[game_edu] Evaluating Player Experiences in Location Aware Games

Adrien MARIE adrijackmarie at gmail.com
Thu Jul 3 17:14:19 EDT 2008


yes
On 3 Jul 2008, at 11:10, S. Gold wrote:


>

> --

> Susan Gold

> goldfile at gmail.com

>

> “In a completely sane world, madness is the only freedom!” - J. G.

> Ballard

>

> ------ Forwarded Message

> From: GAMESNETWORK automatic digest system <LISTSERV at uta.fi>

> Reply-To: Games Research Network <GAMESNETWORK at uta.fi>

> Date: Fri, 4 Jul 2008 00:00:02 +0300

> To: GAMESNETWORK at uta.fi

> Subject: GAMESNETWORK Digest - 2 Jul 2008 to 3 Jul 2008 (#2008-100)

>

> >> CALL FOR PAPERS - EXTENDED DEADLINE + JOURNAL SPECIAL ISSUE

> >> *** WORKSHOP ***

> >> Evaluating Player Experiences in Location Aware Games

> >> HCI 2008: Culture, Creativity, Interaction

> >> 1-5 Sept. 2008, Liverpool, John Moores University, UK

> >> http://www.hci2008.org

> >> Submission Deadline: July 14th, 2008

> >> UPDATE:

> >> The authors of the best abstracts may be invited to submit

> >> a full paper for inclusion in a special edition of a leading

> journal.

> >>

> ---------------------------------------------------------------------

> >> Location aware technologies such as widespread mobile computers

> >> and varying location sensors open up a massive range of

> >> possibilities for extending game playing into streets, buildings

> >> and even the rural landscape. New and extended forms of location-

> >> aware games including mobile or pervasive phone games, smart

> >> toys, role-playing games as well as Mixed Reality (MR) games all

> >> demonstrate promising new forms of game play. Substantial work

> >> has also gone into new game concepts, sophisticated technology

> >> and viable business models. However, research on the

> >> methodological issues of studying mobile player experiences,

> >> pervasive game activity and ubiquitous interaction has become

> >> necessary. Furthermore, there is also a need to explore the

> >> methodological issues in the evaluation of the intertwined,

> >> mutually dependent dimensions related to the usability and

> >> playability of location-based games.

> >> This workshop will bring together researchers, practitioners, and

> >> students with the objective of sharing knowledge, experience and

> >> ideas so that the many user experience issues of location aware

> >> games can be more thoroughly addressed.

> >> We would like to invite papers to be submitted to this workshop

> >> that focus on one or several issues of measuring player

> >> experience in location-aware games including but not limited to:

> >> * User interface design issues on multiple device types: from

> >> ideas to guidelines and principals

> >> * Devices and modalities, including tangible computing

> >> * Appropriateness of existing HCI work to game interfaces e.g.

> >> task analysis, heuristics, interviews and other methods

> >> * Social dimensions of location gaming technologies, from non-

> >> player participation to between player communication

> >> * Theoretical issues related space, place and presence

> >> * Contextual issues when designing and evaluating location aware

> >> games

> >> * Using participatory design and probes in design and evaluation

> >> * Game design patterns

> >> *** SUBMISSIONS ***

> >> Authors are invited to submit position or research papers of not

> >> more than 4 pages, including tables, figures and references.

> >> Submissions will be accepted to be presented in a talk or as a

> >> poster. Papers should present original research or summarize

> >> experiences related to the above mentioned workshop topics. All

> >> submissions should be made via the online workshop paper

> >> submission system.

> >> Paper submissions should adhere to the HCI 2008 style guidelines.

> >> The respective templates may be found at:

> >> http://www.cms.livjm.ac.uk/hci2008/documents/

> >> HCI_2008_Paper_Template.doc

> >> Please include all author and contact information in your

> submission.

> >> Unless clearly indicated otherwise, submission of a workshop

> >> contribution implies permission for a publication on the workshop

> >> website.

> >> *** IMPORTANT DEADLINES ***

> >> Paper Submission: July 14th, 2008

> >> Notification of Acceptance: End of July

> >> *** POST WORKSHOP ***

> >> We are currently in advanced stages of negotiation with a leading

> >> journal and have provisional acceptance for a special issue. We

> >> anticipate being able to make a further announcement shortly. If

> >> you require more information please contact us.

> >> *** Organising and Programme Committee ***

> >> Rod McCall, Fraunhofer FIT, Germany (co-chair)

> >> Barbara Grüter, Hochschule Bremen, University of Applied

> >> Sciences, Germany (co-chair)

> >> Anne-Kathrin Braun, Fraunhofer FIT, Germany (co-chair)

> >> Lynne Baillie, Glasgow Caledonian University (UK) and FTW, Austria

> >> Andrew Wilson, Blink, UK

> >> Richard Wetzel, Fraunhofer FIT, Germany

> >> Zachary O'Toups, Texas A&M University, USA

> >> Joerg Niesenhaus, University of Duisberg-Essen, Germany

> >> ** Further Information ****

> >> For more information contact Rod McCall

> >> (rod.mccall at fit.fraunhofer.de) or visit www.ipcity.eu

> >> The workshop is being held in association with the EC funded

> >> IPCity and PEACH projects.

> >

>

> ------ End of Forwarded Message

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu


-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/game_edu/attachments/20080703/5ca458d8/attachment.html>


More information about the game_edu mailing list