[game_edu] CFP: International Conference on the Foundations of Digital Games

S. Gold goldfile at gmail.com
Thu Jul 31 17:44:09 EDT 2008


Everyone should note that the scope of the conference has changed, now
encompassing all aspects of game studies. I have attended the past two
cruises and they were extremely informative with multiple tracks and
insightful presenters. Add to that a great way to network with your peers
and . Now with the the broader scope, probably one of the key education
summits. I highly recommend participation by seriously considering this CFP.

Susan

CALL FOR PAPERS
FDG ¹09, the International Conference on the Foundations of Digital Games,
is a focal point for academic efforts in all areas of research and education
involving computer and console games, game technologies, game play and game
design. Previously known as Academic Days on Game Development in Computer
Science Education (GDCSE 08), this year's conference expands its scope to
encompass all aspects of Computer Science focused game research, along with
game-oriented education research, and game studies and game design research.
The goal of the conference is the advancement of the science of digital
games, including new game technologies, capabilities, designs, applications,
educational uses, and modes of play.

The conference will be held aboard the Disney Wonder cruise ship, departing
from and returning to Port Canaveral, FL with port calls in the Bahamas and
at Disney's private island, Castaway Cay. FDG 2009 will include presentation
of peer-reviewed papers, invited talks by high-profile industry and academic
leaders, hands-on tutorials and topical panels on a range of subjects
related to games research and education. We invite researchers and educators
to share insights and cutting-edge results relating to game technologies and
their use.
SUBMISSIONS

FDG 2009 will accept both full paper and poster submissions (the details of
each are described below). To encourage submissions across a range of
topics, this year's program includes six distinct theme areas. Authors may
choose to submit their papers to the general conference or to a specific
theme area of particular relevance. The conference themes are a) artificial
intelligence, b) computer science and games education, c) databases, d) game
studies/game design, e) graphics and interfaces and f ) networking and
security. Papers that fall outside these topic areas are strongly encouraged
and should be submitted to the general track. All submissions will be
rigorously peer reviewed for their technical merit, significance, clarity
and relevance to the advancement of the sciences of games. All full papers
must describe a completed unit of work and show rigorous and compelling
evaluation of the ideas they present. Poster submissions should describe
novel work in progress that is not at the same level of research maturity as
a full submission.

PAPERS AND POSTERS
All accepted paper and poster submissions will be published in the
conference proceedings, which will be available on a USB drive. For a paper
or poster to appear in the proceedings, at least one author must register
for the conference by the deadline for camera-ready copy submission. One
author of each accepted submission will be provided with a special
registration package that allows them to register at the early registration
rate. Papers from previous years' conferences have been included in the ACM
Digital Library and we anticipate that all paper, poster, and doctoral
consortium publications from this year's conference will appear there as
well. Conference organizers are working with the ACM to obtain
in-cooperation sponsorship status, and anticipate approval in September
2008.

Electronic paper and poster submission is required. Authors should submit
their papers at the conference submission site,
http://www.easychair.org/conferences/?conf=icfdg2009 . Both paper and poster
authors must submit their papers by 11PM Pacific time on December 19, 2008.
Papers must not exceed eight pages and poster submissions must not exceed
two pages. All submissions must comply with the official ACM proceedings
format using one of the templates provided at
http://www.acm.org/sigs/pubs/proceed/template.html. FDG 2009 will not accept
any paper that, at the time of submission, is under review for or has
already been published or accepted for publication in a journal or another
conference. This restriction does not apply to submissions for workshops and
other venues with a limited audience.

THEME AREA TOPICS
Authors whose papers align with a particular theme area should choose to
submit their paper under that theme. Theme areas for FDG 2009 are defined
broadly using the descriptions here:
Artificial Intelligence

We solicit papers on artificial intelligence research that provides novel
solutions to traditional game AI problems (e.g. path planning, camera
control, terrain analysis, user modeling, tactical/strategic decision
making, etc.), supports novel game concepts or gameplay elements (e.g.
interactive drama, narrative/character development, NPC
belief/attitude/emotion modeling, etc.), provides automated or
semi-automated solutions to game production challenges (e.g. game design,
content creation, testing, prodcedural animation, etc.), or describes the
integration of AI technologies (e.g. machine learning, logical inference,
planning, etc.) into game AI architectures.
Computer Science and Games Education

The Computer Science and Games Education Theme Area invites researchers and
educators to submit papers illustrating the latest advances and innovation
in curricula for games and computer science, in both formal and informal
educational contexts. All papers must show rigorous and compelling
evaluation. Topics of interest include, but are not limited to: game design
and development curricula, effective practices and infrastructure for the
use of games and game technologies in Computer Science courses and programs,
Web-based (adaptive) educational games and interdisciplinary collaboration
among computer scientists and others to create games in educational
contexts.
Databases

The database track is soliciting papers with either novel applications of
database techniques to computer games or with novel database techniques
especially designed for digital games. Topics include database engines,
query processing, and query optimization for games workloads; declarative
languages for game programming; distributed database techniques and
consistency models for networked games; data management for games that cross
physical and virtual worlds.
Game Studies | Game Design

The Game Studies | Game Design theme seeks reports of creative design
practice and methods, as well as the exploration and development of
innovative gameplay forms and mechanics. Research on new models for player
involvement, design as co-construction with players and their communities,
and iterative player-centered design are also very welcome. Within the
domain of game studies more generally, submissions are welcome in the areas
of player experience, game ontology, the social and cultural aspects of
gameplay, cross-cultural analyses, networked play (including consoles),
casual and serious gaming. Submissions that provide a rigorous analysis of
new or emerging phenomena are of strong interest.

Graphics and Interfaces
The graphics and interfaces theme seeks papers on all aspects of computer
graphics and user interfaces that are specifically related to digital games,
including but not limited to: animation; modeling; rendering; 2D and 3D user
interfaces; collaborative user interfaces; mobile user interfaces; tangible
user interfaces; design of (interfaces for) Web 2.0 game focused web
applications; integration of web-based and computer/console based game
worlds; augmented reality and virtual reality; and novel interaction devices
and displays.
Networks and Security

We invite submissions that focus on the many aspects of constructing
networked games and networked game services. Submissions that fall under the
following areas are encouraged: networked game architectures, network
protocol design for games, latency issues, lag compensation, and
synchronization methods, mobile and/or resource-constrained games, software
and middleware support for developing networked games, content delivery and
adaptation, services for supporting networked games, cheat detection
techniques, cheat prevention via secure game design and the networking and
security aspects of Web-based games and game portals.
submissions


IMPORTANT DATES
December 19, 2008 Full paper and poster submission deadline
December 29, 2008 Doctoral Consortium proposal submission deadline
January 9, 2009 Early registration deadline
January 30, 2009 Paper, poster, and Doctoral Consortium notifications of
acceptance/rejection
February 20, 2009 Camera-ready copy due. Presenting author conference
registration deadline
April 26-30, 2009 2009 Int¹l Conference on Foundations of Digital Games
April 30, 2009 Doctoral Consortium


--
Susan Gold
goldfile at gmail.com

"To live is the rarest thing in the world. Most people exist, that is all."
Oscar Wilde

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