[game_edu] Student IP Ownership
Roberts, Scott
sroberts at cim.depaul.edu
Wed Jul 14 14:59:36 EDT 2010
Hi Gregory,
At DePaul all students (or faculty) retain full IP rights, regardless of whether they're working on a class or club project. This can cause some complications when you have a large team negotiating with a publisher. The students who created Devil's Tuning Fork signed an IP agreement (created by Joe Linhoff) amongst themselves to pool their negotiating rights prior to forming a company. Let me know if you want any further details.
Scott
Scott Roberts
Associate Professor
School of Cinema & Interactive Media
DePaul University
SRoberts at CIM.DePaul.edu
http://GameDev.DePaul.edu/
-----Original Message-----
From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf Of Gregory Walek
Sent: Wednesday, July 14, 2010 10:27 AM
To: IGDA Game Education Listserv
Subject: Re: [game_edu] Student IP Ownership
I'm working on establishing IP rules regarding student work created in
our department.
What I'm looking for:
* Examples where students retain rights to monetize their work.
* Examples on how to deal with IP ownership when work is created in
team.
This is what I'm not looking for:
* A discussion of who retains rights and why. I've already have a goal
and trying to target it.
* Examples of where the school retains all rights on the work. (As most
graduate schools do.)
* Art school examples (such as studio commission policies) do not help
me.
A tangent of this issue, has the Education Sig worked on any of these
issues yet? Do we have a collection of policies \ types of policies that
exist.
Gregory Walek
NHTI AGGP
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