[game_edu] Game studies and the economy
Dan Carreker
DanC at NarrativeDesigns.com
Thu Apr 2 00:55:04 EDT 2009
Actually, I had a hiring manager tell me this is exactly what is happening.
Dan Carreker
www.NarrativeDesigns.com
"If I had only six minutes to live, I wouldn't brood.
I'd type a little faster." - Asimov
----- Original Message -----
From: "Dan Rosenthal" <swatjester at gmail.com>
To: "IGDA Game Education Listserv" <game_edu at igda.org>
Sent: Wednesday, April 01, 2009 9:39 PM
Subject: Re: [game_edu] Game studies and the economy
> Has anyone considered whether the game industry is experiencing a
> phenomenon similar to the law industry, where a combination of a
> tightening economy and a glut of talented new graduates willing to
> work for extremely low pay to compete for the limited number of jobs,
> has lead to belt-tightening measures among senior staff? It's been my
> experience that as far as major law firms go, many have been firing
> large numbers of highly-paid senior associates, to replace them with
> cheaper but highly talented junior associates. Why pay $300K a year
> when you can train a new guy into the job at $160K?
>
> The reason I mention the comparison, which I'm sure has its flaws, is
> that I was struck by the sheer number of students looking for work at
> GDC. With the rising number of game design programs in universities
> worldwide, I wonder if we're experiencing the same kind of glut of
> graduates that the law firms are?
>
> On the one hand, that means that some of the most talented students
> have a chance to truly excel and stand out heads and shoulders above
> the rest. On the other hand, it means that talented students may get
> lost in the shuffle as well.
>
> As far as law schools go, there have been an increasing chorus of
> voices calling for schools to self-police and restrict the number of
> students that they accept, but I'm sure we can all guess how much
> effect that has had (protip: rhymes with zero). I haven't seen the
> same thing from the games industry, nor am I suggesting that it should
> be implemented: I'd love to see the day where we have 300+ game design
> programs graduating 500+ students each per year. I'm just curious if
> anyone on this list has considered the subject.
>
> -Dan
>
> On Apr 1, 2009, at 10:13 PM, Jose P. Zagal wrote:
>
>> I also have the impression that any bad news in the games industry
>> is automatically attributed to the economy. Truth is, game companies
>> have always trimmed people, closed studies, and so on. I'm not sure
>> that things are particularly worse than before. I'm not saying that
>> they're rosy either, just that it easy to get caught up in the
>> negative hype.
>>
>> For example, I would have said that GDC seemed pretty empty...but
>> the attendance numbers would clearly show me wrong. :-)
>>
>>
>> Jose
>>
>>
>> Ian Schreiber wrote:
>>> This is a great question, and in fact one of the big things I was
>>> hoping to get out of GDC this year was an answer to the question:
>>> why all the layoffs when games (judging by revenue) are still a
>>> growth industry?
>>> This is just my opinion (based on talking to a lot of people and
>>> trying to "read between the lines" on the expo floor), but I think
>>> it comes down to two things:
>>> 1) A lot of game developers are, frankly, not superstars. Game
>>> companies with a lot of mediocre employees are trying to cut the
>>> deadwood.
>>> 2) Since everyone is doing this at the same time, it causes a
>>> cascade effect that is really benefitting development shops. Want
>>> to lay people off, but afraid of cutting the staff too much? No
>>> problem, there's lots of people looking for work, so you can cut
>>> deep and then staff up fast if you need to later on. Want to hire
>>> people? That's also no problem, lots of talent in the job market
>>> right now.
>>> Now, I did see some companies hiring very aggressively. I also saw
>>> a number of geographic regions heavily incentivizing developers to
>>> move to their region (seriously, probably a third of the booths in
>>> North Hall were a location).
>>> Corollaries:
>>> * Students are going to have a rough time of it for now. The bar
>>> has officially been raised. I think the industry will always have a
>>> place for people who are genuinely skilled and talented, but the
>>> marginal students should be thinking about another line of work
>>> that's less demanding.
>>> * The regions that are trying to attract developers (such as those
>>> with booths) are worth looking at for students who are willing to
>>> move out of the country AND start their own independent studio
>>> while their burn rate is low. I don't normally advise this to my
>>> students (starting a business when you have no experience is a
>>> great way to lose everything you have) but in the rare case when a
>>> student is ready to take this step, it seems to be a great time for
>>> it.
>>> * If your institution is looking to hire industry-experienced
>>> people for teaching positions, this is a really great time to staff
>>> up your department. A lot of people are getting sick and tired of
>>> the layoffs and would like something that at least has the
>>> appearance of stability :)
>>> * With so many schools churning out game-related degrees each year
>>> and the industry growth not keeping pace, I can't see this changing
>>> in the near future. But it does mean that as schools, the bar has
>>> been raised on us as well; the schools with mediocre programs that
>>> produce mediocre graduates will find their students unable to find
>>> work.
>>> - Ian
>>> --- On *Wed, 4/1/09, Brena Smith /<brena.smith at gmail.com>/* wrote:
>>> From: Brena Smith <brena.smith at gmail.com>
>>> Subject: [game_edu] Game studies and the economy
>>> To: "IGDA Game Education Listserv" <game_edu at igda.org>
>>> Date: Wednesday, April 1, 2009, 12:54 PM
>>> Hi all,
>>> I have two questions: First, I know that all educational
>>> institutions are not untouched by the economy these days - but
>>> have
>>> any of you seen any specific impact on game studies
>>> departments? Second, any thoughts on how the economy has
>>> impacted the electronic
>>> game industry in general? Are game companies seeing a lot of
>>> layoffs? Are students still able to find jobs?
>>> Many thanks!
>>> Brena
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