[game_edu] FW: Call for Papers: The Philosophy of Computer Games 2009
S. Gold
goldfile at gmail.com
Fri Mar 13 18:17:38 EDT 2009
------ Forwarded Message
From: John Richard Sageng <john.richard at SAGENG.NO>
Date: Fri, 13 Mar 2009 13:47:40 +0100
Subject: Call for Papers: The Philosophy of Computer Games 2009
Please redistribute.
THE PHILOSOPHY OF COMPUTER GAMES
INTERNATIONAL CONFERENCE IN OSLO 2009
August 13-15, 2009
CALL FOR PAPERS
We hereby invite scholars in any field who take a professional interest
in the phenomenon of computer games to submit papers to the
international conference "The Philosophy of Computer Games 2009", to be
held in Oslo, Norway, on August 13-15, 2009.
Accepted papers will have a clear focus on philosophy and philosophical
issues in relation to computer games. They will also attempt to use
specific examples rather than merely invoke "computer games" in general
terms. We invite submissions focusing on, but not limited to, the
following three headings:
Fictionality and Interaction
Computer games are often conceived as a setting for fictional
narratives, facts, objects and events, although the interactive setting
is thought to give fictionality a special character and to be
intertwined with non-fictional aspects in various ways. We invite papers
on relevant discussions of fictionality, narrative, fictional objects,
simulation, virtuality, and kindred cognitive notions like make-believe,
pretense, and imagination.
Defining Computer Games
Is it possible to point to some defining characteristic(s) of computer
games? We are especially interested in discussions of formal definitions
of computer games in terms of characteristics such as rules, play,
representation, computation, affordances, interaction, negotiable
consequences, and so on. We welcome both constructive and critical
discussions, as long as they are directed at clearly articulated proposals.
Ethical and Political Issues
What are the ethical responsibilities of game-makers in relation to
individual gamers and society in general? What role, if any, can games
serve as a critical cultural corrective in relation to traditional
forms of media and communicative practices, for example in economy and
politics? Also, what is the nature of the ethical norms that apply
within the gaming context, and what are the factors that allow or
delimit philosophical justifications of their application there or
elsewhere?
Your abstract should not exceed 1000 words. If your submission falls
under one of the three headings, please indicate which one. Send your
abstract to submissions at gamephilosophy.org. All submitted abstracts will
be subject to double blind peer review, and the program committee will
make a final selection of papers for the conference on the basis of
this. Full manuscripts must be submitted by August 8, and will be made
available on the conference website.
Deadline for submissions is June 1, 2009. Notification of accepted
submissions will be sent out by June 10, 2009.
Olav Asheim
Miguel Sicart
Frans Mäyrä
Patrick Coppock
Sten Ludvigsen
Ole Ertløv Hansen
Stephan Güntzel
Runje Klevjer
John Richard Sageng
Ragnhild Tronstad
The conference is a collaboration between the following institutions:
Department of Philosophy, Classics, History of Art and Ideas at the
University of Oslo, Norway
Department of Media and Communication, University of Oslo, Norway
Digital Games Research Center, University of Potsdam, Germany
Department of Social, Cognitive and Quantitative Science at the University
of Modena & Reggio Emilia, Italy
Nordic Game Research Network
Intermedia, University of Oslo, Norway
Games Research Lab, University of Tampere, Finland
Center for Computer Games Research at the IT-University of Copenhagen,
Denmark
Philosophical Project Centre (FPS), Oslo, Norway
Department of Information Science and Media Studies, University of
Bergen, Norway
For more information and for pdf-version of the call, visit
www.gamephilosophy.org
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