[game_edu] What would be your ideal design classroom setup?
Kim Gregson
kimatiu at gmail.com
Thu Apr 16 08:06:59 EDT 2009
Hi folks,
We're in the same boat - except the space gods on campus haven't found us an
empty room for our promised lab. I'd like work spaces big enough for two or
three students to gather around a computer - ours are jammed in too tightly
now to even work comfortably wiht a pad of paper and the keepboard. And
stuents need access to the walls to hang the postits or marker boards. The
powerplugs and network jacks in the floor is a great idea - thanks for that!
That would make it possible to move the computers around more. We'd also
like to include a space for them to playgames - table space for board games
and paper prototypes to be spread out as well as some comfy chairs.
Kim Gregson - Ithaca College
On Wed, Apr 15, 2009 at 9:23 PM, Bill Crosbie <bcrosbie at rci.rutgers.edu>wrote:
> Hey everyone,
>
> I'm hoping to leverage the collective wisdom of the community on an
> issue. There is an undeveloped space in our building that I am trying
> to convince our administration should be converted for collaborative
> work areas for my game design/development students.
>
> If you are presently happy with the layout of your classroom, could
> you share how you are utilizing your space? If you are dissatisfied
> with the layout of your classroom, what is making your life difficult?
> And ideally, what would you change about your space?
>
> I'll get the ball rolling.
>
> What I am currently working in is a standard computer lab style
> classroom that is shared with other courses. There are 28 computers
> set up in rows facing a large white board. One additional small
> whiteboard at the back of the room. The room has standard cinder
> block walls.
>
> The layout and furniture choices make paper prototyping, playing
> card/board games, or even for collaborative work in groups larger than
> 2 or 3 very difficult. Having multiple groups working in this space
> is a challenge.
>
> I have taken to bringing in large sheets of foam core as portable tack
> boards for concept art and the two foot post-its for brain-storming
> sessions and ideas that need persistence across class sessions.
>
>
> What I am envisioning is a studio space with zones set up for multiple
> project groups where concept art, team brainstorming, scheduling etc
> can be left up between classes. The center of the room would be for
> group meetings/prototyping, and ideally would be reconfigurable to
> support a variety of team sizes. Power and network jacks in the floor
> for high speed connections, and WiFi available in the room for those
> who prefer to remain unfettered. The classroom would contain a laptop
> cart to support tech prototyping.
>
> Thanks in advance for any and all help,
>
> Bill
> -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
> It is humbling almost to the point of despair to discover that 15
> dozen screenfuls of ponderous commentary produced by a small
> liberal-arts faculty worth of beardy gamer geeks can, with almost zero
> loss of insight, be reduced to the three panels of a Penny Arcade
> cartoon.
> ~ Julian Dibbell quoted in Wired (September 2007)
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