[game_edu] Games for Learning Institute & Motorola Foundation Competition

Susan Gold goldfile at gmail.com
Wed Dec 1 01:08:06 EST 2010


Can you make an entire school curriculum into a learning game and
still make it fun? Will players be able to apply what they learn to
new problems long after the game has ended? Can the same game benefit
players of different abilities and levels of knowledge?

Teachers, principals, and school administrators are starting to ask
these questions, and there is growing demand for effective games for
learning. One of the key academic subjects that many believe could be
made into a game is basic geometry for 6th graders, which includes
skills like solving for the missing angle in a triangle and finding
perimeter, area, and surface area of simple shapes. But is it possible
to make this fun?

The Games for Learning Institute (G4LI) and the Motorola Foundation
think it is and are challenging developers to create such learning
games through the 2010 Games for Learning Design Competition.
Contestants will create and submit their own game for learning basic
sixth grade geometry.

Entrants will choose five New York state standards that their game
will address, and then create a learning game to teach those standards
and demonstrate that the learning goal was achieved. The first-place
winner will be awarded $5,000. Cash prizes will also be awarded to 2nd
through 5th place winners.

Entrants must register by December 12, 2010 (11:59 p.m. EST). The
contest is open to the general public. Entries are due January 12,
2011 (11:59 p.m. EST). For more information about how to register,
game design requirements, and judging details, please
visitwww.g4li.org or call 212.998.3342.

Select entrants will have the opportunity to demo their games to
professional game researchers and designers at the Games for Learning
Design Competition Expo to be held on January 30, 2011, 2-4 p.m. at
NYU’s Kimmel Center for University Life, Rosenthal Pavilion (60
Washington Square South at LaGuardia Place).

The G4LI is a joint research endeavor of Microsoft Research and a
consortium of universities. The partners include Columbia University,
the City University of New York (CUNY), Dartmouth College, Parsons,
Polytechnic Institute of NYU, the Rochester Institute of Technology,
Chile’s Pontifical Catholic University, and Teachers College as well
as NYU. The Institute’s aim is to identify which qualities of computer
games engage students and develop relevant, personalized teaching
strategies that can be applied to the learning process. For more, go tohttp://g4li.org
.

--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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