[game_edu] Notes on Game Dev Game Art Competition

Beth Aileen Dillon beth.a.dillon at gmail.com
Sun May 4 19:11:20 EDT 2008


Notes on Game Dev Game Art Competition
http://gamedev.sessions.edu/nogd-awards/

The 2008 Notes on Game Dev 2D/3D Environment and Character Design
Competition is now open for entries. Art will be judged by some of the
top talent in game development today including Damian Pannell (Artist,
Relic, Vancouver, British Columbia), Doug Oglesby (Concept Artist, Red
Storm Entertainment), Jesse Brophy (THQ, Phoenix, AZ), and Nate
Purkeypile (World Artist, Bethesda).

Participants may enter one submission in each of the four categories:
2D Environment Art, 3D Environment Art, 2D Character Art, and 3D
Character Art.

Submissions are due by June 15. Winners and runners up will be
announced on July 1 in the Notes on Game Dev and Notes on Design Blogs
and in their respective newsletters that include 40,000 global
subscribers.

Excellent prizes for winners include a full Game Art Certificate
Program from Sessions Online Schools of Game Art, membership in IGDA,
and subscriptions to Game Developer Magazine.

PRIZES:

Prizes have been donated from our four outstanding sponsors:

Grand Prize Overall Winner receives:

• The right to use the NoGD 1st Place Award Winner digital seal in
their portfolio / reel.
• A fully paid grant for the Accredited Game Art Certificate Program
at Sessions Online School of Game Art. ($5355 value)
• A one year membership in the International Game Developers Association.
• A one year subscription to Game Developer Magazine.
Winners of each individual category receive:

• The right to use the NoGD Category Winner digital seal in their
portfolio / reel.
• A one year subscription to Game Developer Magazine.

HOW TO ENTER:
CATEGORIES:

There are four categories in which you may enter. You may submit only
one entry for each category.

3D Environment Art (limited to 5000 polygons):

• Interior or exterior of an architectural structure
• Outdoor landscape, geological or organic formation
• World objects

2D Environment Art:

• Interior or exterior of an architectural structure
• Outdoor landscape, geological or organic formation
• World objects

3D Character Art (limited to 5000 polygons):

• Creature
• Monster
• Human character
• Fictional character

2D Character Art:

• Creature
• Monster
• Human character
• Fictional character
DEADLINE FOR ENTRIES:

Submissions are due by June 15, 2008 with winners announced July 1,
2008. One submission per category is allowed.

GUIDELINES FOR ENTRIES:

- Submit your art as a high quality JPG to competitions at sessions.edu
with your category, title of work, name, email address, and phone
number. One email per image please.
- Submissions are due June 15, 2008.
- You can submit one JPG for each category.

ABOUT THE JUDGES:

Jesse Brophy
THQ, Phoenix, AZ
-
Jesse Brophy is a technical artist who has worked at a range of game
design companies, including Atari, Breakaway Games, and Sony. He
created all the lighting, rendering, camera work, compositing,
rigging, and some of the modeling and texturing as well as all
particles for the Dungeons and Dragons Heroes Xbox Video in addition
to leading the art team in its creation. Jesse currently is developing
Xbox games at THQ in Phoenix, AZ, where he serves as a Technical
Artist/Character Artist. Jesse has a BFA in drawing and visual
communication from the University of Arizona.
Damian Pannell
Artist, Relic, Vancouver, British Columbia
-
Relic artist Damian Pannell worked on modeling, textures, and gameplay
aspects of the vehicles and tanks for Company of Heroes.
Well-established in the Real Time Strategy genre, Company of heroes
continues to develop its visual quality and coding ease with the
Essence Engine. And of course, it also recently won the "Best PC Game"
and "Outstanding Innovation in Gaming" awards at the Elans.


Doug Oglesby
Concept Artist, Red Storm Entertainment
-
Doug Oglesby is a founding member of Red Storm Entertainment, and has
worked on eleven game titles in some capacity, nine of them at Red
Storm and four as Lead Artist. He received his degree in Communication
Arts, with a focus in graphics and illustration, and worked for five
years in television, during which he received an Emmy and five Emmy
nominations, as well as three international awards from the Broadcast
Designers Association. Mr. Oglesby has also worked as a freelance
illustrator, a potter, and a children's book illustrator, and is
currently in pre-production for an unannounced tactical action console
game.

Nate Purkeypile
World Artist, Bethesda
-
Nathan Purkeypile is a World Artist at Bethesda Softworks who
graduated from DigiPen in 2004 as Valedictorian. He got his start in
game development in the Half-Life 1 mod scene, working on mods such as
Action Half-Life and Desert Crisis. Since then, he has worked on a
number of commercial titles such as Metroid Prime 3, Aeon Flux, and
Bloodrayne 2. He is currently working on creating a number of
environments for the upcoming Fallout 3.

ABOUT THE SPONSORS:

Sessions Online School of Game Art
http://gameart.sessions.edu/

The Sessions Online School of Game Art is dedicated to giving you the
skills and portfolio you need to break into a game industry career.
Classes in Maya, 3D modeling, texturing, lighting, color, game
development, and animation as well as elective in fine arts, digital
imaging, digital photography, and design, help you develop your
artistic talent and build a killer reel. Get your skills working with
a Faculty of top industry talent and complete your program in 12-18
months. The full Certificate Program being awarded for winning the
2008 NoGD 2D/3D competition is viewable here:
http://gameart.sessions.edu/programs/the_program.asp

——

International Game Developers Association
http://www.igda.org/

The mission of the IGDA is to advance the careers and enhance the
lives of game developers by connecting members with their peers,
promoting professional development, and advocating on issues that
affect the developer community. As an IGDA member, you are part of the
worldwide community of game developers who share their knowledge,
insight, and connections that help to develop your career and personal
status within the community. From local chapter meetings, to online
discussions, to committee and SIG output, the IGDA provides invaluable
information and resources to learn from and contribute to.

——

Game Developer Magazine
http://www.gdmag.com/

Game Developer, the print publication written specifically for
creators of entertainment software, provides technical and industry
information to over 35,000 professional game developers. Each month,
industry leaders and game development experts share technical
solutions, review new products, and discuss strategies for creating
innovative, successful games. Professional game developers count on
Game Developer magazine for the most relevant and respected content in
the game industry.


--
Beth Aileen Dillon
PhD Student, Simon Fraser University
School of Interactive Arts and Technology
Research Assistant, Aboriginal Territories in Cyberspace
http://www.bethadillon.com


More information about the game_edu mailing list