[game_edu] Here goes the first shoe . . .
John Peterson
johnmpetersonii at gmail.com
Fri Apr 17 05:04:01 EDT 2009
Totally different. They brought in some industry people to go over what
was needed and used that to guide the curriculum a bit, but a good
amount of the program (according to a few professors I spoke to) was
designed to emulate an existing tech program they had in place to allow
for as few additional resources as possible.
Also, I wish to correct myself, one of the graduating students from a
term or two previous to mine contacted me and informed me he is working
at a (once again unnamed) game studio. So there is at least one.
richard at moyaentertainment.com wrote:
> John,
>
> Did your school follow the general Education Framework this S.I.G. Has put together or was it totally different? Perhaps it is a good time for a review?
>
> Rich
>
>
> Sent on the Now Network� from my Sprint® BlackBerry
>
> -----Original Message-----
> From: John Peterson <johnmpetersonii at gmail.com>
>
> Date: Thu, 16 Apr 2009 09:13:31
> To: IGDA Game Education Listserv<game_edu at igda.org>
> Subject: Re: [game_edu] Here goes the first shoe . . .
>
>
> As a recent graduate of a game programming bachelor degree program here
> in the states, I can tell you that student expectations are never quite
> the same as what the program actually is. This can be shown by the
> graduation rate at the for-profit school I attended (which shall remain
> nameless).
> While my wave of the program started with around 40 students, only 4
> graduated with me.
>
> A good number of students left early, because they are kids and didn't
> realize that programming required math! Another wave left after the
> first year (basic, "I don't know if college is for me" crowd). Those
> were expected. What I didn't expect was the group of good, attentive
> students that left during the second half of year two. After speaking
> with a few of them and examining their reasoning, I understood why.
> While the level of instruction at the school was quite good, and the
> faculty was dedicated to doing whatever they could to help, the way the
> program was structured was based around income. The front end of the
> program was designed to keep the first type of student there as long as
> possible.
>
> You see, most of the early classes were based on examining design and
> playing games with the occasional math, physics, programming classes
> sprinkled in. This kept the kids who were there to, "Play games for a
> living." Now, while this seems perfectly fine at first, what the school
> did was stretch what could have easily been one design class into four.
> Not only did this cost extra money for the student, but it pushed some
> really necessary basic classes farther back into the program. This had
> the extra effect of making it impossible to cover some equally important
> advanced topics near the end of the program.
>
> Now, I am all for the, "College is what you make of it" mindset.
> However, advanced techniques in Game Programming are difficult to pick
> up on your own. There is simply too much information available. This
> is the point where the student needs to do the most on their own, but
> because so much basic technique was pushed back to the tail end of
> program, no one understood those advanced techniques they were trying to
> learn on their own with little or no guidance as well as they should have.
>
> To make a long story short, (I know, too late), the school sacrificed
> the long term benefit of the students that would finish the program for
> the $$ of whoever they could get to sign on the dotted line. The last
> set of students that left, left because they weren't worried about the
> degree. They just wanted the knowledge. When they realized they could
> do that alone just as effectively based on the remaining classes, and
> that they were going to have to learn the more advanced techniques
> themselves anyway, they decided to save the money. Oh, while most of my
> school mates have now located programming positions, only 2 have made it
> into the games industry. They were 2 of the students who left early.
>
> This is why I can empathize a bit with the lawsuit. Some of these
> programs are making promises that they can't possibly keep. Some of
> them don't have a clue of how to institute a program in game creation,
> be it design or programming. The last know exactly what they are doing,
> but are simply looking to exploit their student body for as much cash as
> possible. While my school didn't fall into any of these categories, it
> mingled with all of them. These schools need to learn that the best way
> to gain students, and therefore income, is to produce the best program
> they can and earn a reputation for results.
>
>
>
> Robert Farr wrote:
>
>> As a student on a degree program in the UK myself, I can say this, I've
>> noticed that the students that came onto the degree with me arrived
>> expecting to be taught how to do various things and during the first year
>> that's exactly what happened. And come the second year, when the learning is
>> supposed to be more student led there's been a definite period of denial and
>> adjustment that's had to happen for us before we've been able to move on
>> again.
>> How many of us will make it through this second year I'm not quite sure but
>> one thing I'm certain of is that the people who make it into the third year
>> won't be the dossers (Lazy), though some of us might be terrible
>> procrastinators (Looks at self).
>> I find myself wondering if more could be done to instil a 'go out and learn'
>> mindset in students, maybe often-times that is what's missing. Other times I
>> can say there's a case of it being something that needs to be learnt but
>> which I'm not overly fond of the idea of doing as a job in industry, for
>> example I'm much more comfortable doing level/game design but in order to do
>> level design I need to pick up texturing (Back filling knowledge that wasn't
>> taught in the first year) which I'm uncomfortable with and thus, find it
>> hard to sit down and just learn it.
>>
>> -----Original Message-----
>> From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf
>> Of kevin at kogsspin.com
>> Sent: 15 April 2009 4:37 PM
>> To: game_edu at igda.org
>> Subject: Re: [game_edu] Here goes the first shoe . . .
>>
>>
>> I totally agree with Susan and despite my agonizing efforts to try to
>> seem "non-finger-pointy" I can see where I may have failed. Having
>> taught at two "for-profit" schools (I'm at one now), I was merely
>> pointing out that they are more susceptible to these types of suits.
>> When was the last time a land-grant university was sued for deceptive
>> business practices?
>>
>> Sorry if I caused offense, but I thought this would be a pertinent
>> topic for this forum and knew someone had to just suck it up and post
>> it. Now I'm going to see if it made the IGDA forums yet.
>>
>> As for my take on the situation, I'm in the "school is what you make
>> of it" camp. So even in the worst situations, the fact that you
>> isolated so many hours a week for school and were exposed to
>> techniques and textbooks means you should have left there with more
>> knowledge and experience than when you entered. If you sat there with
>> your mouth open expecting to be spoon-fed an industry-acing education
>> (at any school), then you began your journey on faulty premises and
>> that is what we can fix. We can make sure any freshly spawned
>> developers-to-be know how to evaluate a program and pick the one that
>> is right for his or her needs.
>>
>> --Kevin
>>
>> ------------------------------
>>
>> Message: 5
>> Date: Tue, 14 Apr 2009 18:00:08 -0700
>> From: Susan Gold <sgold at btrout.com>
>> Subject: Re: [game_edu] Here goes the first shoe . . .
>> To: IGDA Game Education Listserv <game_edu at igda.org>
>> Message-ID: <C60A7FA8.1C918%sgold at btrout.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> I think this is an interesting topic, but please everyone, this is not a
>> pick on the ?for profit? program listserv. This is for thoughtful discourse.
>> Note, since this a lawsuit, I know students and school representatives can
>> not even discuss this in an open forum.
>>
>> I hope that we all respect each other enough to realize that all programs
>> have some great and some bad instructors. Pointing a finger also means that
>> you have three fingers pointing back at yourself.
>>
>> The type of thing that would make sense to me is if we can find a way to
>> help these students. Maybe they should all take Ian?s Free Summer Game
>> Design class? What other ideas might we be able to give them?
>>
>> Susan
>>
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