[game_edu] Early Registration DIMEA 2008/Special issue of the International Journal of Computer Games Technology on *Game Technology for Training and Education*

S. Gold goldfile at gmail.com
Wed Jul 9 13:02:33 EDT 2008



3rd ACM International Conference on Digital Interactive Media in
Entertainment and Arts
DIMEA 2008

In cooperation with ACM SIGCHI

10-12 September 2008
Athens Information Technology (AIT), Athens, Greece
Conference Web site: http://www.dimea2008.org

Register Early to benefit from favourable prices up to 11th of July!
Industrial Exhibitors to register their interest up to 15th of July!
Workshops and Tutorials participation to be registered up to 21st of July!
_______________________________________________________________

The 3rd ACM International Conference on Digital Interactive Media in
Entertainment and Arts (DIMEA 2008), that will take place on September
10-12, 2008, at Athens Information Technology's premises in Athens, Greece,
focuses on the presentation of societal, business and technological advances
and research results related with digital interactive media in
entertainment, art and creative technologies.

A significant number of high quality technical papers as well as digital
artworks and demos have been selected, after peer review, for presentation
and demonstration during the conference. These will be included in the
conference proceedings and in the ACM Digital library.

Innovations, new research approaches and practices will be presented in
focused technical sessions, which will offer a wide coverage of the DIMEA
2008 scientific and technological areas, as well as be exhibited and
demonstrated during its Digital Art Exhibition hosting digital interactive
rich-media works in art and entertainment, co-located and run in parallel
with the technical sessions. The exhibition will be open to all interested
visitors during September 10-14, 2008.

DIMEA 2008 will thus bring together academics, technologists, artists,
designers, and industry representatives from all over the world, to meet,
discuss and share opinions and practices.

________________
Keynote Speakers
________________
Dr. Roberto Cencioni, Head of Unit INFSO.E2 Content and Knowledge, European
Commission
Prof. Nadia Magnenat-Thalmann, Miralab, University of Geneva, Switzerland

______________________
Advance Program, Events
______________________
The Advance Conference Program will shortly be published at the conference
web site, including both regular focused technical sessions with oral
presentations in the Technical track of the conference, as well as
demonstrations of art works in the Digital Art Exhibition track.

The list of accepted submissions in both conference tracks is published at
http://www.dimea2008.org under Accepted Submissions.

The conference program is further complemented with a number of relevant
events, listed below:

***Special Sessions***
1. Mobile Mixed Reality Games, Organizers: Wolfgang Broll, Fraunhofer FIT,
Germany and Anne-Kathrin Braun, Fraunhofer FIT, Germany

2. User Centric and Personalised Multimedia Service Platforms, Organizers:
Nikolaos Chr. Papaoulakis, National Technical University of Athens, Greece
and John Soldatos, Athens Information Technology, Greece

***Technical Workshop, 11th September***
Pervasive Awareness applications: addressing their Aesthetic and Ludic
aspects
Organizers: Monica Divitini, NTNU, Sweden and Irene Mavrommati, CTI, Greece

***Tutorials to be offered, 10th September (based on participation)***
1. Inside and Outside the UpStage: Live Participative On-line Cyberformance,
Tutorial speakers: Miljana Perice, University of Arts Belgrade, Serbia and
Helen Varley Jamieson, Queensland University of Technology, Australia

2. Authoring Tools for Web Comic, Tutorial speakers: Symeon Retalis, Petros
Georgiakakis, M. Boloudakis, J. Arapoglo, University of Pireaus, University
of Pireaus, Department of Technology Education and Digital Systems,
CoSy-LLab: Computer Supported Learning Engineering Laboratory, Greece

3. User Experience Design for Interactive TV, Tutorial speakers:
Konstantinos Chorianopoulos, Ionian University, Greece, and Pablo Cesar,
CWI, the Netherlands

4. Developing a videogame: from concept to your TV, Tutorial speakers:
Kostas Anagnostou, Ionian University, Greece

5. Developing play tacticts in the Web 2.0 era, Tutorial speakers: Daphne
Dragona, Ilias Marmaras, New media artists, Greece

***Hands-on Workshops to be offered, 12th September (based on
participation)***
1. Employment of tilted hemispherical projection surface for creating large
audience immersive environment, Organizers: Vaggelis Christodoulou,
Foundation of the Hellenic World, Greece and Abraham Onasiadis, Foundation
of the Hellenic World, Greece

2. Sketchtools, Organizers: Matt Cottam, Jasper Speicher, Katie Wray,
Tellart LLC, USA

3. Encyclopedia as a creative platform, Organizers: Eleni Glinou,
Technological Institute of Athens, Greece and Katerina Antonaki, Digital
artist

____________________
Industrial Exhibitors Call
____________________
Industrial Exhibitions establish the link between research and the market,
allowing for fast adoption of research results by the industry and an
opportunity for industry representatives and researchers to meet and discuss
on collaboration prospects. The published Call for Industrial Exhibitions,
available at http://www.dimea2008.org under Other Calls, welcomes all
interested industrial representatives to announce their interest up to 15th
of July.

____________
Sponsors Call
____________
The opportunity to sponsor DIMEA 2008 is still open!

Sponsorship offers an effective way of demonstrating your interest in and
commitment to digital interactive media technologies and their impact in
diverse applications fields spanning the entertainment and art areas.
Corporate sponsorship can offer companies publicity and the ability to
influence current and future leaders in digital interactive media
technologies research and development. We will recognize and acknowledge the
generosity of all of our sponsors on the DIMEA 2008 website
(www.dimea2008.org ) and in the conference program (to be available in print
and on-line).

Please send an e-mail to sots at ait.edu.gr , kpro at ait.edu.gr , mpal at ait.edu.gr
if you would
like to pledge your sponsorship. More details can be found at:
http://www.dimea2008.org under Other Calls


We are looking forward to welcoming you in Athens in September!

The DIMEA 2008 Conference Co-chairs,
Sofia Tsekeridou, Athens Information Technology, Greece
Adrian David Cheok, ACM SIGCHI Singapore, National University of Singapore,
Singapore
Konstantinos Giannakis, InExDe, Greece
John Karigiannis, InExDe, Greece

_____________________
DIMEA 2008 Organizers
_____________________
Athens Information Technology - AIT
ACM SIGCHI, Singapore Chapter
InExDe
___________________
DIMEA 2008 Sponsors
___________________
Corporate Sponsors
INTRALOT
INTRACOM IT Services
Sponsors
Telmaco
Technical Sponsors
Multimedia Tools and Applications Journal, Springer
ACM Computers in Entertainment Journal
Communication Sponsors
PC Magazine
°Ú·ÊðÛÙ·— + Web Design
ICTplus
onLine
Creative Sponsor
Linakis + Associates
Powered by:
HOL

______________________________
Dr. Sofia Tsekeridou
Assistant Professor
Athens Information Technology - AIT
Multimedia, Knowledge and Web Technologies Group
Building B7, 0.8 km Markopoulo Ave., P.O. Box 68,
PEANIA 190 02, Athens, Greece
Tel: +30 210 6682804 (Int.: 5804)
Fax: +30 210 6682703
E-mail: sots at ait.edu.gr
sofia at ieee.org
Web site: www.ait.edu.gr


Special issue of the

International Journal of Computer Games Technology

on

*Game Technology for Training and Education*


The special issue 'Game Technology for Training and Education' will
focus on technical aspects of the development and application of games
in training and education, so-called serious games.

Though many excellent papers and journal articles currently address
serious games and elaborate on many relations between learning and
games, they are often oriented towards specific game design
methodologies and/or pedagogical motivations. We believe that, besides
all those developments, serious games can also achieve much progress
and innovation from developing, combining, and deploying game
technology in novel ways. Therefore, this special issue will be
devoted to technical topics including, but not limited to, the following:

* Game engine development and customization
* Game AI
* Game rendering, physics, and animation
* Game user interfaces
* Modeling and simulation techniques
* Virtual characters/agents
* Vision and imaging technology in games
* Virtual reality, augmented reality, and mixed reality

Submission of manuscripts is welcome on any of the above technical
topics, as long as they clearly relate, influence or apply to serious
games.
Prospective authors should follow the International Journal of
Computer Games Technology manuscript format described at the journal
site, as well as be acquainted with Hindawi's APC policy (please refer
to http://www.hindawi.com/journals/ijcgt/).

Authors should submit an electronic copy of their complete manuscript
through the journal Manuscript Tracking System at
http://mts.hindawi.com, according to the following timetable:

Manuscript Due September 1, 2008
First Round of Reviews December 1, 2008
Publication Date March 1, 2009

For any questions or clarifications, feel free to contact one of the
Guest Editors:

* Rafael Bidarra, Computer Graphics and CAD/CAM Group, Faculty of
Electrical Engineering, Mathematics and Computer Science, Delft
University of Technology, 2600 GA Delft, The Netherlands
* Xiaopeng Zhang, National Laboratory of Pattern Recognition,
Institute of Automation, Chinese Academy of Sciences, Beijing 100080,
China


--
Susan Gold
goldfile at gmail.com

³In a completely sane world, madness is the only freedom!² - J. G. Ballard

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