[game_edu] Papers on the effects of play

Ian Schreiber ai864 at yahoo.com
Thu Feb 19 00:24:52 EST 2009


Sorry, I meant to say that if I were doing a literature search, I'd use those (and their bibliographies and cited works) as a starting point, and also consider contacting the authors (most of which are games researchers) to see what they knew about the current state of things. I did not mean to imply that these would be your primary sources, but rather that they would point you there.

--- On Thu, 2/19/09, Malcolm Ryan <malcolmr at cse.unsw.edu.au> wrote:

From: Malcolm Ryan <malcolmr at cse.unsw.edu.au>
Subject: Re: [game_edu] Papers on the effects of play
To: "IGDA Game Education Listserv" <game_edu at igda.org>
Date: Thursday, February 19, 2009, 12:15 AM

I don't mean to be rude, but none of these books appear to be very
scholarly. Do they have real research to back up their claims, or are they just
opinion pieces?

Malcolm

On 19/02/2009, at 3:40 PM, Ian Schreiber wrote:


> Tons of stuff out there on the positive effects of video games. Off the

top of my head:

>

> "Don't Bother Me Mom -- I'm Learning!" (Marc Prensky)

> "Got Game: How the Gamer Generation is Reshaping Business

Forever" (John Beck & Mitchell Wade)

> "What Video Games Have to Teach Us About Learning and Literacy"

(James Paul Gee)

> "Everything Bad Is Good For You" (Steven Johnson)

> "Killing Monsters: Why Children Need Fantasy, Super Heroes, and

Make-Believe Violence" (Gerard Jones)

>

> Those have all been out for a few years, so I'm sure there's more

recent ones. Also look on the Games For Change website, should have some
examples of games created to have a positive social influence.

>

> - Ian

>

> --- On Wed, 2/18/09, Malcolm Ryan <malcolmr at cse.unsw.edu.au> wrote:

> From: Malcolm Ryan <malcolmr at cse.unsw.edu.au>

> Subject: [game_edu] Papers on the effects of play

> To: "IGDA Game Education Listserv" <game_edu at igda.org>

> Date: Wednesday, February 18, 2009, 11:14 PM

>

> I'm writing a grant proposal and I need some references about the

effects of

> computer games on self-esteem and social relationships. So far all I have

> managed to find are studies which show that violent games increase

agression and

> lower self-esteem.

>

> Has anyone studied more constructive games, that are non-violent and

> cooperative? Does anyone have any positive findings about social

computer-game

> play, or is it wholly negative?

>

> Malcolm

>

>

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