[game_edu] Readings, Libraries & Copyright
Jose P. Zagal
jzagal at cdm.depaul.edu
Mon Sep 21 10:45:29 EDT 2009
We've had a reasonably degree of success using a combination of managed
game labs (both a PC as well as a console lab), loans from
personal/instructor collections, and required purchases/free games. The
managed labs work best for AAA titles or recent releases,
personal/instructor collections for the harder to find games.
Ultimately what you choose to do probably depends more on the nature of
the assignments/work you want students to do than anything else.
Jose
> As a lecturer in game design, I want to set a 'reading list' of games
> for my students to play. In other disciplines the University has
> standard copyright arrangements which allow them to make sets of
> readings available to students at little or no cost, but there doesn't
> seem to be any appropriate arrangement for software.
>
> Have you encountered this problem? How have you addressed it?
>
> I know that a lot of good cutting-edge independent work is available
> cheaply or for free online, but I don't want to be forced to exclude
> AAA titles from examination. Ideally I would like to set up a library
> of games but I am worried about the copyright and licensing issues.
> Does anyone know more about this?
>
> Malcolm
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--
José P. Zagal
Assistant Professor
College of Computing and Digital Media
DePaul University
http://facsrv.cs.depaul.edu/~jzagal
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