[game_edu] CFP's

Susan Gold goldfile at gmail.com
Tue Jun 29 10:38:53 EDT 2010


5th International Conference on Digital Media and Digital Content
Management (DMDCM’2010, originally called DMAMH)

===========

Sponsored by:
VR Committee, China Society of Image and Graphics

DEARC, Zhejiang University, China

Co-Sponsored by:

Natural Science Foundation in China

The International Journal of Virtual Reality

Hosted by:

Chongqing University of Technology, Chongqing, China

General Information:

The 5th International Conference on Digital Media and Digital Content
Management (DMDCM’2010, originally called DMAMH) will be organized by
the VR Committee, China Society of Image and Graphics. The goal of the
conference is to provide a forum for researchers in digital media,
digital content, museum, multimedia community to describe recent
advances, to exchange up-to-date technical knowledge and experiences,
and to debate their views on future research and developments. Keynote
speeches will be delivered by world-renowned experts in the field.
Conference proceedings will be published by IEEE publisher (EI index).
Selected best papers will be recommended to be published in Springer
LNCS Transactions on Edutainment (EI index), The International Journal
of Virtual Reality (published in USA) and International journal of
arts and technology (IJART).

Topics include but are not limited to:

Digital Media and processing

Digital Content management

Digital Media Transmissions

Digital Right Management

Digital Museum

Geometry Modeling

Image Based Rendering

Real Time Rendering

Computer Animation

3D Reconstruction

Geographic Information System (GIS)

Virtual Reality / Augmented Reality

Web-based Demonstration

Papers Submission:

Authors are requested to submit full papers (in English) of no
more than eight (8) pages (including text, figures and references)
describing the original results of their research work. Submissions
should be in IEEE format on A4 or 8 1/2" x 11" paper using a single
column and 10 to 12 point Times font. Each copy of the paper should
have a cover page containing the title of the paper, the names and
addresses (including fax and E-mail) of the authors, and an abstract
of no more than 200 words. The submission should be directed to:

All papers will be reviewed by at least two referees. The selection
criteria will include the accuracy and originality of ideas, the
clarity and significance of results, and the quality of the
presentation.



Conference Organization:

Honorary Co-chairs

Quanli Liu (Chongqing University of Technology, China)

Takeo Ojika ( Gifu University, Japan)

Conference Co-chairs

Zhigeng Pan (Zhejiang University, China)

A Elrhalibi (Liverpool John Moores University, UK)

Thanos Vasilakos (Univ. of Western Macedonia, Greece)

Program Co-chairs

Alexei Souuri (NTU, Singapore)

Mengjun Zhang (National Defense S&T University, China)

Xubo Yang (Shanghai Jiaotong University, China)

Publicity co-chairs:

Dacheng TAO (NTU, Singapore)

Jiejie Zhu (University of Central Florida, USA)

Feng Tian (Bournemouth University, UK)

Publication chair:

Yong Liu (Zhejiang University, China)

Organizing Co-Chairs

Yue Wang (Chongqing University of Technology, China)

Zhuang Chen( Chongqing University of Technology, China)

Xiang Zhang (Dalian University, China)

General Secretary

Yong Wang (Chongqing University of Technology, China)

For further information, please contact:

General Secretary

Email: dmamh2010 at cqut.edu.cn

http://dmamh.cqit.edu.cN

---
Call for Paper

The 9th International Conference on VRCAI

(VR Continuum and Its Applications in Industry)

VRCAI 2010
----------------------------------------------------------------------------------------
▪ Dates: Dec. 12-13, 2010
▪ Venue: COEX Seoul Korea
▪ Website: www.vrcai2010.org

Sponsor: ACM SIGGRAPH (In process)
Supporting Organizations:
VRSJ (VR Society of Japan)
NICT (National Institute of Information and Communciations
Technology), Japan
URCF (Ultra Realistic Communication Forum), Japan
ADADA (Asia Digital Art and Design Association)
KIISE (Korean Institute of Information & Scientists and Engineers)
HCI Korea
KMMS (Korea Multimedia Society)
KMCC (KAIST-MSR Collaboration Center)

INTRODUCTION

The 9th International Conference on VR Continuum and Its Applications
in Industry (VRCAI2010) will be held on Dec. 12-13, 2010 in Seoul and
will take place just before SIGGRAPH Asia 2010 (Dec. 15-18) in COEX
Seoul. VRCAI 2009 will focus on the following main themes:
Fundamentals(Virtual Reality, Augmented Reality, Mixed Reality,etc.),
VR Related Technology in Computer Graphics, VR Systems, Interactions,
and Industry and Applications.

PAPER SUBMISSION

Workshop and Special Session Proposals
Full Papers (not exceeding 8 pages)
Short Papers (not exceeding 4 pages)
Posters (not exceeding 2 pages)

All Workshop and Special Session proposals must include the organizer/
lecturer’s name, affiliation, mailing address, phone number, fax
number and email address together with title, objective, contents,
number of speakers, and expected number of participants.
Workshop and Special Session proposals must be submitted to hsyang at kaist.edu

All Paper & poster submissions must include the author's name(s),
affiliation, complete mailing address, phone number,fax number and
email address.
Papers & posters should be submitted through the automated EasyChair
system at http://www.easychair.org/conferences/?conf=vrcai2010 either in
PostScript or PDF format

Feel free to broadcast this information and to encourage people to
submit papers, posters, workshop & special sessionl proposals to VRCAI
2010. You can submit, check and update your data at the following URL: https://www.easychair.org/login.cgi?conf=vrcai2010

■ IMPORTANT DATES

Deadline for Workshop & Special Session Proposal Submission: March 31,
2010
Deadline for Full and Short Paper Submissions: June 30, 2010
Notification of Acceptance for Full and Short Paper Submissions: July
30, 2010
Deadline for Poster Submissions: August 20, 2010
Notification of Acceptance for Poster Submissions: Sept. 20, 2010
Camera Ready Copy: Oct. 15, 2010

PUBLICATIONS

All accepted peer-reviewed papers will be published in the Conference
Proceedings and available at the conference and will be included in
ACM digital library. Please use the ACM format for your paper.

SPECIAL ISSUE IN JOURNALS

A special issue with the top 6-8 long papers will be published in the
special issue of International Journal of Visual Computing (SCI
indexed Journal).

CONFERENCE COMMITTEE

General Chairs:
Hyun Seung Yang:
Dean of Research KAIST;
Director of KAIST-Microsoft Research Collaboration Center (KMCC), Korea

Katsumasa Enami:
Director General, Keihanna Research Laboratories NICT
Former Director General, NHK S&T Research Laboratories, Japan

Nadia Magnenat-Thalmann:
Professor and Director, MIRALab, University of Geneva, Switzerland

Jim Chen:
Professor and Director, Computer Graphics Laboratory George Mason
University, USA

Organizing Chairs:
Masayuki Nakajima: Professor of Tokyo Institute of Technology, Japan
Enhua Wu: Professor of University of Macau & Academia Sinica, China
Yiyu Cai: Professor, Nanyang Technological University, Singapore
Program Director, Strategic Research Program of VR and Soft Computing

Program Chairs:

Seiki Inoue: Senior Research Engineer, NHK S&T Research Laboratories,
Japan
Zhigeng Pan: Chairman, VR Committee, China Society of Image and
Graphics Professor, State Key Lab of CAD&CG, Zhejiang University,
China Jong-IL Park: Professor, Hanyang University, Korea

---

ACE 2010: 7th Advances in Computer Entertainment Technology Conference
incorporating DIMEA 2010 (5th Digital Interactive Media Entertainment
and Arts Conference) and in conjunction with NetGames 2010 (9th Annual
Workshop on Network and Systems Support for Games)

In cooperation with ACM and ACM SIGCHI

Taipei, Taiwan on 17-19 November, 2010
http://www.ace2010.org

IMPORTANT DATES (Extended Deadlines)
Workshop Proposal Submission Due: 30 June 2010
Full and Short Papers Submission Due: 16 July 2010
Poster Submission Due: 16 July 2010
Creative Show Case Submission Due: 16 July 2010
Tutorial & Panel Submission Due: 30 August 2010
Mobile Game Competition Submission Due: 30 August 2010


ACE has become the leading academic forum for dissemination of novel
research results in the area of entertainment computing. Interactive
entertainment is one of the most vibrant areas of interest in modern
society and ACE is its premier forum. The goal of ACE 2010 is to bring
together researchers and practitioners from industry and academia to
present and discuss their work in a stimulating and challenging
environment. This year ACE is incorporating with DIMEA 2010 (5th
Digital Interactive Media Entertainment and Arts Conference) and
NetGames 2010 (9th Annual Workshop on Network and Systems Support for
Games).

ACE is naturally a multi-disciplinary conference expected to attract
people across a wide spectrum of interests and disciplines including,
but not limited to, arts, sociology, anthropology, psychology,
marketing, computer science and design. The goal of ACE is to
stimulate discussion in the development and advancement of interactive
art and entertainment applications. It, thus, strides to balance
several interdisciplinary areas and seeks representation in all these
areas, including, but not limited to:

- Affective Computing
- Animation Techniques
- Audio Design
- Augmented & Mixed Reality
- Digital Cinema
- Digital Entertainment
- Elderly Entertainment
- Experience Design
- Game Production
- Game Programming
- Game Techniques
- Human-Robots Interaction
- Mobile & Ubiquitous Entertainment
- Museum Applications
- Novel Gaming Interfaces (Tabletop Interfaces, Tangible Interfaces)
- Smart Gadgets & Toys
- Special Effects
- Usability & Playability
- User-Centered Design
- Visual Arts

To encourage presentation of such multi-disciplinary work, we invite
submissions that fall into the following tracks:

- Full Papers:
Original unpublished technical, design, and theory/social impact.
Submissions to this track should not exceed 8pages in ACM format.

- Short Papers:
Original unpublished technical, design, and theory/social impact.
Submissions to this track should not exceed 4 pages in ACM format.

- Posters:
Breakthroughs in technical research, content design, industry
applications, and entertainment theories/social impact researches are
invited. Submissions to this track should not exceed 2 pages in ACM
format.

- Creative Showcase:
The Creative Showcase is open to a large variety of submissions
including, but not limited to:
* Technical demonstrations of prototype technologies of advanced
entertainment technology
* All varieties of video and computer games
* Interactive art, drama, fiction and other narrative forms
* Web and mobile-based computer entertainment
* Audio, visual and other sensory forms of digital interaction

Submissions to this track should be accompanied of a one page abstract
in ACM format. All accepted submissions will be published in
conference proceedings.

- Workshop Proposal
Conference workshops typically provide valuable in-depth discussions
of specific topics in computer entertainment technology. If you are
working in an emerging area in entertainment computing, please
consider organizing a workshop. They are an opportunity to move a new
field forward and build community. These workshops may consist of both
invited and contributed papers that will highlight exciting new
developments and currents trends of research.

- Panel & Tutorial Proposal
Tutorial proposals will be considered for half-day and full-day
tutorials. Topics should have a direct relevance to the interest of
ACE2010. Any other topic expected to be of special interest and
relevance at the time of ACE2010 is also encouraged.

Panels should focus on emerging technologies, controversial issues, or
unsolved problems in the Computer Entertainment Technology community
to stimulate lively, thoughtful, and thought-provoking debate. We
expect the panelists to actively engage the audience and help them
gain a deeper understanding of the issues. The goal of a panel is to
debate and thus panels should always reflect more than one point of
view.

- Mobile Game Competition
The ACE2010 game contest is a worldwide competition for students. It
emphasizes on the engineering aspects of game development, not limited
to programming. To take part in the competition, teams must register
and follow the contest rules as outlined below. Teams submit full
software products, covering the whole software development process.
After a careful evaluation carried out by the Program Committee,
several finalist teams will be invited to ACE 2010 in Taipei to
present and demonstrate their projects and receive their awards in the
conference

Submissions of papers will be online on our conference website:
https://precisionconference.com/~ace10/

Paper accepted at ACE 2010 will be archived in ACM Digital Library,
where it will remain accessible to thousands of researchers and
practitioners worldwide.
- Full Paper will be published in a special issue of
Computers in Entertainment (ACM)
- Short Paper will be published in a special issue of
Entertainment Computing (Elsevier).
- Creative Showcase will be published in a special issue of
International Journal of Arts and Technology (Inderscience).


Awards:
Best papers and creative showcases will be selected based on a jury of
well respected pioneers in the field attending the conference. We
honor the authors of these publications by presenting awards including:
* Paper award categories: Gold, Silver, and Bronze.
* Creative showcase award categories: Gold, Silver, and Bronze

For more information, please visit http://www.ace2010.org/

---
The 9th International Workshop on Network and Systems Support for Games
November 16 and 17, 2010,
Taipei, Taiwan

In co-operation with ACM SIGCOMM

http://netgames2010.ntpu.edu.tw/



OVERVIEW
========

The 9th Annual Workshop on Network and Systems Support for Games
(NetGames 2010)
will be held in Taipei, Taiwan, on November 16-17, 2010. The NetGames
workshop
brings together researchers and developers from academia and industry
to present
new research in understanding networked games of today and in enabling
the next
generation of future networked games. Submissions are sought in any
area related
to networked games. In particular, topics of interest include (but are
not
limited to):

- Artificial intelligence
- Augmented physical systems
- Cheat detection and prevention
- Experiences on large-scale gaming system design and implementation
- Impact of online game growth on network infrastructure
- Input devices, haptics and accessibility
- Latency issues and lag compensation techniques
- Messaging and conferencing in games
- Mobile and resource-constrained systems
- Network measurement and traffic modeling
- Network protocol design
- Networks of sensors and actuators
- Operating system enhancements, service platforms, and middleware
- P2P & scalable system architectures
- Quality of service and content adaptation
- Security, authentication, accounting and digital rights management
- System benchmarking, performance evaluation, and provisioning
- User and usability studies
- User behavior and social network in games
- User-generated content authoring and management
- Virtualization technology applied to games
- Results that reproduce (or refute) previous published results


SUBMISSIONS
===========

NetGames 2010 welcomes submissions of full papers, as well as extended
abstracts
reporting work-in-progress. Full papers must be no longer than 6 pages
(inclusive
of all figures, references and appendices). Extended abstracts must be
no longer
than 2 pages, and will be presented as Posters in an interactive
setting.

Authors must submit their papers in PDF and use single-spaced, double
column IEEE
conference format. Full papers must not exceed SIX pages (including
all figures,
references and appendices). Short papers and demonstrations must not
exceed TWO
pages. Reviews will be single-blind, authors must include their names
and
affiliations on the first page. Papers will be judged on their
relevance, technical
content and correctness, and the clarity of presentation of the
research. Papers
should not be under review at another venue nor previously published
elsewhere.

All accepted papers will be archived in the ACM Digital Library and
published in
the workshop proceedings. Submission of a paper for review will be
considered your
agreement that at least one author will register and attend if your
paper is
accepted.



COMMITTEE
=========

Steering Committee:
Maha Abdallah (University of Paris 6, France)
Grenville Armitage (Swinburne University of Technology, Australia)
Adrian Cheok (National University of Singapore)
Mark Claypool (Worcester Polytechnic Institute, USA)
Wu-chang Feng (Portland State University, USA)
Tristan Henderson (University of St Andrews, UK)
Sugih Jamin (University of Michigan, USA)
Anees Shaikh (IBM Watson Research, USA)
Lars Wolf (Technische Universitat Braunschweig, Germany)

Honorary General Chair:
Chung-Weun Hou (President of National Taipei University, Taiwan)

General Chairs:
Adrian Cheok (Keio University, Japan &
National University of Singapore, Singapore)
Jiung-Yao Huang (National Taipei University, Taiwan)
Yutaka Ishibashi (Nagoya Institute of Technology, Japan)

Program Chairs:
Kuan-Ta Chen (Academia Sinica, Taiwan)
Henry Been-Lirn Duh (National University of Singapore, Singapore)
Jehn-Ruey Jiang (National Central University, Taiwan)

Local Organizing Chair:
Shu-Shen Wai (National Taipei University, Taiwan)

Publication Chairs:
Maha Abdallah (University of Paris 6, France)
Shun-Yun Hu (Academia Sinica, Taiwan)

Publicity Chair:
Tainchi Lu (National Chiayi University, Taiwan)

Technical Program Committee:
Maha Abdallah (University of Paris 6, France)
Sharad Agarwal (Microsoft Research, USA)
Grenville Armitage (Swinburne University, Australia)
Mark Claypool (Worcester Polytechnic Institute, USA)
Varvello Matteo (Alcatel-Lucent, USA)
Wu-chang Feng (Portland State University, USA)
Wu-chi Feng (Portland State University, USA)
Stefano Ferretti (University di Bologna, Italy)
Tobias Fritsch (Freie Universitat Berlin, Germany)
Carsten Griwodz (University of Oslo, Norway)
Pal Halvorsen (University of Oslo, Norway)
Tristan Henderson (University of St Andrews, UK)
Shun-Yun Hu (Academia Sinica, Taiwan)
Polly Huang (National Taiwan University, Taiwan)
John Miller (Microsoft Research, UK)
Wei Tsang Ooi (National University of Singapore)
Marius Preda (Institute TELECOM, France)
Farzad Safaei (University of Wollongong, Australia)
Travis Schluessler (Intel Corporation, USA)
Shervin Shirmohammadi (University of Ottawa, Canada)
Ruck Thawonmas (Ritsumeikan University, Japan)
Lars Wolf (Technische University Braunschweig, Germany)
Roger Zimmermann (National University of Singapore, Singapore)
JongWon Kim (Gwangju Institute of Science and Technology, Korea)
Tatsuhiro Yonekura (Ibaraki University, Japan)
Keiichi Yasumoto (Nara Institute of Science and Technology, Japan)
Shusuke Okamoto (Seikei University, Japan)
Dai Hanawa (Seikei University, Japan)
Hiroshi Fujinoki (Southern Illinois University Edwardsville, USA)


Important DATES
===============
Paper registration: July 19, 2010
Paper submission: July 26, 2010
Author notification: September 24, 2010
Camera ready submission: October 15, 2010
Workshop Dates: November 16-17, 2010

---

econd CfP: TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2011
23rd-26th January 2011, Funchal, Madeira, Portugal
http://tei-conf.org

IMPORTANT DATES
1st August 2010, 23:59 BST (UTC+1) 2010: Papers, Studio and Workshop
Proposals
17th October 2010, 23:59 BST (UTC+1) 2010: Explorations (GSC, Arts,
Design)
31st October 2010, 23:59 BST (UTC+1) 2010: Workshop Papers
10th December 2010, 23:59 BST (UTC+1) 2010: Early registration deadline
23rd-26th January 2011: TEI Conference in Funchal, Madeira, Portugal


TEI is the premier venue for cutting edge research on interaction with
tangible artefacts and systems. We invite submissions of prototypes
and daring ideas, tools and technologies, methods and models, as well
as interactive art, interaction design, and user experience that
contribute new understandings to the broad area of tangible computing,
embodied interaction, interactive surfaces and embedded interactive
systems. The 5th edition of the highly successful Tangible, Embedded
and Embodied Interaction (TEI) Conference series will be held between
23rd and 26th January 2011 in Funchal, Madeira, Portugal. Papers will
be published in the ACM digital library.

In recent years, computing has progressively moved beyond the desktop
into new physical and social contexts. As physical artifacts gain new
computational behaviors, they become reprogrammable, customizable,
repurposable, and interoperable in rich ecologies and diverse
contexts. They also become more complex, and require intense design
effort in order to be functional, usable, and enjoyable. Designing
such systems demands interdisciplinary thinking. Their creation must
encompass software, electronics, and mechanics, but also the system's
physical form and behavior, its social and physical milieu, and beyond.

Research on tangible and embedded interaction has gained substantial
visibility and activity over the past decade and it has worn many
names, including tangible interfaces, graspable interfaces, physical
computing, tangible interaction, IT product design, appliance design,
interactive spaces. It has also been associated with larger research
areas, including mixed, virtual, and augmented reality and ubiquitous
and pervasive computing. TEI brings together this emerging field,
providing a meeting ground for the diverse communities of research and
practice - from computing, hardware, and sensor technology, to HCI,
interaction design, and CSCW, to product and industrial design and
interactive arts. We invite submissions from all these perspectives,
be they theoretical, conceptual, technical, applied, or artistic. The
conference is designed to provide appropriate presentation forms for
different types of contributions including talks, interactive
exhibits, demos or performances, and posters. Accepted submissions of
all types will be included in the Proceedings as papers and will be
integrated within the single-track conference. Interdisciplinary
submissions are particularly welcome.

TOPICS for SUBMISSION
Authors are invited to submit high-quality work detailing original
research that contributes to advancing the field. Appropriate topics
include but are not limited to:
- Case studies and evaluations of working deployments
- Analysis of key challenges, proposals of research agenda
- Relation of tangible embodied and embedded interaction to other
paradigms
- Programming paradigms and tools, toolkits, software architectures
- Novel interactive uses of sensors+actuators, electronics+mechatronics
- Design guidelines, methods, and processes
- Novel application areas, innovative solutions/systems and industrial
applications
- Theoretical foundations, frameworks, and concepts
- Philosophical, ethical & social implications
- Interfaces specific in form and context to particular cultures
- Usability and enjoyment
- Advantages, weakness, affordances of tangible, embedded and embodied
interaction
- Learning from the role of physicality in everyday environments
- Tangible interfaces for children and learning
- Embodied interaction, movement, and choreography of interaction
- Role of physicality for human perception, cognition and experience
- Teaching experiences, lessons learned, and best practices
- Standardization, production, and business applications
- Tangible interaction for artistic, expressive and musical systems
- Tabletop, surface, and multi-touch interaction

PAPERS
Papers must present original material and will be reviewed rigorously
by at least three reviewers in a double-blind process. Papers in all
areas will be assessed on their contribution to the field. Papers are
due 1st August 2010. Papers may be 8, 4, or 2 pages long in ACM SIGCHI
2-column format. All papers will undergo the same review process and
be published in the same way. Length must match the contribution, and
the same general criteria hold for all papers. Regardless of length, a
paper may be presented as a talk, poster, exhibit or demo. For
example, a novel design might be presented as an interactive exhibit
and published as an 8 page paper, while a novel sensor technique might
be presented as a talk and published as a 2 page paper - or vice
versa. On submission authors may propose the presentation format(s)
that they feel best suits their contribution (talk, demo or poster).
TEI 2011 remains committed to the principle followed in previous TEI
conferences - that TEI values all submissions equally. One author of
each accepted submission must register for the conference before the
early registration deadline in order for the final paper version to
appear in the conference proceedings. Please contact the Program
Chairs Ellen Yi-Luen Do, Stephen Brewster and Ian Oakley on tei-2011-papers at googlegroups.com
with questions about Paper submissions.

PROPOSALS for STUDIOS
TEI 2011 invites proposals for one-day or half-day studios to be held
in multiple tracks on Sunday, 23rd January 2011. Studios are hands-on
events that offer novel practical experiences to conference attendees
with diverse skills and technical backgrounds. Studio proposals can
range from the exploration of new development toolkits, to prototype
design techniques, and the creative application of emerging or
traditional materials. Emphasis is on making, building, creating and
hacking. Each studio should aim to host between 10 and 15
participants. Arrangements will be made to present the results on
subsequent single-track days of the conference. Studio proposals are
due 1st August 2010. Please contact the Workshops and Studios Co-
Chairs, Pedro Branco and Jos van Leeuwen on tei-2011-w-s at googlegroups.com
, with questions about Studios.

PROPOSALS for WORKSHOPS
TEI 2011 invites proposals for half- or full-day workshops to be held
in multiple tracks on Sunday, 23rd January 2011. Workshops are
traditional mini-symposia on specialized topics that complement the
main program. These might address basic or applied research issues,
tackle a particular interdisciplinary topic, consider a new
methodology or examine an emerging application area. While they may
involve a practical component, the emphasis is on the collation,
curation and dissemination of workshop papers. Organisers are
encouraged to arrange for later publication of extended versions of
these submissions in a journal special issue. Workshop proposals are
due 1st August 2010. Please contact the Workshops and Studios Co-
Chairs, Pedro Branco and Jos van Leeuwen on tei-2011-w-s at googlegroups.com
, with questions about Studios.


EXPLORATIONS
The TEI 2011 Explorations comprise several submission formats intended
to embrace and nurture contributions from a wide range of communities
- such as artists, designers and graduate students - as well as
support the publication of cutting edge research. TEI Explorations
include the Graduate Student Consortium and Art tracks (both
successfully inaugurated at TEI'10) as well as a new Tangible
Interaction Design Challenge. The submission deadline for these tracks
is 17th October 2010; full details will be confirmed in subsequent CfPs.

* * * * *


VENUE INFORMATION
TEI 2011 will take place in Funchal, the capital of the Madeira
archipelago, an autonomous region of Portugal. A popular and easily
accessible tourist destination, Madeira offers a compelling
combination of breath-taking scenery, great food, a relaxed lifestyle
and rich local colour. TEI 2011 in Funchal promises to be a memorable
experience, and Madeira has much to offer those who stay a few extra
days.

* * * * *


CONFERENCE CHAIRS
Mark D. Gross (Carnegie Mellon University, USA and Modular Robotics,
USA)
Nuno Nunes (University of Madeira, Portugal)

PROGRAM CHAIRS
Ellen Yi-Luen Do (Georgia Institute of Technology, USA)
Stephen Brewster (University of Glasgow, UK)
Ian Oakley (University of Madeira, Portugal)

STUDIO and WORKSHOP CHAIRS
Pedro Branco (University of Minho, Portugal)
Jos van Leeuwen (University of Madeira, Portugal)

DESIGN CHALLENGE CHAIR
Leah Buechley, (Massachusetts Institute of Technology, USA)

GSC CHAIRS
Jussi Ängeslevä (ART+COM and University of the Arts, Berlin,
Germany)
Ali Mazalek (Georgia Institute of Technology, USA)

DEMO CHAIRS
Floyd Mueller (University of Melbourne, Australia and Stanford
University, USA)
Vassilis Kostakos (University of Madeira, Portugal)

ART EXPLORATIONS CHAIRS
Valentina Nisi (University of Madeira, Portugal)
Ivan Poupyrev (Disney Research, USA)

PUBLICITY CHAIRS
Enrico Costanza (University of Southhampton,UK)
Carson Reynolds (University of Tokyo, Japan)
Daniela Rosner (University of California, Berkeley)
Amanda Williams (Concordia University, Canada)

SPONSORSHIP CHAIR
Nuno Correia (New University of Lisbon, Portugal)

WEB CHAIR
Ray Yun (Carnegie Mellon University, USA)

* * *


TEI STEERING COMMITTEE
Mike Fraser (University of Bristol, UK)
Hans Gellersen (University of Lancaster, UK)
Eva Hornecker (University of Strathclyde, UK)
Elise van den Hoven (TU/e, Netherlands)
Caroline Hummels (TU/e, Netherlands)
Hiroshi Ishii (Massachusetts Institute of Technology, USA)
Shahram Izadi (Microsoft Research, UK)
Rob Jacob (Tufts University, USA)
Ali Mazalek (Georgia Tech, USA)
Albrecht Schmidt (University Duisburg-Essen, Germany)
Brygg Ullmer (Louisiana State University, USA)
Nicolas Villar (Microsoft Research, UK)
--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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