a warning to not take

> an unfocused mish-mash of art and programming courses? As has been pointed

> out in various places through the thread, a solid technical artist is

> something to be treasured, and taking a smattering of crossover courses can

> help anyone.

>

> --Tom Smith

>

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>



--
Chris Oltyan
Say Design, Producer and Designer
Scrum Guy
-----
"Simplicity--the art of maximizing the amount
of work not done"
--AGILE Principle


Chris Linford at the LCC
Head of Department
Digital Media and Publishing


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