[game_edu] CFP: IE2009: Australasian Conference on Interactive Entertainment

Yusuf Pisan ypisan at it.uts.edu.au
Tue May 12 01:32:07 EDT 2009


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========== IE2009: CALL FOR PAPERS ==========

IE2009: The 6th Australasian Conference on Interactive Entertainment
14-16 December 2009, Sydney, Australia
http://ieconference.org/ie2009/

*** Important Dates ***
Paper Submission: 21 Aug 2009
Short Papers/Demo Submission: 1 Sep 2009
Author Notification: 1 Oct 2009
Camera Ready Papers: 1 Nov 2009
Conference: 14-16 Dec 2009

The Australasian Conference on Interactive Entertainment, in
its sixth year, is a cross-disciplinary conference that
brings together researchers from artificial intelligence,
audio, cognitive science, cultural studies, drama, HCI,
interactive media, media studies, psychology, computer
graphics, as well as researchers from other disciplines
working on new interactive entertainment specific
technologies or providing critical analysis of games and
interactive environments.

Previous keynotes at Interactive Entertainment have included
the following people:

Kurt Busch, Krome Studios
Adrian David Cheok, Mixed Reality Lab, Singapore
Chris Crawford, http://www.erasmatazz.com/
Kenneth D. Forbus, Northwestern University.
Tracy Fullerton, University of Southern California
Ross Gibson, University of Sydney
Robin Hunicke, Electronic Arts
Elina M.I. Koivisto, Nokia Research Center
Mark Stephen Meadows / pighed, http://www.boar.com/
Madjid Merabti, Liverpool John Moores University
Scot Osterweil, MIT Education Arcade
John Passfield, Pandemic Studios
Mark Pesce, co-creator of the VRML
Caryl Shaw, Electronic Arts
Stacey Spiegel, I-mmersion
R. Michael Young, North Carolina State University

=== IE2009 will accept three kinds of submissions; all
accepted submissions will be included in the conference
proceedings.

Regular Papers - Maximum 10 pages. Regular papers represents
mature work where the work has been rigorously
evaluated. All regular papers will be peer reviewed for
technical merit, significance, clarity and relevance to
interactive entertainment.

Short Papers - Maximum 3 pages. Short papers represent novel
work in progress that may not be yet as mature as regular
submissions, but still represents a significant controbution
to the field. All short papers will be peer reviewed for
technical merit, significance, clarity and relevance to
interactive entertainment.

Demo Submissions - Maximum 1 page. Technical demonstrations
showing innovative and original approaches to interactive
entertainment. Demo papers will be reviewed by the
conference chair and the program chair for significance and
relevance. All demo presenters are responsible are
responsible for bringing the necessary equipment to the
conference and setting up their demo at the conference.

=== Topics include but are not limited to:

* Art, Design, New Media, Social games - games as art forms,
novel approaches to game design, mobile games and games that
leverage from social networking tools, convergence and
cross-platform media, cultural and media studies on games,
policy and legislative responses to games

* Artificial Intelligence: path-planning, camera-control,
terrain analysis, user-modeling, machine learning,
interactive storytelling, NPC modelling, planning and
general AI architectures.

* Games and Education: integrating games into traditional
computer science classes as well as novel ways of teaching
games, curriucula development at university, high-school or
middle-school levels, special games based programs for
attracting disadvantaged or underepresented groups.

* Game Design and Production - papers examining the game
production process from conception to design to prototyping
to bringing games to market

* Graphics, Animation and Interfaces - advances in graphics
techniques with applications to games, new animation
techniques, novel interfaces for games,
mixed-reality. augmented-reality applications, mobile games,

* Games Backend - papers that show advances in technical
fields that make games work, such as databases, networking,
cryptography, security, programming languages,


IE2009 will not accept any paper that, at the time of
submission, is under review for or has already been
published or accepted for publication in a journal or
another conference. This restriction does not apply to
submissions for workshops and other venues with a limited
audience.

Accepted papers will be published in the IE2009 conference
proceedings and also published in the ACM Digital
Library. Please see http://ieconference.org/ for papers from
previous years.

=== For the best student paper, IE2009 will waive the
registration fee and provide a scholarship of up to $500
towards travel adn accomodation expenses. There are also
limited spots for student volunteers, please contact
ie2009[at]ieconference.org if interested. Student volunteers
will get a discount on the registration

General inquiries should be forwarded to ie2009[at]ieconference.org

IE2009 Conference Chair: Malcolm Ryan, UNSW
IE2009 Program Committee Chair: Yusuf Pisan, UTS

--
A/Professor Yusuf Pisan
Games Studio
Faculty of Engineering and Information Technology
University of Technology, Sydney
http://staff.it.uts.edu.au/~ypisan/
http://games.it.uts.edu.au/
Skype: ypisan


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