[game_edu] Game Sound Technology and Player Interaction: Concepts and Developments

S. Gold goldfile at gmail.com
Tue Feb 24 12:16:45 EST 2009


CALL FOR CHAPTER PROPOSALS

Proposal Submission Deadline: March 16th 2009
Game Sound Technology and Player Interaction: Concepts and Developments
A book edited by Dr. Mark Grimshaw
University of Bolton, United Kingdom

To be published by IGI Global:
http://www.igi-global.com/requests/details.asp?ID=578


This publication is part of the Advances in Knowledge Management (AKM) Book
Series found at http://www.igi-global.com/akm

Introduction
The heart of this book is the relationship between player and game sound;
how this is both effected and affected by technology and how this
relationship itself impacts upon the design of computer game sound and the
development of technology. It deals with both technical and theoretical
aspects in a way that that stimulates ideas and broadens the potential
readership base beyond computer games.

ŒGame sound¹ here is limited to diegetic computer game sound which, in
effect, removes musical soundtracks and other non-diegetic sound from the
discussion. Broad themes will include:
* computer game sound technology
* the relationship between computer game sound and other similar media (such
as film)
* the relationship between the sound and the image of the game
* the relationship between the sound and the game play
* sound/player interaction
* player mediation of computer games through sound
* audio-only games
* relationship of game sound to other disciplines (virtual environments,
acoustic ecology for example)

Each contribution will go beyond descriptive contextualization and provide
insight and innovative thinking that will be used at the end of the book to
formulate a conceptual framework for computer game sound.


Objective of the Book

The overall objective is to provide a readable and accessible book on
computer game sound that marries technical description to theoretical
reflection. The common thread throughout the book will be the relationship
between player and game sound. Specific objectives include:
* to define and contextualize computer game sound
* to review the current state of research in the field
* to place the relationship between player and game sound at the heart of
current debates
* to point out the potential of game sound research to other disciplines
* to map out territory for future practice and debate

The book¹s mission is to stimulate thought and generate new practices and
ideas for both practitioners and theoreticians of game sound and related
fields. Contributing authors will be encouraged to be innovative in their
ideas rather than merely descriptive of current practice.


Target Audience

Specific target audiences include students and researchers in the area of
game sound and practicing game sound designers. Further audiences for the
book would be those working within wider fields such as audio interface
design, virtual reality and virtual environments as there is a considerable
area of overlap. The book is also likely to be of interest to persons
working on human computer interfaces and researching the social aspects of
technology use.


Recommended topics include, but are not limited to, the following (which may
be combined in chapters):

Hardware and software
Sound synthesis and audio samples
Similarity and difference in practice across game genres
Sound stimulus
Psychophysiology, emotion, meaning and sound
Authenticity, realism and verisimilitude
Audio icons and earcons in games
Sonification
Spatializing sound and localization
Sound and image
Sound and no image (audio-only games)
Player(s) and soundscape(s)
Sonic environment
Engagement and flow
Sonic interaction
Immersion
Virtual reality
Relational agents
Biofeedback

Submission Procedure
Researchers and practitioners are invited to submit on or before March 16,
2009, a 2-3 page chapter proposal clearly explaining the mission and
concerns of his or her proposed chapter. Authors of accepted proposals will
be notified by March 31, 2009 about the status of their proposals and sent
chapter guidelines. Full chapters are expected to be submitted by April 28,
2009. All submitted chapters will be reviewed on a double-blind review
basis. Contributors may also be requested to serve as reviewers for this
project and, in September 2009, will be required to participate in an
on-line discussion on the topic of computer game sound, an edited version of
which will provide the final chapter.



Publisher

This book is scheduled to be published by IGI Global (formerly Idea Group
Inc.), publisher of the ³Information Science Reference² (formerly Idea Group
Reference), ³Medical Information Science Reference,² and ³IGI Publishing²
imprints. For additional information regarding the publisher, please visit
www.igi-global.com <http://www.igi-pub.com> . This publication is
anticipated to be released in 2010.



Editorial Advisory Board

Professor Craig Lindley (Professor of Digital Game Development, Game and
Media Arts Laboratory, Department of Technoculture, Humanities and Planning
at Blekinge Institute of Technology (BTH), Sweden)
Professor Sean Cubitt (Professor of Media and Communications, School of
Culture & Communication, University of Melbourne)
Professor Theo van Leeuwen (Dean of the Faculty of Humanities and Social
Sciences, University of Technology, Sydney)

Dr Gareth Schott (Dept. Screen and Media Studies, University of Waikato, New
Zealand)



Important Dates:

March 16, 2009: Proposal Submission Deadline

March 31, 2009: Notification of Acceptance

April 28, 2009: Full Chapter Submission

August 30, 2009: Review Result Returned

September 30, 2009: Final Chapter Submission

November 30, 2009: Final deadline


Inquiries and submissions can be forwarded electronically (Word document)
to:
Dr. Mark Grimshaw
School of Games Computing & Creative Technologies
University of Bolton
Tel.: +44 1204 903083 € Fax: +44 1204 3 903500
E-mail: m.n.grimshaw at bolton.ac.uk



--
Dr. Mark Grimshaw
Reader in Creative Technologies
School of Games Computing & Creative Technologies
University of Bolton
Work: http://www.bolton.ac.uk/gcct/
Personal: http://www.wikindx.com
--
Susan Gold
Skype: tahoegold

"To live is the rarest thing in the world. Most people exist, that is all."
Oscar Wilde

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/game_edu/attachments/20090224/3e0e5534/attachment-0001.html>


More information about the game_edu mailing list