[game_edu] Fwd: [IFIP-EC-NEWS] Call for Papers: Future and Reality of Gaming 2010 (Vienna, Austria), Deadline May 15, 2010

Susan Gold goldfile at gmail.com
Mon Mar 15 10:24:01 EDT 2010




Begin forwarded message:


> From: "Klimmt, Dr. Christoph" <klimmt at uni-mainz.de>

> Date: March 15, 2010 5:33:07 AM EDT

> To: "icec at listserver.tue.nl" <icec at listserver.tue.nl>

> Subject: [IFIP-EC-NEWS] Call for Papers: Future and Reality of

> Gaming 2010 (Vienna, Austria), Deadline May 15, 2010

>

> ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE

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> Call for Papers & Games

> 4th Vienna Games Conference

> Future and Reality of Gaming - F.R.O.G. 2010

>

> Vienna City Hall, Austria, Friday 24 to Sunday 26 September 2010; www.bupp.at/frog

>

> Vienna’s annual Games Conference FROG offers an open and

> international platform for leading game studies researchers and

> scholars, game designers, education professionals and gamers from

> around the world. The main objective of FROG 10 is to explore the

> relations between gaming, society and culture and to discuss

> insights into how to think ahead and beyond common limits of theory

> and practice of game and play. FROG 2010 is jointly organized by the

> Austrian Federal Ministry of Economy, Family and Youth, the City of

> Vienna, wienXtra, the University of Vienna and the Danube-University

> Krems.

>

> Conference Theme: "GAME\\PLAY\\SOCIETY"

> Computer games abandoned their reclusion on our screens and invaded

> our world, society and culture. While in its beginning the digital

> form of play was restricted to a specific circle of gamers, today we

> find people of all ages and personal circumstances playing computer

> games in almost every part of the public. Furthermore we play with

> our computers, dedicated game systems, mobile phones or handhelds

> and extravagate the boarders between different territories of our

> culture. Thereby the relation between play, society and culture is

> transforming and novel potentials and possibilities but also

> questions, challenges and problems arise. This year the FROG

> Conference will focus on questions, challenges and innovation

> exploring the relation of games, playing, society and culture. The

> organizers seek proposals covering all aspects of cutting-edge

> research on digital gaming, gaming culture, game studies, therapy

> and economy within or across academic disciplines.

>

> We encourage participation from a wide range of disciplines

> including Education, Psychology, Computer Science, Cultural

> Anthropology, Fine Arts, Human-Computer Interaction, Media and

> Communication Studies, Philosophy, Social Science, etc. .... The

> FROG Conference facilitates the exchange of ideas and current

> research findings in an engaging and convivial atmosphere.

> Submissions are welcome on a wide range of topics, such as:

>

> ... Game Studies & Game Design

> · Innovative forms of gaming (e.g. Alternative Reality Games)

> · Innovations in game design, development and production

> · New forms of interactivity and revolutionary game

> interfaces

>

> ... Learning & Education

> · Methodology of exploring learning

> · New challenges of media literacy & playing across

> generations

> · Teaching through digital games

>

> ... Consumption & Use & Culture

> · Game, gaming and gamer cultures (e.g. eSports, Modding,

> Clans)

> · Community building and (self-)regulation

> · Games and social change

> · Barrier-free playing and learning / Inclusion and

> exclusion & Protection of minors & youth policies

>

> ... Economy & Industry

> · Economical challenges and trends

> · The rise of independent games (e.g. casual games, art

> games)

> · Games as Social Software (e.g. XBox Live, Facebook)

>

> ... Therapy

> · Games as therapeutically tools

> · Play as an expression of needs, beliefs and values

> · Questions of violence, addiction, etc. ...

>

>

> Abstract Submission:

> All authors are invited to submit an abstract of research (as an

> anonymized doc.file) work relating to the FROG 2010 subject of

> "Game, Play, Society" in either English or German. Authors are

> required to submit their abstracts online at: http://www.easychair.org/conferences/?conf=frog2010

> no later than 15 May 2010. In the forms of:

>

> PRESENTATIONS: In assignment to the FROG topics authors are

> required to submit profound extended abstract outlining the thesis

> and methodology of the paper abstracts (1000-1200 words) for their

> talks (30 min.).

>

> FROGA KUCHA: This is the Viennese Version of Pecha Kucha but limited

> to 10 mini-presentations in a row, in which you show 20 slides, each

> for 20 seconds. The images forward automatically and you talk

> along.... and the audience will give immediate Austrian-like

> feedback: "Muhh or Juhu"! (6'40'' - Abstracts 300-500 words).

>

> FROG GAME: FROG is searching for its own game. Submit a game that

> can be played by the participants of the FROG 2010. The game can

> either (a) last for the whole conference or just fill a short

> session at the FROG Conference Dinner (b). The only limits are: It

> has to be good; it should not cost more than 1.500(a)/500(b) Euro

> (for material, equipment, etc.); it should be technically

> accomplishable and ethical. (Abstracts 1000-1200 words)

>

> All abstracts will be reviewed and judged on originality, quality

> and relevance to the Conference. All accepted abstracts will be

> printed in a book of abstracts, which will be distributed during the

> Conference. Authors of accepted abstracts (for regular

> presentations) will be invited to prepare a full paper for

> publication in the printed proceedings of FROG 2010

>

> Important Dates:

> Abstract submission: 15 May 2010

> Notification: 07 June 2010

> Conference: 24-26 September 2010

> Full paper: October 2010

>

> Registration for the Conference & Conference Fee:

> · Early bird: 07 June – 27 July 2010

> · Registration: 28 July – 24 September 2010

> · Conference fee: € 120,- / Early bird: € 100,-

> · Conference fee for students & staff members of youth

> organizations: € 50,- / Early Bird: € 35,-

> · The registration fees includes admission to all sessions,

> a printed copy of the Book of Abstracts, coffee breaks, lunch on 25

> September, the Conference Dinner and the Gamers' Party.

>

> Conference Programme Co-Chairs:

> Jennifer Berger (University of Vienna); Christoph Klimmt (Johannes

> Gutenberg University Mainz);

> Konstantin Mitgutsch (Massachusetts Institute of Technology); Claus

> Pias (University of Vienna);

> Martin Pichlmair (Studio Radiolaris; Vienna University of

> Technology); Maja Pivec (University of Applied Sciences FH

> Joanneum); Herbert Rosenstingl (Austrian Federal Ministry of

> Economy, Family and Youth);

> Doris Rusch (Massachusetts Institute of Technology); Christian

> Swertz (University of Vienna);

> Michael Wagner (Danube-University Krems); Jeffrey Wimmer (TU Ilmenau)

>

> For any questions, please contact k_mitgut at mit.edu or visit the

> Conference website www.bupp.at/frog.

>

> The FROG is held in partnership with the 3rd International Games

> Conference Cologne "Clash of Realities", 21-23 April 2010, http://www.clashofrealities.de/

>

>

>

>

>

>

>

>

> Dr. Christoph Klimmt

>

> Assistant Professor

>

> Department of Communication

>

> Johannes Gutenberg University of Mainz

>

> Colonel-Kleinmann-Weg 2

>

> D-55099 Mainz, Germany

>

> Tel. +49.(0)6131.39.25638

>

> Fax +49.(0)6131.39.24239

>

> Web http://www.ifp.uni-mainz.de/klimmt/index.php

>

> E-Mail klimmt at uni-mainz.de

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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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