[game_edu] "Identifying a Good Game School"
Roberts, Scott
sroberts at cim.depaul.edu
Fri Apr 2 17:24:18 EDT 2010
I don't disagree with Jose's complaints about the article (especially #4, which in general drives me crazy). I think that the positives of the article outweigh the negatives though.
Scott
-----Original Message-----
From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf Of Jose P. Zagal
Sent: Friday, April 02, 2010 3:37 PM
To: IGDA Game Education Listserv
Subject: Re: [game_edu] "Identifying a Good Game School"
Hi,
I'm sorry, but I guess I can't agree with many of the earlier comments
regarding the "Identifying a Good Game School" article. While the
article certainly has some genuinely wonderful advice (I would single
out the advice on accreditation and IP ownership as exemplars in this
case), I am deeply concerned by other aspects of the article.
This article, in its language, tone, and examples, perpetuates and
strengthens a misguided view of what it means to get an education that
is worrisome and potentially damaging. In particular, it supports the
following notions:
1. Students know what's best for their education.
2. Research-focused institutions have poor teaching.
3. Research-focused institutions (or "career academics"), have no impact
or relation to the game industry.
4. The goal of a university education is to get a job.
5. Entrepreneurship is what you do when you can't get a job.
(and a university education can't prepare you for entrepreneurship)
6. If it isn't obviously related to games, it's useless to a games
education.
--
José P. Zagal
Assistant Professor
College of Computing and Digital Media
DePaul University
http://www.ludoliteracy.com/
http://facsrv.cs.depaul.edu/~jzagal
_______________________________________________
game_edu mailing list
game_edu at igda.org
http://seven.pairlist.net/mailman/listinfo/game_edu
More information about the game_edu
mailing list