[game_edu] Papers on the effects of play

deb s debsol at gmail.com
Thu Feb 19 00:06:05 EST 2009


Not sure if this is what you are looking for, but there are some serious
games designed to directly address self-esteem and other kinds of relational
issues. See e.g.

*http://selfesteemgames.mcgill.ca/*
*
http://bps-research-digest.blogspot.com/2009/01/learning-to-distinguish-between-other.html
*
**
There's also the island on Second Life for people with Aspergers syndrome --
I think it's called Brigadoon or something like that. Or are you looking
for impacts from more mainstream entertainment games?

Deb Solomon

On Wed, Feb 18, 2009 at 11:14 PM, Malcolm Ryan <malcolmr at cse.unsw.edu.au>wrote:


> I'm writing a grant proposal and I need some references about the effects

> of computer games on self-esteem and social relationships. So far all I have

> managed to find are studies which show that violent games increase agression

> and lower self-esteem.

>

> Has anyone studied more constructive games, that are non-violent and

> cooperative? Does anyone have any positive findings about social

> computer-game play, or is it wholly negative?

>

> Malcolm

>

>

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