[game_edu] Responsibilities (was Re: Here goes the first shoe . . .)

Ian Schreiber ai864 at yahoo.com
Sat Apr 18 21:03:34 EDT 2009


I think this whole discussion leads to a question worth asking:
 
How are the educational/resource responsibilities shared between student, professor, and institution?
 
Yes, the student gets out of their education what they put in, and it is their responsibility to take advantage of the learning opportunities that come their way. If too much focus is put on the school, it opens the door for lazy students to do nothing on their own, expect to be spoon-fed everything from information to opportunities, and then complain about the school when they don't make it into an industry that is very competitive and demanding. I don't think any of us want that.
 
On the other hand, if we go too far the other way and say that everything is up to the student, then what is the role of schools and professors? It is easy to just have really strict admissions, invite only the most outstanding, self-driven students to your school... and then teach them nothing, after all who cares, because they'll learn plenty on their own anyway. And then they go out there and do something amazing, and the school gets credit. I don't think we should want this either... the school does have to offer some kind of value, and given the cost of tuition that had better be a really amazing value. (I mean, for the cost of tuition, you could go out and found a game company, fail terribly, and learn from the experience just as well.)
 
So, what is the minimum standard here that schools need to provide, so that they can say that they aren't just ripping off their students and that they should not be sued by some kids who had unfair and unrealistic expectations?
 
- Ian



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