[game_edu] Game studies and the economy

Dan Carreker DanC at NarrativeDesigns.com
Thu Apr 2 00:55:04 EDT 2009


Actually, I had a hiring manager tell me this is exactly what is happening.



Dan Carreker
www.NarrativeDesigns.com
"If I had only six minutes to live, I wouldn't brood.
I'd type a little faster." - Asimov

----- Original Message -----
From: "Dan Rosenthal" <swatjester at gmail.com>
To: "IGDA Game Education Listserv" <game_edu at igda.org>
Sent: Wednesday, April 01, 2009 9:39 PM
Subject: Re: [game_edu] Game studies and the economy



> Has anyone considered whether the game industry is experiencing a

> phenomenon similar to the law industry, where a combination of a

> tightening economy and a glut of talented new graduates willing to

> work for extremely low pay to compete for the limited number of jobs,

> has lead to belt-tightening measures among senior staff? It's been my

> experience that as far as major law firms go, many have been firing

> large numbers of highly-paid senior associates, to replace them with

> cheaper but highly talented junior associates. Why pay $300K a year

> when you can train a new guy into the job at $160K?

>

> The reason I mention the comparison, which I'm sure has its flaws, is

> that I was struck by the sheer number of students looking for work at

> GDC. With the rising number of game design programs in universities

> worldwide, I wonder if we're experiencing the same kind of glut of

> graduates that the law firms are?

>

> On the one hand, that means that some of the most talented students

> have a chance to truly excel and stand out heads and shoulders above

> the rest. On the other hand, it means that talented students may get

> lost in the shuffle as well.

>

> As far as law schools go, there have been an increasing chorus of

> voices calling for schools to self-police and restrict the number of

> students that they accept, but I'm sure we can all guess how much

> effect that has had (protip: rhymes with zero). I haven't seen the

> same thing from the games industry, nor am I suggesting that it should

> be implemented: I'd love to see the day where we have 300+ game design

> programs graduating 500+ students each per year. I'm just curious if

> anyone on this list has considered the subject.

>

> -Dan

>

> On Apr 1, 2009, at 10:13 PM, Jose P. Zagal wrote:

>

>> I also have the impression that any bad news in the games industry

>> is automatically attributed to the economy. Truth is, game companies

>> have always trimmed people, closed studies, and so on. I'm not sure

>> that things are particularly worse than before. I'm not saying that

>> they're rosy either, just that it easy to get caught up in the

>> negative hype.

>>

>> For example, I would have said that GDC seemed pretty empty...but

>> the attendance numbers would clearly show me wrong. :-)

>>

>>

>> Jose

>>

>>

>> Ian Schreiber wrote:

>>> This is a great question, and in fact one of the big things I was

>>> hoping to get out of GDC this year was an answer to the question:

>>> why all the layoffs when games (judging by revenue) are still a

>>> growth industry?

>>> This is just my opinion (based on talking to a lot of people and

>>> trying to "read between the lines" on the expo floor), but I think

>>> it comes down to two things:

>>> 1) A lot of game developers are, frankly, not superstars. Game

>>> companies with a lot of mediocre employees are trying to cut the

>>> deadwood.

>>> 2) Since everyone is doing this at the same time, it causes a

>>> cascade effect that is really benefitting development shops. Want

>>> to lay people off, but afraid of cutting the staff too much? No

>>> problem, there's lots of people looking for work, so you can cut

>>> deep and then staff up fast if you need to later on. Want to hire

>>> people? That's also no problem, lots of talent in the job market

>>> right now.

>>> Now, I did see some companies hiring very aggressively. I also saw

>>> a number of geographic regions heavily incentivizing developers to

>>> move to their region (seriously, probably a third of the booths in

>>> North Hall were a location).

>>> Corollaries:

>>> * Students are going to have a rough time of it for now. The bar

>>> has officially been raised. I think the industry will always have a

>>> place for people who are genuinely skilled and talented, but the

>>> marginal students should be thinking about another line of work

>>> that's less demanding.

>>> * The regions that are trying to attract developers (such as those

>>> with booths) are worth looking at for students who are willing to

>>> move out of the country AND start their own independent studio

>>> while their burn rate is low. I don't normally advise this to my

>>> students (starting a business when you have no experience is a

>>> great way to lose everything you have) but in the rare case when a

>>> student is ready to take this step, it seems to be a great time for

>>> it.

>>> * If your institution is looking to hire industry-experienced

>>> people for teaching positions, this is a really great time to staff

>>> up your department. A lot of people are getting sick and tired of

>>> the layoffs and would like something that at least has the

>>> appearance of stability :)

>>> * With so many schools churning out game-related degrees each year

>>> and the industry growth not keeping pace, I can't see this changing

>>> in the near future. But it does mean that as schools, the bar has

>>> been raised on us as well; the schools with mediocre programs that

>>> produce mediocre graduates will find their students unable to find

>>> work.

>>> - Ian

>>> --- On *Wed, 4/1/09, Brena Smith /<brena.smith at gmail.com>/* wrote:

>>> From: Brena Smith <brena.smith at gmail.com>

>>> Subject: [game_edu] Game studies and the economy

>>> To: "IGDA Game Education Listserv" <game_edu at igda.org>

>>> Date: Wednesday, April 1, 2009, 12:54 PM

>>> Hi all,

>>> I have two questions: First, I know that all educational

>>> institutions are not untouched by the economy these days - but

>>> have

>>> any of you seen any specific impact on game studies

>>> departments? Second, any thoughts on how the economy has

>>> impacted the electronic

>>> game industry in general? Are game companies seeing a lot of

>>> layoffs? Are students still able to find jobs?

>>> Many thanks!

>>> Brena

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