[game_edu] from naitik ( india)

Dorothy Seehausen at 019 DSeehausen at itt-tech.edu
Mon Jun 8 13:22:39 EDT 2009


Thanks. Am looking forward to Wednesday.

Dorothy Seehausen
Adjunct Instructor
ITT Technical Institute
470 Security Blvd.
Green Bay, WI 54313
-----Original Message-----
From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On
Behalf Of jparker
Sent: Sunday, June 07, 2009 11:09 AM
To: IGDA Game Education Listserv
Subject: Re: [game_edu] from naitik ( india)

Hello

Video games involve simulations of many physical objects, and as such
they require the programmer to know some physics (mechanics). Graphics
involves analytic geometry and linear algebra. These are the absolute
minimum that you need.

I attach some condensed notes from a book I wrote a few years ago by way

of showing what sort of math is needed to create a driving game. Other
games will be similar. This material can be found (in Canada, anyway)
in the senior high school(Gr 12)/freshman university math program. An
upgrader course to prep you for university admission would be a good
start.

You know, this stuff is not really that hard. Many folks have developed
a fear of math which starts, I think, because some math teachers instill

it. At some point I figure that students give up.

Naitik Pattani wrote:

> Sir,

>

>

> I m diploma holder in computer science right now i m doing job in

> i.t. hardware industry. but i m interested in game programing . so plz



> suggest me which is my best way to start game programing. i m also

> week in math,

> shuold i start with high school math or should i refer quantitative

> aptitude book?

>

>

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--

>From Hauptmann

--------------------------------------------------------------------
You can't judge the importance of things by the noise they make.

Dr. J. R. Parker, Digital Media Laboratory
Professor of Play http://www.ucalgary.ca/~jparker
Faculty of Fine Arts jparker@ ucalgary.ca
University of Calgary 403-220-6784 AB606/AB611




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