[game_edu] inquiry from the press

Monjoni Osso monjio25 at gmail.com
Thu Oct 9 11:54:18 EDT 2008


Ohio University retains ownership of student projects, but the university
will publish student projects and provide hosting for them (eg
www.chromaticagame.com). For projects done on the students' own time,
rather than as part of a class, I do not believe that OU retains ownership.

On Thu, Oct 9, 2008 at 10:48 AM, Alex Ionescu <alex.ionescu at eprize.com>wrote:


> International Academy of Design & Technology also allows the students to

> retain ownership of their games' IP. It is up to them to secure releases or

> agreements from all contributors to group projects.

>

> Regards,

> Alex Ionescu

> Game Development Instructor

> IADT-Detroit

>

>

> On 10/9/08 11:41 AM, "Leo Moreno" <lmoreno at avhsd.org> wrote:

>

> > The only schools I know that allow the students to retain ownership are

> > Carnegie Mellon University and Devry University

> >

> > Leonard A. Moreno - InfoTech Instructor

> > FalconTech Pathway

> > Regional Occupational Programs

> > Palmdale High School

> > (661) 273-3181 x.362

> > http://infotech.phsfalcons.org

> > "No Child Left Unplugged"

> >

> >

> >>>> S.Gold <goldfile at gmail.com> 10/8/2008 1:34 PM >>>

> > I got a phone call this afternoon and wanted to share the gist of it with

> > you. I would also like to get your feedback (also let me know if you want

> me

> > to share it with the press).

> >

> > Apparently some schools retain the ownership of all projects created by

> > their students. This has made it difficult if not impossible for

> graduates

> > to publish their games after leaving the schools. What do you think of

> these

> > policies ... and is it something that the IGDA or we as a SIG

> should/would

> > want to look into and perhaps influence?

> >

> > Thanks,

> > Susan

>

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

>

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