[game_edu] more CFP's

S. Gold goldfile at gmail.com
Tue May 6 10:59:59 EDT 2008


Call for Papers for Cyberworlds (CW 2008)
URL: http://www.china-vr.com/cw08/index.htm
Hangzhou, China(September 22-24, 2008)

The conference Proceedings will be published by the IEEE Computer Society
Press. Manuscripts should be written in English conforming to the IEEE
standard conference format (8.5" x 11", Two-Column) as shown in
http://www.computer.org/portal/pages/cscps/cps/cps_forms.html. Manuscripts
should be submitted through the conference online website. Each manuscript
may not exceed 8 pages of IEEE format. Solicited papers of high-quality will
be published in "The Visual Computer", "Transactions on Edutainment", "The
International Journal of Virtual Reality".
Cyberworlds are information worlds being formed on Internet either
intentionally or spontaneously, with or without design. As information
worlds, they are either virtual or real, and can be both. In terms of
information modeling, the theoretical ground for the Cyberworlds is far
above the level of integrating spatial database models and temporal database
models. This conference will deal with large distributed information worlds
on Internet and methods/tools used for creating such worlds.

Conference Topics


• Philosophy, evolution, and ethics of Cyberworlds
• Cyberworlds and their impact on the real worlds
• Telemedicine, healthcare in Cyberworlds
• Mobile computing, mobile graphics, mobile game
• E-learning, web-based learning and edutainment
• Intelligent agents in Cyberworlds
• Digital watermarking, Internet security, information hiding
• Distributed virtual environments
• Cyber fairs and digital museums
• Game engine, game algorithm, and multi-user web games
• VR/AR/MR for Industrial design, digital heritage
• Shared virtual worlds, Collaborative work using Cyberworlds
• Human animation in Cyberworlds
• Virtual reality, augmented reality, and mixed Reality
• Computer vision for Cyberworlds
• Cyberethics and cyberlaws
• Communication in Cyberworlds
• Data mining and warehousing in Cyberworlds
• Bioinformatics for cyberlife and medicine
• E-business in Cyberworlds
• Cyberworlds for manufacturing, civil planning, and bioengineering
• Multimedia information retrieval/indexing in Cyberworlds
• Biometrics in Cyberworlds



Invited Speakers
Harold Thwaites, Concordia University , Canada
Richard Blade, University of Colorado, USA
Kun Zhou, Microsoft Reaerch Asia, China
Bob Liang, Intel Corporation [to be confirmed]

Workshops
(1) VR for Safety and Security
(2) DMAMH'2008
(Digital Media and Its Application in Museum and Heritage)
(3) Robotics Simulation and VR
[Deadline for submission is May 30, 2008]


Important dates
Submission: 15 May, 2008
Notification: 10 June 2008
Registration: 20 June, 2008
Camera Ready: 25 June, 2008
Conference: 22-24 September, 2008

Web Site: http://www.china-vr.com/cw08
E-mail: cw2008 at cad.zju.edu.cn



====================================================================
3rd ACM Int. Conference and Exhibition on Digital Interactive Media in
Entertainment and Arts
DIMEA 2008

10-12 September 2008
Athens Information Technology (AIT), Athens, Greece

Conference Web site: http://www.dimea2008.org

!!! REMINDER: Submission Deadline: May 12th, 2008 !!!!
====================================================================
We would like to remind you that the submission deadline for Full papers as
well as Digital Artworks/Games/Demos Short Descriptions is fastly
approaching -
12th of May 2008.

Early Registration Deadline at favourable prices expires on June 30th, 2008.

Innovations, new research approaches and practices will be presented in
focused
technical sessions, which will offer a wide coverage of the DIMEA 2008
scientific and technological areas, as well as be exhibited and demonstrated
during its Digital Art Exhibition hosting digital interactive rich-media
works
in art and entertainment, co-located and run in parallel with the technical
sessions. The exhibition will be open to all interested visitors during
September 10-14, 2008.

Submissions of both technical full papers for oral presentation (max. 8
pages)
as well as short descriptions of artworks, games or demos for exhibition
(max.
1 page) are invited up to the submission deadline of May 12th, 2008.
Submissions should be made electronically at the online submission system
found
at the Conference Web site (www.dimea2008.org <http://www.dimea2008.org> ),
adhering to the submission
guidelines. The DIMEA 2008 conference proceedings, expected to be widely
read
and cited, will be available both as a bound volume and via the ACM Digital
Library. The Conference Organizing Committee is currently negotiating the
publication of high quality papers to Special Issues of relevant
internationally known Journals.

Special sessions, tutorials, seminars and workshops as well as industrial
exhibitions, will offer further opportunities for a wider exposure to and
appreciation of the challenges presented by the convergence of Arts,
Entertainment and Digital Interactive Media Technologies. Three Special
Sessions have already been selected to be organized during DIMEA 2008 in the
areas of Cultural Heritage Games, Mobile Mixed Reality Games and User
Centric
and Personalized Multimedia Service Platforms. Furthermore, a significant
number of Tutorials proposals as well as Seminars and Workshop proposals
have
already been submitted for evaluation, their thematic areas spanning the
fields
of Live Participative Online Cyberformance, Authoring Tools for Web Comics,
User Experience Design for Interactive TV, Pervasive Awareness, Live Art
Installations, etc. Workshops and Tutorials will provide a unique
opportunity
especially to students and young researchers to explore and develop their
research interests or artistic practices in focused areas.

DIMEA 2008 will bring together academics, technologists, artists, designers,
and industry representatives, to meet, discuss and share opinions and
practices. Participants will have the unique opportunity to benefit from the
Keynote Talks given by internationally distinguished speakers, such as Prof.
Nadia Magnenat-Thalmann, Miralab, University of Geneva, and Dr. Roberto
Cencioni, Head of Unit INFSO.E2 Content and Knowledge, European Commission.

Up-to-date information and highlights about DIMEA 2008 may be found at:
http://www.dimea2008.org

For your further information, below please find the respective 2nd DIMEA
2008
Call for Papers and Artworks/Games/Demos.

Dr. Sofia Tsekeridou
DIMEA 2008 General Conference Co-Chair

===========================================================
2ND CALL FOR PAPERS AND ARTWORKS/GAMES/DEMOS

3rd ACM Int. Conference on Digital Interactive Media in Entertainment and
Arts
DIMEA 2008

10-12 September 2008
Athens Information Technology (AIT), Athens, Greece

Conference Web site: http://www.dimea2008.org

!!! REMINDER: Submission Deadline: May 12th, 2008 !!!!
=============================================================

The advances in computer entertainment, multi-player/online gaming,
technology-enabled art, culture and performance have created new forms of
entertainment that attract, immerse and absorb their participants. The
phenomenal success of such a "culture" to initiate a mass audience in
patterns
and practices of its own consumption has supported the evolution of an
enormously powerful mass entertainment, digital art and performance industry
extending deeply into every aspect of our lives, leading further to major
societal and business contacting changes.

The International Conference on Digital Interactive Media in Entertainment
and
Arts (DIMEA), in cooperation with ACM, is the premier forum for the
presentation of societal, business and technological advances and research
results in cross-disciplinary areas related with digital interactive media
in
entertainment, art and creative technologies. This conference is dedicated
to
build common ground between research, design and development, learning and
collaboration in its myriad digital media forms: one of its many objectives
is
the exploration of 'play & learn', demonstrating new arenas and applications
for digital gaming and incorporating leading edge technologies, designs and
models in our changing views about what is involved in gaming.

DIMEA 2008 is jointly organized by Athens Information Technology (AIT), ACM
Special Interest Group on Computer Human Interaction (ACM SIGCHI, Singapore
Chapter) and the Society for Excellence and Innovation in Interactive
Experience Design (InExDe).

DIMEA 2008 will bring together academics, technologists, artists, designers,
and industry representatives to address and advance the leading edge of new
digital and interactive media.

Who should attend:
----------------------------
Academics, Animators, Artists, Designers, Developers, Educators, Engineers,
Game Designers, Industry Professionals, Media Industry, Video Producers,
Directors, Writers, Performers, Photographers, Videographers, Researchers,
Students. Anyone who wants to be inspired to adopt advanced ways in
industry,
society, business, research and teaching, expand their knowledge on a wide
variety of topics within the field of digital media, network with
cross-disciplinary experts from digital media professionals to academic
experts, and evolve with this ever-changing field!

DIMEA 2008 is one of the few conferences that combines full technical papers
as
well as artwork/game/demo submissions, to accomodate, after evaluation and
selection, both technical oral sessions as well as artwork/game/demo
exhibition
sessions. For each one of the two tracks of the conference further
information
is separately provided below.


==========================
Technical Conference Track
==========================
The following, non exclusive, topics are called for:

* Entertainment, Art and Technology

Location-based and Pervasive Gaming, Mobile Entertainment, Digital Games
in
Practice, Computer Entertainment Research, Open-Source Gaming Engines,
Implications for Multimedia and Web Design, Artistic Games, Commercial
Games,
Edutainment, Educational/Serious Games, Interactive Games, Games as
Pedagogy,
Analysis of Games, e-Performance (e-Opera,e-Theatre, e-Concert, ...),
Virtual
Exhibitions and Museums

* New Media Emerging Technologies
Personal Broadcasting (Podcasting and Vlogging), Novel Applications for
Mobile Phones, Social and Interactive Computing Applications, Collaborative
Spaces/Environments, Innovative Applications of Technology in the Arts,
Mixed
Reality and Enhanced Visualization, Context-aware Environments and Devices,
Immersive Learning Experiences, Communication Technologies and Systems for
Digital Media, Advanced Authoring and Composition of Media, Advanced
Interaction, Targeted/Personalized Media, Adaptable Media and AI

* Code Art
Algorithmic Art, Software Art, Net Art, Installation Art, Tangible
Computing, Sonic Art

* Digital Visual and Auditory Media
Digital Photography, Digital Imaging as Art, Advances in 3D Modelling,
Digital Printing, Non-Photorealistic Rendering, Digital Sound and Music,
Digital Music Synthesis and Composition, Graphics and Animations, Digital
Comics

* Moving Media
Digital Video, Distance Collaboration/Performance, Computer Animation,
Interactive Movies

* Culture of New Media
Network Culture, Philosophy of New Media, Digital Identity

* Interactive Stories
Digital Narrative, Digital Asset Management, Semantic Web Technologies,
Interactive Television and Cinema, Game Design and Storytelling

Full Paper Submissions
-----------------------------------
Prospective authors are invited to submit full technical papers of not more
than 8 pages, including tables, figures and references at the conference
online
paper submission system. Prospective authors should adhere to the conference
full paper submission guidelines. Full Papers should present original
research
related to the above mentioned scientific areas, not published elsewhere.
Please refer to the conference Web site (http;//www.dimea2008.org) for
detailed
submission guidelines. Full papers will be peer-reviewed by at least three
reviewers from the International Technical Program Committee in a
single-blind
process, judging on their relevance, novelty and technical quality.


==============================================
Art Work/Game/Demo Exhibition Conference Track
==============================================
DIMEA 2008, with the participation of the MEDIATERRA FESTIVAL, aims to offer
the opportunity to artists, independent creators, multimedia authors,
programmers and theorists to exhibit their digital interactive rich-media
works
in art and entertainment, and at the same time to create a forum of
communication, discussion and collaboration on advances in the already
deployed
practices.

We cordially invite artists, creators, designers, game developers, generally
practitioners working with digital interactive media to submit their
original
contributions to the DIMEA2008 Artworks/Games/Demos exhibition track, in the
context of the following five DIMEA 2008 subject art-related areas:

* Entertainment, Education, Art and Technology
Location-based and Pervasive Gaming, Mobile Entertainment, Digital Games
in
Practice, Computer Entertainment Research, Open-Source Gaming Engines,
Implications for Multimedia and Web Design, Artistic Games, Edutainment,
Educational/Serious Games, Interactive Games, Games as Pedagogy,
e-Performance
(e-Opera, e-Theatre, e-Concert, ...), Virtual Exhibitions and Museums

* New Media Emerging Technologies
Personal Broadcasting (Podcasting and Vlogging), Novel Applications for
Mobile Phones, Social and Interactive Computing Applications, Collaborative
Spaces/Environments, Innovative Applications of Technology in the Arts,
Virtual
and Augmented Reality, Mixed Reality and Enhanced Visualization,
Context-aware
Environments and Devices, Immersive Learning Experiences, Communication
Technologies and Systems for Digital Media, Advanced Authoring and
Composition
of Media, Advanced Interaction, Targeted/Personalized Media, Adaptable Media
and AI, Semantic Web Technologies, Digital Identity

* Code Art
Algorithmic Art, Software Art, Net Art, Installation Art, Tangible
Computing, Sonic Art, Artificial Entities

* Digital Visual and Moving Media
Computer Animation, Interactive Movies, Advances in 3D Modeling,
Semantic-based Approaches, Real-time 3D

* Interactive Media
Digital Narrative, Interactive Television and Cinema, Interactive Drama,
Interactive Storytelling

Art Work/Game/Demo Submission Guidelines
-------------------------------------------------------------------
Practitioners in the above areas are invited to submit not more than 1 page
short description of their Art Work/Demo/Game at the conference online paper
submission system to be considered for demonstration at DIMEA2008.
Submitting
practitioners should adhere to the conference art work/game/demo submission
guidelines, found at the conference Web site at http://www.dimea2008.org.
Art
Work/Game/Demo submissions will be reviewed by the respective Chairs and
their
formulated committees.


===================
General Information
===================
Accepted full papers or artworks/games/demos will be indexed at the ACM
Digital
Library and included in the Conference Proceedings.

At least one author/practitioner is required to attend the conference and
present the accepted paper or demonstrate the selected digital artwork/game.
Tutorials and Seminars, Special Sessions and Industrial Exhibitions will
additionally be organized during DIMEA2008.


===============
IMPORTANT DATES
===============
Full Paper Submission: May 12, 2008
Art Work/Game/Demo Submission: May 12, 2008
Notification of Acceptance: June 20, 2008
Camera-ready Submission: June 30, 2008

=============
KEYNOTE TALKS
=============
1. "Interacting with Virtual and Augmented Worlds", by Prof. Nadia
Magnenat-Thalmann, MIRALab, University of Geneva, Switzerland

2. Keynote talk by Dr. Roberto Cencioni, Head of Unit INFSO.E2 Content and
Knowledge, European Commission (title pending)

====================
ORGANIZING COMMITTEE
====================
Honorary Conference Chair
Christos Halkias, AIT, Greece

General Conference Chairs
Sofia Tsekeridou, AIT, Greece
Adrian David Cheok, ACM SIGCHI - Singapore Chapter, National University
of Singapore, Singapore
Konstantinos Giannakis, InExDe, Greece
John Karigiannis, InExDe, Greece

Technical Program Chairs
Ryohei Nakatsu, National University of Singapore, Singapore
Kevin Wong, Murdoch University, Australia
Thanassis Tiropanis, University of Southampton, UK

Special Sessions Chairs
Krzysztof Walczak, Poznan University of Economics, Poland
Nikos Nikolaidis, Aristotle University of Thessaloniki, Greece

Art & Demos Chairs
Manthos Santorineos, School of Fine Arts, Fournos Center for Art and

New Technology, Greece
Thomas Rist, University of Augsburg, Germany
Naoko Tosa, Kyoto University, Japan

Publications Chair
Aristodemos Pnevmatikakis, AIT, Greece

Industrial Exhibitions Chairs
David Fuschi, University of Reading, UK
Vassilis Kyriazis, Telmaco S.A., Greece

Tutorials Chairs
Maria Roussou, makebelieve design & consulting, Greece
Maria Chatzichristodoulou, Goldsmiths Digital Studios, UK

Logistics Chair
Katerina Protonotariou, Athens Information Technology, Greece

Publicity/Sponsorships Chair
Maro Paleologou, Athens Information Technology, Greece

Local Arrangements Committee
Thomas Pliakas, Athens Information Technology, Greece
Charalampos Doukas, Athens Information Technology, Greece
Panagiotis Ritsos, Intracom Telecom, Greece
Thanassis Perperis, Athens Information Technology, Greece
Katerina Papadopoulou, Athens Information Technology, Greece
Vlado Menkovski, Athens Information Technology, Greece
Menelaos Bakopoulos, Athens Information Technology, Greece

===========================
TECHNICAL PROGRAM COMMITTEE
===========================
Antonis Argyros, University of Crete, FORTH, Greece
Stephen Barrass, University of Canberra, Australia
Philip Branch, Swinburne University of Technology, Australia
Andrew Brooks, MIT Media Lab, Cannytrophic Design LLC, USA
Marcello Carrozzino, IMT Lucca Institute for Advanced Studies, Italy
Andrew Chiou, Central Queensland University, Australia
Angelo Ciarlini,Federal University of the State of Rio de Janeiro,
Brazil
Nuno Correia, New University of Lisbon, Portugal
John Dack, Sonic Arts, Middlesex University, UK
Abdennour El Rhalibi, Liverpool John Moores University, UK
Chek Yang Foo, Temasek Informatics & IT School, Singapore
Lance Fung, Murdoch University, Australia
Anastasia Georgaki, University of Athens, Greece
Yutaka Ishibashi, Nagoya Institute of Technology, Japan
Arnav H. Jhala, North Carolina State University, USA
Carmen Juan, Technical University of Valencia, Spain
Haruhiro Katayose, Kwansei Gakuin University, Japan
Dimitrios Kontarinis, Velti SA, Greece
Michael Kwok, IBM, Canada
Peter Loh Kok Keong, Nanyang Technological University, Singapore
Artur Lugmayr, Tampere University of Technology, Finland
Moises Manas, Polytechnical University of Valencia, Spain
Nipan Maniar, University of Portsmouth, UK
Panos Markopoulos, Eindhoven University of Technology, Netherlands
Carsten Matysczok, UNITY AG, Germany
Ramon Molla Vaya, Technical University of Valencia, Spain
Peter Nelson, University of Edinburgh, UK
Elina M.I. Ollila, Nokia Research, Finland
Samir Otmane, Evry University, France
Narcis Pares, Universitat Pompeu Fabra, Spain
George Pavlidis, Cultural and Educational Technology Institute, Greece
Yusuf Pisan, University of Technology, Australia
Lazaros Polymenakos, Athens Information Technology, Greece
Cristina Portales, Polytechnic University of Valencia, Spain
Shri Rai, Murdoch University, Australia
Christian Reimann, Siemens AG, Germany
Gemma San Cornelio, Open University of Catalonia, Spain
Shigeru Sakurazawa, Future University-Hakodate, Japan
Nobuya Suzuki, Institute of Advanced Media Arts and Sciences, Japan
Isis Truck, University Paris 8, France
Lucia Vera, University of Valencia, Spain
Charles Woodward, VTT Technical Research Centre, Finland
R. Michael Young, North Carolina State University, USA
Sebastian Zander, Swinburne University of Technology, Australia
Suiping Zhou, Nanyang Technological University, Singapore

--
Susan Gold
goldfile at gmail.com

“In a completely sane world, madness is the only freedom!” - J. G. Ballard

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