[game_edu] Fwd: [IFIP-EC-NEWS] Deadline Extension FUN and GAMES 2010 -> Short & long papers due March 25, 2010
Susan Gold
goldfile at gmail.com
Tue Mar 16 10:22:33 EDT 2010
Begin forwarded message:
> From: Suleman Shahid <suleman.shahid at gmail.com>
> Date: March 16, 2010 7:43:33 AM EDT
> To: icec at listserver.tue.nl
> Subject: [IFIP-EC-NEWS] Deadline Extension FUN and GAMES 2010 ->
> Short & long papers due March 25, 2010
>
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> *******************************************************************************
> Deadline Extension FUN and GAMES 2010 -> Short & long papers due
> March 25, 2010
> --
>
> September 15-17, 2010
> University of Leuven, Belgium
> http://FNG2010.org/
> *******************************************************************************
>
> ----------------------------------------------------------------------------------------------------------------------------------
> IMPORTANT SUBMISSION DATES:
>
> • Full papers (8 pages), short papers (4 pages): March 25, 2010
> • Work-in-progress (to be submitted as 2 pages): May 7, 2010
> • Workshop submissions (for participants): May 7, 2010
> • Demonstrations (1 pages): May 14, 2010
> • Game design competition: May 21, 2010
>
> All paper submission will be peer-reviewed, accepted papers are
> published in the ACM Library.
> For more information on submissions, visit the website at http://FNG2010.org
> ----------------------------------------------------------------------------------------------------------------------------------
>
> CONFERENCE OVERVIEW
> Fun and Games 2010 is a single-track, 2-day conference where
> academics and practitioners can interact together in a playful event
> that marries the best of academic writing with the most innovative
> user experiences.
> The conference invites original contributions from designers,
> developers and researchers in computer games, experience design and
> ‘fun’. Of particular interest are contributions that cross the
> traditional disciplines of human-computer interaction, games design,
> and game development. It will provide a venue for presenting and
> discussing peer reviewed academic and practitioner papers, posters
> and live demos.
> Furthermore, the conference encourages student designers/developers
> to submit their works to the Fun and Games Design Competition. The
> nominees of this competition receive a free pass to the conference
> and winners will be awarded at the conference.
>
> Topics:
> Papers are solicited from, but not limited to the following topics:
> • Game theories, constructs, concepts and frameworks
> • Game design methods, principles and processes
> • Evaluating games & measuring player experiences
> • Serious games such as:
> o games for special target groups: children, elderly, people with
> special needs, etc.
> o Social Games (& aspects)
> o Games for Health
> • Persuasive Aspects of Games
> • Affective Computing
> • Game interaction: Mobile Entertainment, Pervasive games,
> Tangibles, Multimodality games, Whole body interfaces
> • Innovation & technology: Robots, Smart Toys, Frameworks &
> engines,
> Sensors & signal processing for games
>
> HOSTS
> Centre for User Experience Research, KULeuven, Belgium
> e-Medialab, Groep T, Leuven Engineering School , Leuven, Belgium
>
> ORGANIZING COMMITTEE
>
> GENERAL CHAIRS & PROGRAMME CHAIRS:
> Bieke Zaman
> Vero Vanden Abeele
> Marianna Obrist
> Wijnand IJsselsteijn
>
> WORK-IN-PROGRESS CHAIRS:
> Suleman Shahid
> Mathijs Verstraeten
>
> WORKSHOPS AND TUTORIALS CHAIRS:
> Karolien Poels
> Jeroen Wauters
>
> DEMONSTRATIONS CHAIRS:
> Michael Lankes
> Yorick Poels
>
> DESIGN COMPETITION CHAIRS:
> Bob De Schutter
> Pieter Heytens
>
> VENUE
> The conference will be held at the campus of Social Sciences and the
> Campus of Groep T, in the heart of Leuven. Leuven nests the oldest
> Catholic university in the world, founded in 1425 and has been a
> university city ever since. Leuven owes much of its character to the
> numerous university college buildings dating from the 16th and 17th
> centuries. Other fine examples of this flamboyant gothic
> architecture are the main market square, the finely sculpted Town
> Hall and Saint Peter's church with its magnificent interior and the
> Old Market. The Old Market is also known as the longest beer bar in
> the world, serving an abundant amount of fine Belgians beer. Indeed,
> Leuven is also the home of Inbev, the largest beer brewing company
> in the world. Today, the charming city streets are filled with young
> faces, the city lives at a student's rhythm. Shops, restaurants,
> cinemas, sports facilities and places of historical interest are all
> close together to mingle in a thriving atmosphere.
>
>
>
> For further information about Leuven:
> http://www.leuven.be/en/tourism/index.jsp
>
> TRAVEL
> Leuven is the capital of the province of Flemish Brabant in the
> Flemish Region, Belgium. Leuven can easily reached by plane, train
> or car. It is located about 30 kilometers east of Brussels , and 20
> kilometers from the national airport. The national airport has a
> direct train ride to Leuven, which takes less than 20 minutes.
>
> PROGRAM COMMITTEE
> • Elise van den Hoven
> • Paul Marshall
> • Hannu Korhonen
> • Franca Garzotto
> • Panos Markopoulos
> • Matt Horton
> • Floyd Mueller
> • Yvonne de Kort
> • Duncan Rowland
> • Suleman Shahid
> • Stephanie Deutch
> • Francoise De Cortis
> • Wolmet Barendregt
> • Eelke Folmer
> • Janienke Sturm
> • Licia Calvi
> • Marianna Obrist
> • Tilde Bekker
> • Jettie Hoonhout
> • Simon Egenfeld Nielsen
> • Wouter Sluis
> • Stef Desmet
> • Iris Soute
> • Mieke Haesen
> • Kris Luyten
> • Benedict Wijdogen
> • Pieter Heytens
> • Ann Dobbeni
> • Thomas Fannes
> • Luc Geurts
> • Katrien de Moor
> • Jeroen Bourgignon
> • Dimitri Schuurman
> • Winslow Burleson
> • Jeroen Jansz
> • Jan Van Looy
> • Takatalo Jari
> • Steven Malliet
> • Chris Raymakers
> • Adam sportka
> • Evelien DePauw
> • Philippe Palanque
> • Ben Schouten
> • Brian Gajadhar
> • Jan Tolleneer
> • An Jacobs
> • Wannes Ribbens
> • Xavier Marichal
> • Elina Ollila
>
> CONTACT
> Bieke Zaman, Centre for User Experience Research, KULeuven, bieke.zaman at soc.kuleuven.be
>
> Vero Vanden Abeele, e-Media Lab, Groep T Leuven vero.vanden.abeele at groept.be
>
> Website: http://fng2010.org/
>
> CO-ORGANIZED WITH
> Game Experience Lab, Technische Universiteit Eindhoven ICT&S Center,
> University of Salzburg
>
> ------------------------------
>
> Suleman Shahid
>
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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard
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