[game_edu] FW: New Book, The Ethics of Computer Games
Brenda Brathwaite
brendabrathwaite at gmail.com
Mon May 4 19:31:30 EDT 2009
The latter is one of the reasons I made them non-digital.
And congrats on the new book.
Brenda
On May 4, 2009, at 12:44 PM, "Martin Hagvall" <martin at hagvall.com>
wrote:
> Congratulations!
>
> On a related note, some of you might have missed that Brenda
> Brathwaite
> featured in an Escapist online article discussing her new board game
> designs
> about the slave trade, the holocaust, etc. Any thoughts? Is this
> direction a
> welcome infusion of ethics and social context and/or does it risk
> "politicizing and polarizing" games (and perhaps by extension, also
> game
> education)?
>
> http://www.escapistmagazine.com/articles/view/conferences/tgc_2009/6021-TGC-
> 2009-How-a-Board-Game-Can-Make-You-Cry
>
>
> __________________
>
> Martin Hagvall
> martin at hagvall.com
> http://twitter.com/martinhagvall
>
>
>
>
> ________________________________
>
> From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org]
> On Behalf Of S. Gold
> Sent: Monday, May 04, 2009 6:06 AM
> To: IGDA Game Education Listserv
> Subject: [game_edu] FW: New Book, The Ethics of Computer Games
>
>
>
> --
> Susan Gold
> Skype: tahoegold
>
> "To live is the rarest thing in the world. Most people exist, that
> is all." Oscar Wilde
>
> ------ Forwarded Message
> From: Miguel Sicart <miguel at itu.dk>
> Date: Mon, 4 May 2009 11:39:10 +0200
> To: Miguel Sicart <miguel at itu.dk>
> Subject: New Book, The Ethics of Computer Games
>
>
> I am very happy to announce that my book , The Ethics of Computer
> Games, is finally out there in the wild, for anyone to purchase.
> It's been a
> long process, but it's finally here. And it feels good ...
>
> It ended up being quite a philosophy volume, but there are some
> case
> studies, from Defcon to GTA IV, that makes the book a bit more
> digestible. I
> am very interested in feedback and conversations on the book, so you
> know
> where to find me ...
>
> Now, it's time to prepare the release party ... and see if I can
> get
> the movie rights sold ;)
>
> Thank you all!
>
>
> Miguel
>
>
> ////some information about the book [apologies for
> cross-posting]////
>
> >> Despite the emergence of computer games as a dominant cultural
> industry > (and the accompanying emergence of computer games as the
> subject
> of > scholarly research), we know little or nothing about the ethics
> of >
> computer games. Considerations of the morality of computer games
> seldom > go
> beyond intermittent portrayals of them in the mass media as training >
> devices for teenage serial killers. In this first scholarly
> exploration > of
> the subject, Miguel Sicart addresses broader issues about the ethics
> > of
> games, the ethics of playing the games, and the ethical >
> responsibilities
> of game designers. He argues that computer games are > ethical
> objects, that
> computer game players are ethical agents, and that > the ethics of
> computer
> games should be seen as a complex network of > responsibilities and
> moral
> duties. Players should not be considered > passive amoral creatures;
> they
> reflect, relate, and create with ethical > minds. The games they
> play are
> ethical systems, with rules that create > gameworlds with values at
> play. >
>> Drawing on concepts from philosophy and game studies, Sicart
>> proposes a >
> framework for analyzing the ethics of computer games as both
> designed >
> objects and player experiences. After presenting his core
> theoretical >
> arguments and offering a general theory for understanding computer
> game >
> ethics, Sicart offers case studies examining single-player games
> (using >
> Bioshock as an example), multiplayer games (illustrated by Defcon),
> and >
> online gameworlds (illustrated by World of Warcraft) from an ethical >
> perspective. He explores issues raised by unethical content in
> computer >
> games and its possible effect on players and offers a synthesis of
> design >
> theory and ethics that could be used as both analytical tool and >
> inspiration in the creation of ethical gameplay. > > Amazon.com:
> http://www.amazon.com/Ethics-Computer-Games-Miguel-Sicart/dp/0262012650/ref=
> sr Amazon.co.uk:
> http://www.amazon.co.uk/Ethics-Computer-Games-M-Sicart/dp/0262012650/ref=sr_
> 1_ MIT Press:
> http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11758
>
>
> ------ End of Forwarded Message
>
>
>
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