[game_edu] Fwd: [IFIP-EC-NEWS] CALL FOR PAPERS: Workshop on Playability and player experienceof casual games
Susan Gold
goldfile at gmail.com
Thu Apr 8 08:10:08 EDT 2010
Begin forwarded message:
> From: "Dr. Lennart Nacke" <lennart.nacke at acm.org>
> Date: April 7, 2010 2:37:41 AM EDT
> To: icec <icec at listserver.tue.nl>
> Subject: [IFIP-EC-NEWS] CALL FOR PAPERS: Workshop on Playability and
> player experienceof casual games
>
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> CALL FOR PAPERS
>
> Playability and player experience of casual games
>
> K.U.Leuven, 15 September 2010
>
> workshop in conjunction with the Fun and Games Conference 2010
>
>
> This workshop focuses on the development and use of all kinds of
> playability and player experience measures, like quantitative metrics
> and data harvesting, to evaluate digital games. Playtesting metrics
> are
> very much in demand and yet not much often used within the casual
> gaming
> industry, although already standard practice in the larger game
> development studios. Therefore all game genres are addressed, but
> casual
> games are considered the preferred focus. Introducing a system for
> player experience evaluation earlier in the game design cycle will
> influence the final design as well while still under development.
> The focus of this workshop consist therefore in defining which methods
> are best to apply in the casual game domain, and in analyzing their
> efficacy and applicability.
>
> Call for papers
>
> Position papers are invited on the use of different evaluation methods
> for digital games. Special attention is given to quantitative metrics,
> especially when applied to casual games. Additional issues include the
> specific nature and value of evaluation techniques/methodologies that
> can be used during the game development process, the player experience
> associated with it and its implications for interface design. The
> workshop will include thematically organized formal presentations,
> followed by group discussions.
>
> Submissions are invited on the following topics (though not restricted
> to these topics):
>
> ● Biometric measures as playtest metrics
> ● Game design methods, principles and processes in relation to
> quantitative metrics useful in the prototyping phase
> ● The added value of physiological measures for casual games
> ● The use of playability heuristics in casual games design
> ● Subjective (qualitative and quantitative) and objective
> evaluation methods of digital games (with a focus on their
> applicability
> for casual games)
> ● Guidelines linking physiological responses to player
> evaluation
> of games
> ● Integration of game industry demands into a coherent
> player-centered evaluation methodology.
>
> The workshop is intended for game developers and designers; human
> factors practitioners; interface evaluators and testers; academics,
> researchers and students with interests in game evaluation and in
> psychophysiological evaluation in particular.
> Submissions are expected in the form of four-page position papers,
> describing the area of research, specific work (empirical or
> theoretical) on the workshop topic and the innovative character of the
> research at hand.
>
> Papers should be formatted according to the ACM guidelines.
> Position papers should be sent to calvi.l at nhtv.nl.
>
> Participants will be selected on the basis of the relevance of their
> work and their interests and familiarity with the topic.
>
> Accepted papers will be published by the University Press of the NHTV
> University of Breda.
>
> The workshop organizers will consider, after the workshop, the
> publication of a revised version of the papers presented as a special
> issue of a peer-reviewed journal. In order to be considered for
> publication in this special issue, papers will have to be resubmitted
> and undergo a reviewing process with external reviews (still to be
> defined).
>
> Deadlines
>
> ● 7 May 2010: Workshop submission deadline.
> ● 7 June 2010: Workshop acceptance/rejection deadline.
> ● 10 July 2010: Authors submit to organizers camera-ready
> versions
> of papers.
> ● 15 September 2010: Workshop at Fun and Games 2010.
>
>
> Organizing Commitee
>
> Licia Calvi, NHTV University of Breda (The Netherlands)
> Stefano Gualeni, NHTV University of Breda (The Netherlands)
> Koos Nuijten, NHTV University of Breda (The Netherlands)
> Lennart Nacke, University of Saskatchewan (Canada)
> Karolien Poels, University of Antwerp (Belgium)
>
> Programme Commitee
>
> Hans Bouwknegt, NHTV University of Breda (The Netherlands)
> Yvonne de Kort, Eindhoven University of Technology (The Netherlands)
> Robbie Grigg, University of Portsmouth (UK)
> Wijnand IJsselsteijn, Eindhoven University of Technology (The
> Netherlands)
> Steven Malliet, University of Antwerp (Belgium)
> Christof van Nimwegen, K.U.Leuven (Belgium)
> Marianna Obrist, University of Salzburg (Austria)
>
> for more information visit the workshop website:
>
> http://playability.affectivegaming.info
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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard
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