[game_edu] CFP DEADLINE EXTENSION For ACE 2009

S. Gold goldfile at gmail.com
Tue Jun 16 12:01:24 EDT 2009



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DEADLINE EXTENSION For ACE 2009

Due to the many requests we received to extend the deadline, we decided to
extend the deadline for ACE 2009 one week New Deadlines:
Deadline for Full and Short Papers: June 26, 2009
Deadline for Posters and Creative Showcases: June 26, 2009

Call for Papers & Creative Showcases
=======================================================================
ACE 2009: 5th Advances in Computer Entertainment Technology Conference
incorporating DIMEA 2009
(4th Digital Interactive Media Entertainment and Arts Conference)
Athens, Greece, October 28-30, 2009
http://www.ace-conf.org/ace2009/
=======================================================================

ACE has become the leading academic forum for dissemination of novel
research results in the area of entertainment computing. This year for the
first time it incorporates DIMEA which has established itself over the last
three years as a strong conference on interactive entertainment arts.
Together the conference forms an exciting new step blending deeply the
latest research in art and technology.

The focus of ACE 2009 is to gather researchers from academia and industry
-researchers who are working in multi-disciplinary areas within the arts,
psychology, computer science, and design- to discuss, present, and
demonstrate their new contributions. The goal of ACE is to stimulate
discussion in the development and advancement of interactive art and
entertainment applications. It, thus, strides to balance several
interdisciplinary areas and seeks representation in all these areas,
including, but not limited to:

Accessibility, Aesthetics, Affective Computing, Ambient Intelligence,
Animation Techniques, Attention, Augmented / Mixed Reality, Avatars and
Virtual Community, Community, Cultural Computing, Digital Entertainment and
Sports, Digital Broadcasting/Podcasting, Digital Cinema, Elderly
Entertainment, Empathy, Entertainment Design Theory, Human-Robots
Interaction, Robotic Love and Affection, Experience Design, Funology,
Graphics Techniques, Interaction Design, Interactive Computer Graphics,
Internet Networking Media, Learning and Children, Location-Based
Entertainment, Metaverse, Mixed Media, Mobile Entertainment, Multimodal
Interaction, Narratives / Digital Storytelling, New Gaming Audiences, Novel
interfaces, Pervasive and Online Games, Physical Computing, Simplicity,
Situativity, Smart Gadgets and Toys, Social Impact, Social Networking, Sound
and Music, Synesthetic Entertainment, Tangible Interfaces, User Interfaces,
Visual Effects, Virtual Reality


To encourage presentation of such multi-disciplinary work, we invite
submissions that fall into the following tracks:

[Papers Track]
- Full Papers:
Original unpublished technical, design, and theory/social impact.
Submissions to this track should not exceed 8 pages in ACM format.
- Short Papers:
Original unpublished technical, design, and theory/social impact.
Submissions to this track should not exceed 4 pages in ACM format.
The program committee may also suggest submitted long papers be
resubmitted as short papers.
- Posters:
Breakthroughs in technical research, content design, industry
applications, and entertainment theories/social impact researches
are invited. Submissions to this track should not exceed 2 pages
in ACM format. Format instructions are posted on the website.

All accepted submissions will be published in conference proceedings.


[Creative Showcases] (show cased within three types of spaces:
exhibition space, art gallery and gaming exhibit)
- Technical demos:
prototype demos of advanced entertainment technology
- Games, including, but not limited to, experimental games,
independent games, games for change, video games, commercial games,
casual games, mobile games
- Interactive narrative, interactive drama, alternate reality games,
and interactive fiction
- interactive art installations
- web-based computer entertainment
- digital audio, visual and other sensory art
- Design showcase

One page abstracts of all accepted submissions will be published in
conference proceedings.


Important Dates:
Deadline for Full and Short Papers: June 26, 2009
Deadline for Posters and Creative Showcases: June 26, 2009
Notifications of Acceptance: August 21, 2009
Camera Ready Copy: September 18, 2009


Submissions of papers will be online on our conference website using Easy
Chair, and should follow the ACM Submission Format.

Selected papers will be asked to extend their papers for a Journal
Publication: Special Issue of ACM Computers in Entertainment and
International Journal on Arts and Technology (IJART)

Awards:
Best papers and creative showcases will be selected based on a jury of well
respected pioneers in the field attending the conference. We honour the
authors of these publications by presenting awards including:
Paper award categories: Gold, Silver, and Bronze.
Creative showcase award categories: Gold, Silver, and Bronze.


Organization Committee:

Honorary General Chair
Ryohei Nakatsu
General Co-Chairs
Hirokazu Kato, Michael Haller, Thanos Vasilakos Program Co-chairs
Bruce Thomas, Yoshifumi Kitamura, Magy Seif El-Nasr
(Local) Organizing Co-chairs
John N. Karigiannis, Konstantinos Giannakis, Adrian David Cheok Financial
Co-Chairs
Ivan Boo
WWW Administrator
Miyuru Dayarathna
Demo Co-Chair
Maki Sugimoto
Art Exhibition Chair
Philippe Pasquier
Publication Chair
Henry Duh
Publicity Chair
Owen Noel Newton Fernando, Shoichi Hasegawa, Anton Nijholt,
Teresa Romao




--
Susan Gold
Skype: tahoegold

"To live is the rarest thing in the world. Most people exist, that is all."
Oscar Wilde

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