[game_edu] A lot of announcements

S. Gold goldfile at gmail.com
Mon Mar 9 15:50:16 EDT 2009


1) Research Associates University of Teesside (Digital Futures Institute /
School of Computing)
2) Academic MindTrek 2009 Call for Papers, Tutorials and Workshops
3) CASA Workshop on 3D Advanced Media In Gaming And Simulation (3AMIGAS)



Research Associates
University of Teesside (Digital Futures Institute / School of Computing)

Up to 3 Posts

Salary up to £23,449 - £27,183
Full Time, fixed term until 30 April 2010

The School of Computing is currently host to two FP6 Integrated Projects on
Multimodal Interfaces (CALLAS and COMPANIONS) and has recently been awarded
an FP7 Network of Excellence on Interactive Storytelling (IRIS), for which
it will act as co-ordinator.

We are seeking to recruit several Research Associates and one post-doctoral
Research Fellow to participate in the projects' research activities, and
assist with the development of demonstration prototypes.

Candidates should have skills in at least one of the following areas:
Affective Computing, Augmented Reality, Multimodal Interaction, or
Interactive Storytelling. Candidates at Research Fellow level should be in
possession of a PhD in a relevant subject and have an appropriate
publication track record.

Successful applicants will join a dynamic research group, based in a
recently developed building offering pleasant working conditions.

If you wish to discuss these roles on an informal basis, please contact
Professor Marc Cavazza at M.O.Cavazza at tees.ac.uk

These posts are available on a full time or job share basis.

Important note: the duration of contracts cannot exceed that of the projects
from which these posts are funded and successful applicants may need to
consider this when determining their starting date.

Application forms and further details are available from the Human Resources
Department, University of Teesside, Middlesbrough, Tees Valley, TS1 3BA. Tel
01642 342200 (24 hours) or email jobs at tees.ac.uk.

Job Reference: 6018

Closing date: 12 March 2009 12noon


Academic MindTrek 2009 Call for Papers, Tutorials and Workshops

We are pleased to invite you to the Academic MindTrek conference from
September 30th ­ 2nd October, which brings together a cross-disciplinary
crowd of people to investigate current and emerging topics of media in the
ubiquitous arena. Media to be discussed range from business, social and
technical to content-related topics.

September 30th is the main Academic day, featuring the following three
tracks:
* Social Media
Social media and Web 2.0 technologies are applied in ever diverse practices
both in private and public communities. Traditional communication and
expression modalities are challenged and totally new practices are
constructed in the collaborative, interactive media space;
* Ambient and Ubiquitous Media
³The medium is the message!² ­ This conference track focuses on the
definition of ambient and ubiquitous media with a cross-disciplinary
viewpoint: ambient media between technology, art, and content. The focus of
this track is on applications, theory, art-works, mixed reality concepts,
the Web 3.0, and user experiences that make ubiquitous and ambient media
tick;
* Digital Games
Digital play and games are currently undergoing many transformations: gaming
devices are becoming truly connected, players are finding more possibilities
for collaboration, and simultaneously games are being applied into novel
uses and mobile use contexts.

In addition, special academic sessions (e.g. tutorials, workshops, and
multidisciplinary sessions) will be held on Oct 1st & 2nd, parallel to the
MindTrek business conference. Academic speakers and authors are warmly
welcome to attend the business conference tracks as part of the academic
conference fee during these days as well.
The MindTrek Association hosts MindTrek as a yearly conference, where the
Academic MindTrek conference has been a part of this unique set of events
comprising competitions, world famous keynote speakers, plenary sessions,
media festivals, and workshops since 1997. It is a meeting place where
experts and thinkers present results from their latest work regarding the
development of Internet, interactive media, and the information society.
MindTrek brings together researchers and practitioners from diverse
disciplines that are involved in the development of media in various fields,
ranging from sociology and the economy, to technology.
The organizing committee invites you to submit original high quality full
papers, long or short, addressing the special theme and the topics, for
presentation at the conference and inclusion in the proceedings.
We are interested in contributions in the topic areas social media,
ambient/ubiquitous media, and games such as:
- case-studies (successful, and especially unsuccessful ones)
- oral presentation of fresh and innovative ideas
- artistic installations and running system prototypes
- user-experience studies and evaluations
- technological novelties, evaluations, and solutions
- scientific, business, or media oriented contributions
- proposals for own workshops.

Paper Proposals
All submissions will be peer-reviewed double blinded, therefore please
remove any information that could give an indication of the authorship. The
scientific part of the conference is organized in cooperation with ACM
SIGMM, and ŒACM SIGCHI. Conference proceedings will be published in the ACM
Digital Library. Selected high quality papers will be published in
international journals, as book chapters, edited books, or via open access
journals. There will also be a reward for the overall best paper from the
academic conference.


Workshop Proposals
Feel free to suggest workshops which are co-organized with MindTrek 2009.
Workshop proposals should include the organizing committee, a 1 page
description of the theme of the workshop, a short CV of organizers,
duration, the proceedings publisher, and the schedule. Workshop organizers
also have the possibility to add publications to the main conference
proceedings.

Tutorial Proposals
Tutorial proposals should include a 2-page description of the tutorial,
intended audience, a short CV, timetable, required equipment, references,
and a track record of previous tutorials. The target length of tutorials is
2 hours.

Submission Deadlines
- 15th May 2009: submission of tutorial and workshop proposals
- 31st May 2009: submissions of long papers (6-8 pages)
- 15th June 2009: submission of short papers (3-4 pages)
- 30th June 2009: submission of poster presentations (1 page)
- 15th July 2009: submission of workshop papers for accepted workshops

Key-Dates
- 25th May 2009: notification of acceptance/rejection of workshop and
tutorial proposals
- 15th July 2009: notification of acceptance/rejection for long and short
papers
- 10th August 2009: camera ready papers, copyright forms, and conference
registration
- 30th September ­ 2nd October 2009 MindTrek academic conference

Conference Themes

1. Social Media
- business models, service models, and policies
- questions related to identity, motivation and values
- blogs, wikis, collaboration and social platform designs in practice
- user-created content and social networks
- mashups
- enterprise 2.0 and social computing in work organizations
- evaluation and research methods of social media
- Œold¹ and Œnew¹ social media
- social media and community design



2. Ambient and Ubiquitous Media - between Technology, Services, and Art
- applications and services utilizing ubiquitous and pervasive technology
- ubicom in eLearning, leisure, storytelling, art works, advertising, and
mixed reality contexts
- next generation user interfaces, ergonomics, multimodality, and
human-computer interaction
- art works for smart public or indoor spaces, mobile phones, museums, or
cultural applications
- context awareness, sensor perception, context sensitive internet, and
smart daily objects
- personalization, multimodal interaction, smart user interfaces, and
ergonomics
- ambient human computer interaction, experience design, usability, and
audience research
- software, hardware, middleware, and technologies for pervasive and
ubiquitous
- theoretical methods and algorithms in ubiquitous and ambient systems
- business models, service models, media economics, regulations, x-commerce,
and policies

3. Digital Games

- theoretical and analytical studies of games and play
- game design research
- playful experiences in and around games: social play and funware
- non-entertainment uses for games: serious games, persuasive games
- games as services: new business models, service models
- games and user-created content
- pervasive and ubiquitous gaming
- online, mobile, casual and cross-media gaming

Paper Submission
- Please follow the style guidelines on
http://www.acm.org/sigs/publications/proceedings-templates for formatting
your position paper and final paper.

- Note that since the papers will be published by ACM, all authors need to
sign an ACM copyright form. (For further guidelines see:
http://www.acm.org/pubs/copyright_form.html)

Submit papers here www.mindtrek.org/cfp


Organizing Committee
Artur Lugmayr (General Chair)
Heljä Franssila, Olli Sotamaa, Jukka Vanhala (Conference Co-chairs)
Pertti Näränen (Workshop and Tutorial Chair)
Karen Thorburn (Local Arrangements Chair)

Programme Committee

Pradeep K.Atrey, The University of Winnipeg, CANADA
Peter A. Bruck, CEO and Chief Researcher of Research Studios Austria,
AUSTRIA
Staffan Björk, Chalmers University of Technology, SWEDEN
Irek Defee, Tampere University of Technology (TUT), FINLAND
Nicole Ellison, Michigan State University, USA
Jussi Holopainen, Nokia, FINLAND
Abdelmagid Salem Hammuda, Qatar University, QATAR
Sal Humphreys, Queensland University of Technology, (QUT), AUSTRALIA
Aki Järvinen, IT University of Copenhagen, DENMARK
Juha Kaario, NOKIA, FINLAND
Jan Kallenbach, Helsinki University of Technology (HUT), FINLAND
Jonas Kronlund, ELISA, FINLAND
Kai Kuikkaniemi, HIIT - Helsinki Institute for Information
Technology, FINLAND
Cai Melakoski, TAMK University of Applied Sciences, FINLAND
Frans Mäyrä, University of Tampere (UTA), FINLAND
Marko Nieminen, Helsinki University of Technology (HUT), FINLAND
Marianna Obrist, ICT & S Centre, University of Salzburg, AUSTRIA
Hannu Paunonen, Metso Automation, FINLAND
Matthias Rauterberg, Eindhoven University of Technology, NETHERLANDS
Calin Rusu, Technical University of Cluj-Napoca, ROMANIA
Antti Salovaara, Helsinki Institute for Information Technology
(HIIT), FINLAND
Kirsi Silius, Tampere University of Technology (TUT), FINLAND
Manfred Tscheligi, ICT & S Centre, University of Salzburg, AUSTRIA
Kaisa Väänänen-Vainio-Mattila, Tampere University of Technology
(TUT), Finland
Annika Waern, Swedish Institute of Computer Science, SWEDEN
Karsten D.Wolf, University of Bremen, GERMANY
Zhiwen Yu, Kyoto University, JAPAN


Contact
Questions concerning academic content, papers, tutorials, workshops,
scientific contributions:
Email: academic.chairs (at) mindtrek.org

General questions concerning payments, administration, copyright forms,
local arrangements, and the venue:
Email: academic.info (at) mindtrek.org

Submit papers here
www.mindtrek.org/cfp
Further Information
http://www.mindtrek.org

Supported by:
City of Tampere, Nokia Oyj, Ubiquitous Computing Cluster, Tampere University
of Technology, Tampere University, TAMK University of Applied Sciences,
Technology Centre Hermia, Neogames, Digibusiness cluster, Sombiz and COSS
The Finnish Centre for Open Source Solutions.

Call for Papers

CASA Workshop on 3D Advanced Media In Gaming And Simulation (3AMIGAS)
16 June 2009, Amsterdam, the Netherlands
http://www.cs.uu.nl/events/3amigas/
submission deadline: 24 March 2009

in conjunction with the
22nd Annual Conference on Computer Animation and Social Agents (CASA)
http://hmi.ewi.utwente.nl/CASA09

=================================================================

*Description*

This workshop is about the creation and use of advanced 3D media in gaming
and
simulation. Simulations and games take place in virtual worlds. Such worlds
can
either be models of existing environments or can be fictitious. They can
have a
very realistic look-and-feel or they can be imaginary. To create adaptive
game
play and simulations, dynamic world models are required that can
automatically
be adapted to changing requirements.
Virtual worlds are inhabited by virtual characters. These characters must
behave
in natural ways, based on the way they sense their environment and based on
their
own internal emotional state and relations to other characters. The virtual
characters should be able to adapt to the situation at hand. They should
react
and plan their actions, and smart objects should react to interaction.
In augmented worlds, natural navigation and interaction is a real challenge
due
to limitations in multimodal control and feedback technology and due to
limitations
in the understanding and true-to-life modeling. Traditional interfaces are
generally
not natural and demand substantial cognitive resources. All these issues are
aspects
of advanced 3D media.
The event is organized and sponsored by the NWO/ICT-Regie project GATE, and
the
EU FP7 IST project FOCUS K3D.

Autors are invited to submit a paper of 6-10 pages to 3amigas at cs.uu.nl, in
the
short paper format of CASA, see http://hmi.ewi.utwente.nl/casa09/formats.

Topics include, but are not limited to:
* Navigation in games and simulations
* Smart objects
* Formalization and representation of shape semantics
* Virtual characters
* Content-based 3D retrieval and classification
* Automatic creation of imaginary worlds
* Semantics-driven 3D visualization
* 3D media ontologies
* Automatic world generation based on real data
* Semantics-based 3D modelling
* Interaction in 3D worlds

At the workshop there will be a presentation about the results of a survey
of
the use of knowledge intensive 3D media in Gaming and Simulation.

All contributions will be reviewed by the program committee and the accepted
ones will be presented during the workshop. The papers will be made
available
in an own workshop proceedings (with ISBN number), separate from the CASA
proceedings. We will seek opportunities to publish the best papers for a
journal
special issue. Authors are free to publish their paper themselves.

*Important dates*
Submissions: 24 March 2009
Notifications: 24 April 2009
Camera-ready: 10 May 2009
Workshop: 16 June 2009

*Location*
The workshop is held on 16 June in conjunction with the 22nd Annual
Conference on Computer Animation and Social Agents (CASA), Amsterdam,
the Netherlands. The 3AMIGAS workshop will take place at the Trippenhuis
(the same location as the CASA conference). See the CASA website for travel
and lodging information http://hmi.ewi.utwente.nl/casa09

*Registration*
Participation is free of charge. Workshop participants must register at the
workshop website http://www.cs.uu.nl/events/3amigas/

*Workshop Chairs*
Arjan Egges, Wolfgang Huerst, Remco Veltkamp (Utrecht University, The
Netherlands)

*Program committee*
Rafael Bidarra, Delft University of Technology, the Netherlands
Catherine Houstis, CERETETH, Greece
Nadia Magnenat-Thalmann, University of Geneva, Switzerland
Michela Mortara, CNR-IMATI, Italy
Roland Geraerts, Utrecht University
Stijn Oomes, Delft University of Technology, the Netherlands
Pietro Pala, University of Florence
Laura Papaleo, Univ. Genoa, Italy
Quak Ewald, SINTEF, Norway
Patrick Salamin, EPFL, Switzerland
Michela Spagnuolo, CNR-IMATI, Italy
Andre Stork, Fraunhofer, Gemany
Daniel Thalmann, EPFL, Switzerland
Stephane Marchand Maillet, University of Geneva, Switzerland





--
Susan Gold
Skype: tahoegold

"To live is the rarest thing in the world. Most people exist, that is all."
Oscar Wilde

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