[game_edu] Fwd: [IFIP-EC-NEWS] Deadline Extension FUN and GAMES 2010 -> Short & long papers due March 25, 2010

Susan Gold goldfile at gmail.com
Tue Mar 16 10:22:33 EDT 2010




Begin forwarded message:


> From: Suleman Shahid <suleman.shahid at gmail.com>

> Date: March 16, 2010 7:43:33 AM EDT

> To: icec at listserver.tue.nl

> Subject: [IFIP-EC-NEWS] Deadline Extension FUN and GAMES 2010 ->

> Short & long papers due March 25, 2010

>

> ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE

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> ** NOTE: Please reply to article's originator,

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> *******************************************************************************

> Deadline Extension FUN and GAMES 2010 -> Short & long papers due

> March 25, 2010

> --

>

> September 15-17, 2010

> University of Leuven, Belgium

> http://FNG2010.org/

> *******************************************************************************

>

> ----------------------------------------------------------------------------------------------------------------------------------

> IMPORTANT SUBMISSION DATES:

>

> • Full papers (8 pages), short papers (4 pages): March 25, 2010

> • Work-in-progress (to be submitted as 2 pages): May 7, 2010

> • Workshop submissions (for participants): May 7, 2010

> • Demonstrations (1 pages): May 14, 2010

> • Game design competition: May 21, 2010

>

> All paper submission will be peer-reviewed, accepted papers are

> published in the ACM Library.

> For more information on submissions, visit the website at http://FNG2010.org

> ----------------------------------------------------------------------------------------------------------------------------------

>

> CONFERENCE OVERVIEW

> Fun and Games 2010 is a single-track, 2-day conference where

> academics and practitioners can interact together in a playful event

> that marries the best of academic writing with the most innovative

> user experiences.

> The conference invites original contributions from designers,

> developers and researchers in computer games, experience design and

> ‘fun’. Of particular interest are contributions that cross the

> traditional disciplines of human-computer interaction, games design,

> and game development. It will provide a venue for presenting and

> discussing peer reviewed academic and practitioner papers, posters

> and live demos.

> Furthermore, the conference encourages student designers/developers

> to submit their works to the Fun and Games Design Competition. The

> nominees of this competition receive a free pass to the conference

> and winners will be awarded at the conference.

>

> Topics:

> Papers are solicited from, but not limited to the following topics:

> • Game theories, constructs, concepts and frameworks

> • Game design methods, principles and processes

> • Evaluating games & measuring player experiences

> • Serious games such as:

> o games for special target groups: children, elderly, people with

> special needs, etc.

> o Social Games (& aspects)

> o Games for Health

> • Persuasive Aspects of Games

> • Affective Computing

> • Game interaction: Mobile Entertainment, Pervasive games,

> Tangibles, Multimodality games, Whole body interfaces

> • Innovation & technology: Robots, Smart Toys, Frameworks &

> engines,

> Sensors & signal processing for games

>

> HOSTS

> Centre for User Experience Research, KULeuven, Belgium

> e-Medialab, Groep T, Leuven Engineering School , Leuven, Belgium

>

> ORGANIZING COMMITTEE

>

> GENERAL CHAIRS & PROGRAMME CHAIRS:

> Bieke Zaman

> Vero Vanden Abeele

> Marianna Obrist

> Wijnand IJsselsteijn

>

> WORK-IN-PROGRESS CHAIRS:

> Suleman Shahid

> Mathijs Verstraeten

>

> WORKSHOPS AND TUTORIALS CHAIRS:

> Karolien Poels

> Jeroen Wauters

>

> DEMONSTRATIONS CHAIRS:

> Michael Lankes

> Yorick Poels

>

> DESIGN COMPETITION CHAIRS:

> Bob De Schutter

> Pieter Heytens

>

> VENUE

> The conference will be held at the campus of Social Sciences and the

> Campus of Groep T, in the heart of Leuven. Leuven nests the oldest

> Catholic university in the world, founded in 1425 and has been a

> university city ever since. Leuven owes much of its character to the

> numerous university college buildings dating from the 16th and 17th

> centuries. Other fine examples of this flamboyant gothic

> architecture are the main market square, the finely sculpted Town

> Hall and Saint Peter's church with its magnificent interior and the

> Old Market. The Old Market is also known as the longest beer bar in

> the world, serving an abundant amount of fine Belgians beer. Indeed,

> Leuven is also the home of Inbev, the largest beer brewing company

> in the world. Today, the charming city streets are filled with young

> faces, the city lives at a student's rhythm. Shops, restaurants,

> cinemas, sports facilities and places of historical interest are all

> close together to mingle in a thriving atmosphere.

>

>

>

> For further information about Leuven:

> http://www.leuven.be/en/tourism/index.jsp

>

> TRAVEL

> Leuven is the capital of the province of Flemish Brabant in the

> Flemish Region, Belgium. Leuven can easily reached by plane, train

> or car. It is located about 30 kilometers east of Brussels , and 20

> kilometers from the national airport. The national airport has a

> direct train ride to Leuven, which takes less than 20 minutes.

>

> PROGRAM COMMITTEE

> • Elise van den Hoven

> • Paul Marshall

> • Hannu Korhonen

> • Franca Garzotto

> • Panos Markopoulos

> • Matt Horton

> • Floyd Mueller

> • Yvonne de Kort

> • Duncan Rowland

> • Suleman Shahid

> • Stephanie Deutch

> • Francoise De Cortis

> • Wolmet Barendregt

> • Eelke Folmer

> • Janienke Sturm

> • Licia Calvi

> • Marianna Obrist

> • Tilde Bekker

> • Jettie Hoonhout

> • Simon Egenfeld Nielsen

> • Wouter Sluis

> • Stef Desmet

> • Iris Soute

> • Mieke Haesen

> • Kris Luyten

> • Benedict Wijdogen

> • Pieter Heytens

> • Ann Dobbeni

> • Thomas Fannes

> • Luc Geurts

> • Katrien de Moor

> • Jeroen Bourgignon

> • Dimitri Schuurman

> • Winslow Burleson

> • Jeroen Jansz

> • Jan Van Looy

> • Takatalo Jari

> • Steven Malliet

> • Chris Raymakers

> • Adam sportka

> • Evelien DePauw

> • Philippe Palanque

> • Ben Schouten

> • Brian Gajadhar

> • Jan Tolleneer

> • An Jacobs

> • Wannes Ribbens

> • Xavier Marichal

> • Elina Ollila

>

> CONTACT

> Bieke Zaman, Centre for User Experience Research, KULeuven, bieke.zaman at soc.kuleuven.be

>

> Vero Vanden Abeele, e-Media Lab, Groep T Leuven vero.vanden.abeele at groept.be

>

> Website: http://fng2010.org/

>

> CO-ORGANIZED WITH

> Game Experience Lab, Technische Universiteit Eindhoven ICT&S Center,

> University of Salzburg

>

> ------------------------------

>

> Suleman Shahid

>

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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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