[game_edu] Announcing Winners of the Aspiring Women Game Artists Contest

Beth Aileen Dillon beth.a.dillon at gmail.com
Mon Jun 30 22:39:14 EDT 2008


In an attempt to remedy the fact that only 9% of game artists are women and
they make on average over $10,000 less per year than their male counterparts
(Source: Game Career Guide, 2007), Notes on Game Dev (
http://gamedev.sessions.edu) launched the Aspiring Women Game Artists
Contest with a fully paid scholarship to the Sessions Online School of Game
Art as the grand prize.

Entries were judged by female leaders in game art and education including
Heather Kelley, Sheri Graner Ray, and Cristin McKee. Prizes are provided by
Sessions Online School of Game Art, IGDA, and Game Developer Magazine.
Sponsors include Women in Games International, IGDA Women in Game
Development Group, and WomenGamers.com.

Notes on Game Dev is proud to announce the winners. Amy McDonough Jones and
Erin Robinson will receive a fully paid grant for the Accredited Game Art
Certificate Program at Sessions Online School of Game Art ($5355 value), the
right to use the NoGD Grand Place Award Winner digital seal in their future
portfolio / reel, a one year membership to the International Game Developers
Association, and a one year subscription to Game Developer Magazine

Runners up Elise Motzny and Lesa Wilcox will receive the right to use the
NoGD Grand Place Award Winner digital seal in their future portfolio / reel
and a one year subscription to Game Developer magazine.

"I was a little pig-tailed girl growing up in the suffocating heat, canals,
and blacktop of South Florida when my father brought home a semi-functional
Pac-Man tabletop machine. Between the juicy 80's color appliqués and the hum
of the giant tube lighting the bright graphics, I fell in love with the
dusty arcade reject and a newly born art form." - Amy McDonough Jones

"I want to challenge the notion of 'games for women.' Thus far, attempts to
court women gamers have focused on games with domestic, consumerist, and
cutesy themes: the gaming equivalent of cotton candy. I feel that this is
far too narrow a scope. My goal is to create games that are smart, funny,
and memorable, and enjoyable to anyone who likes a challenge." – Erin
Robinson

"I have been an aspiring artist ever since I could pick up crayons." - Elise
Motzny

"I received a Super Nintendo at the age of three and ever since then my
passion has been for gaming. Vast new worlds, creative characters, and
immersive environments—everything about video games inspired me and captured
my imagination." - Lesa Wilcox

For more information, see Notes on Game Dev Winners (
http://gamedev.sessions.edu/nogd-winners/).


--
Beth Aileen Dillon
PhD Student, Simon Fraser University
School of Interactive Arts and Technology
Research Assistant, Aboriginal Territories in Cyberspace
http://www.bethadillon.com
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