[game_edu] Fwd: [IFIP-EC-NEWS] CFP Second International Workshop on Agents for Games and Simulations (AGS at AAMAS-2010)
Susan Gold
goldfile at gmail.com
Sat Jan 23 15:31:21 EST 2010
Begin forwarded message:
> From: Frank Dignum <dignum at cs.uu.nl>
> Date: January 23, 2010 3:26:59 PM EST
> To: icec at listserver.tue.nl
> Subject: [IFIP-EC-NEWS] CFP Second International Workshop on Agents
> for Games and Simulations (AGS at AAMAS-2010)
>
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> ************************************************************************
> CALL FOR PAPERS
> Agents for Games and Simulations
> Workshop at AAMAS 2010
> May 10-11, 2010, Toronto, Canada
> http://people.cs.uu.nl/dignum/AGS10/
> ************************************************************************
>
> -------------------
> Important dates:
> -------------------
> Deadline for submissions: 2 February 2010
> Notification of acceptance: 2 March 2010
> Camera-ready copy of papers: 15 March 2010
> Workshop: 10 or 11May 2010
>
> -------------------
>
> Research in Multi-Agent Systems offers promising technologies to
> implement non-playing characters embodying more realistic cognitive
> models. However, the technologies used in today's game engines and
> multi-agent platforms are not readily compatible due to some
> differences
> in their major concerns. For example, where game engines focus on
> real-time aspects that prioritize efficiency and central control,
> multi-agent platforms privilege agent autonomy instead. And while
> multi-agent platforms typically offer sophisticated communication
> capabilities, these may not be usable, or even appropriate, when the
> agents are coupled to a game. So, although increased autonomy and
> intelligence may offer benefits for a more compelling game play—and
> may
> even be essential for serious games—it is not clear whether current
> multi agent platforms offer the means that are needed to accomplish
> this. Indeed, when current approaches to game design are used to
> incorporate state of the art Multi-Agent System technology, the
> autonomy
> and intelligence of the agents might even be seen more as a hindrance
> than an asset. A very similar argument can be given for approaches
> based
> on agent-based (social) simulations.
> In this workshop we want to bring people together that address the
> particular challenges of using agent technology for games and
> simulations.
>
> Just like last year the workshop will have three main themes:
>
>
> * 1. Technical
>
> o 1. What techniques are suitable for agents that are
> incorporated into games and simulations?
> o 2. How to balance intelligence and efficiency?
> o 3. How to couple the agents to the game/simulation and
> manage this coupling’s information flow?
>
> * 2. Conceptual
>
> o 1. What information is available for the agents from the
> game or simulation engine?
> o 2. How do we balance reaction to events of the game or
> simulation with goal directed behavior?
> o 3. How do we handle ontological differences between
> information used by agents and information from the
> game/simulation information?
>
> * 3. Design
>
> o 1. How do we design games/simulations containing intelligent
> agents?
> o 2. How do we determine what agents should do and should not
> do, such that local autonomy and story direction are well
> balanced?
> o 3. How do we design the agents themselves, who are embedded
> in other (possibly diverse) systems, including associated
> tools and methodologies for authoring agent behavior?
>
> Of course we also welcome any papers about experiences on the use of
> agents in games and simulations. This can be applications where agents
> are replacing persons in training situations, where agents function as
> virtual tutors or in any other way enhance the game play. We also
> would
> like to invite explicitly contributions that describe the use of
> agents
> with rich cognitive models in simulations. Both success as well as
> "failures" are welcome as they both can help us better understand what
> are the key issues in combining agents with game and simulation
> engines.
>
> To have look on what kind of papers were presented last year have a
> look
> at: http://people.cs.uu.nl/dignum/AGS09/
> The proceedings of that workshop are available from Springer LNAI-5920
> Agents for Games and Simulations.
>
> -------------------
> Formatting guidelines:
> -------------------
> We encourage participants to submit a paper (15 pages max), describing
> their work on one or more of the topics mentioned above. All
> non-presenting participants will need to submit a one-page position
> statement which presents their view on agents for games and
> simulations
> relative to (one of) the workshop topics.
> All submissions must include the author's name(s), affiliation,
> complete
> mailing address, phone number, fax number and email address. Please
> use
> the LNCS format for formatting your paper.
> All accepted submissions and position statements will be published in
> the workshop proceedings.
>
> -------------------
> Submission procedure:
> -------------------
> Submissions should be submitted through the EasyChair system at
> https://www.easychair.org/login.cgi?conf=ags2010
> PostScript or PDF format.
> The deadline for receipt of submissions is February, 02, 2010. Papers
> received after this date will not be reviewed.
>
> -------------------
> Organizing Committee
> -------------------
> Frank Dignum <http://people.cs.uu.nl/dignum/>, Utrecht University, The
> Netherlands
> Jeff Bradshaw <http://www.ihmc.us/users/user.php?UserID=jbradshaw>,
> IHMC, Florida, USA
> Jeff Orkin <http://web.media.mit.edu/%7Ejorkin/>, MIT, USA
> Annerieke Heuvelink <http://cm.tm.tno.nl/index.php/en/heuvelink>, TNO,
> The Netherlands
>
> -------------------
> Program Committee:
> -------------------
> Elisabeth Andre (DFKI, Germany)
> Ruth Aylett (Heriot-Watt University, UK)
> Andre Campos (UFRN, Brazil)
> Bill Clancey (NASA, USA)
> Rosaria Conte (ISTC-CNR, Italy)
> Vincent Corruble (LIP6, France)
> Yves Demazeau (CNRS-LIG, Grenoble)
> Virginia Dignum (Technical University Delft, The Netherlands)
> Alexis Drogoul (LIP6, France)
> Bruce Edmonds (MMU, UK)
> Corinna Elsenbroich (University of Surrey, UK)
> Klaus Fischer (DFKI, Germany)
> Hiromitsu Hattori (Kyoto University, Japan)
> Koen Hindriks (Delft University, The Netherlands)
> Wander Jager (Groningen University, The Netherlands)
> Stefan Kopp (University of Bielefeld, Germany)
> Mike van Lent (SOAR technology, USA)
> Michael Lewis (University of Pittsburg, USA)
> Stacy Marsella (USC, USA)
> Scott Moss (MMU, UK)
> Hector Munoz-Avila (Lehigh university, Bethlehem, USA)
> Emma Norling (MMU UK)
> Anton Nijholt (UT, The Netherlands)
> Ana Paiva (IST, Portugal)
> Michal Pechoucek (CTU, Czechia)
> David Pynadath (USC, USA)
> Geber Ramalho (Brazil)
> Gopal Ramchurn (University of Southampton, UK)
> Avi Rosenfeld (JCT, Israel)
> David Sarne (Bar Ilan University, Israel)
> Pjotr van Schothorst (VSTEP, The Netherlands)
> Maarten Sierhuis (NASA, USA)
> Pieter Spronck (Tilburg University, The Netherlands)
> Katia Sycara (CMU, USA)
> Duane Szafron (U of Alberta, Canada)
> Max Tsvetovat (George Mason University, USA)
>
> --
>
> **********************************************************************
> Frank Dignum *
> Utrecht University * Knowledge is only one point,
> The Netherlands * the ignorant have multiplied it
> e-mail: dignum at cs.uu.nl *
> webpage: www.cs.uu.nl/people/dignum/ * (Baha'u'llah)
> telephone: +31-30-2539109 *
> **********************************************************************
>
>
>
>
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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard
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