[game_edu] Fwd: [IFIP-EC-NEWS] CALL FOR PAPERS: Workshop on Playability and player experienceof casual games

Susan Gold goldfile at gmail.com
Thu Apr 8 08:10:08 EDT 2010




Begin forwarded message:


> From: "Dr. Lennart Nacke" <lennart.nacke at acm.org>

> Date: April 7, 2010 2:37:41 AM EDT

> To: icec <icec at listserver.tue.nl>

> Subject: [IFIP-EC-NEWS] CALL FOR PAPERS: Workshop on Playability and

> player experienceof casual games

>

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> CALL FOR PAPERS

>

> Playability and player experience of casual games

>

> K.U.Leuven, 15 September 2010

>

> workshop in conjunction with the Fun and Games Conference 2010

>

>

> This workshop focuses on the development and use of all kinds of

> playability and player experience measures, like quantitative metrics

> and data harvesting, to evaluate digital games. Playtesting metrics

> are

> very much in demand and yet not much often used within the casual

> gaming

> industry, although already standard practice in the larger game

> development studios. Therefore all game genres are addressed, but

> casual

> games are considered the preferred focus. Introducing a system for

> player experience evaluation earlier in the game design cycle will

> influence the final design as well while still under development.

> The focus of this workshop consist therefore in defining which methods

> are best to apply in the casual game domain, and in analyzing their

> efficacy and applicability.

>

> Call for papers

>

> Position papers are invited on the use of different evaluation methods

> for digital games. Special attention is given to quantitative metrics,

> especially when applied to casual games. Additional issues include the

> specific nature and value of evaluation techniques/methodologies that

> can be used during the game development process, the player experience

> associated with it and its implications for interface design. The

> workshop will include thematically organized formal presentations,

> followed by group discussions.

>

> Submissions are invited on the following topics (though not restricted

> to these topics):

>

> ● Biometric measures as playtest metrics

> ● Game design methods, principles and processes in relation to

> quantitative metrics useful in the prototyping phase

> ● The added value of physiological measures for casual games

> ● The use of playability heuristics in casual games design

> ● Subjective (qualitative and quantitative) and objective

> evaluation methods of digital games (with a focus on their

> applicability

> for casual games)

> ● Guidelines linking physiological responses to player

> evaluation

> of games

> ● Integration of game industry demands into a coherent

> player-centered evaluation methodology.

>

> The workshop is intended for game developers and designers; human

> factors practitioners; interface evaluators and testers; academics,

> researchers and students with interests in game evaluation and in

> psychophysiological evaluation in particular.

> Submissions are expected in the form of four-page position papers,

> describing the area of research, specific work (empirical or

> theoretical) on the workshop topic and the innovative character of the

> research at hand.

>

> Papers should be formatted according to the ACM guidelines.

> Position papers should be sent to calvi.l at nhtv.nl.

>

> Participants will be selected on the basis of the relevance of their

> work and their interests and familiarity with the topic.

>

> Accepted papers will be published by the University Press of the NHTV

> University of Breda.

>

> The workshop organizers will consider, after the workshop, the

> publication of a revised version of the papers presented as a special

> issue of a peer-reviewed journal. In order to be considered for

> publication in this special issue, papers will have to be resubmitted

> and undergo a reviewing process with external reviews (still to be

> defined).

>

> Deadlines

>

> ● 7 May 2010: Workshop submission deadline.

> ● 7 June 2010: Workshop acceptance/rejection deadline.

> ● 10 July 2010: Authors submit to organizers camera-ready

> versions

> of papers.

> ● 15 September 2010: Workshop at Fun and Games 2010.

>

>

> Organizing Commitee

>

> Licia Calvi, NHTV University of Breda (The Netherlands)

> Stefano Gualeni, NHTV University of Breda (The Netherlands)

> Koos Nuijten, NHTV University of Breda (The Netherlands)

> Lennart Nacke, University of Saskatchewan (Canada)

> Karolien Poels, University of Antwerp (Belgium)

>

> Programme Commitee

>

> Hans Bouwknegt, NHTV University of Breda (The Netherlands)

> Yvonne de Kort, Eindhoven University of Technology (The Netherlands)

> Robbie Grigg, University of Portsmouth (UK)

> Wijnand IJsselsteijn, Eindhoven University of Technology (The

> Netherlands)

> Steven Malliet, University of Antwerp (Belgium)

> Christof van Nimwegen, K.U.Leuven (Belgium)

> Marianna Obrist, University of Salzburg (Austria)

>

> for more information visit the workshop website:

>

> http://playability.affectivegaming.info

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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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