[game_edu] Open source RTS engine recommendations?
David Michael Bond
Mokon at Mokon.net
Sun Sep 26 15:57:10 EDT 2010
The ORTS engine is specially designed for AI hacking:
http://skatgame.net/mburo/orts/index.html
http://webdocs.cs.ualberta.ca/~nathanst/hog.html
Enjoy,
-David
David Bond
.~~~~~.~~~~~.~~~~~.~~~~~~.~~~~~~.~~~~~.~~~~~.~~~~~.
.University of New Hampshire .
. - InterOperability Laboratory .
. Layer 2 Technical Manager ,
. Research and Development Software Eng. .
. Bridge Functions Consortium .
. 121 Technology Drive, Suite 2, Durham NH, 03824 .
. (O) 1-603-862-3525 (M) 1-603-339-7575 .
. http://mokon.net http://iol.unh.edu .
.~~~~~.~~~~~.~~~~~.~~~~~~.~~~~~~.~~~~~.~~~~~.~~~~~.
> -----Original Message-----
> From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf Of
> pawlicki at cs.rochester.edu
> Sent: Sunday, September 26, 2010 3:17 PM
> To: game_edu at igda.org
> Subject: [game_edu] Open source RTS engine recommendations?
>
>
>
> Does anyone have recommendations of open source RTS
> development platform?
>
> The CSC department would like to identify an open source RTS engine.
> We want to use it as research tool on a multi-year project and
> also as a tool to teach in our Artificial Intelligence course.
>
> We could use some help figuring out which platform would be best.
>
> Currently, we are looking at
>
> the Spring engine
> http://en.wikipedia.org/wiki/Spring_project
> or warzone
> http://en.wikipedia.org/wiki/Warzone_2100
>
> but if some of you have knowledge or experience with
> other platforms, then we would certainly appreciate the
> input.
>
> In general, our requirements are :
>
> - free: can't require commercial game even for graphic/sound resources
> - cross-platform (linux & mac first, windows is less of a priority)
> - hackability: have to be able to plug in external AI (not necessarily
> sockets, but something better than pure hacking)
> - customizability: have to be able to build new environments
>
> Thanks,
>
> Ted Pawlicki, PhD.
> Undergraduate Program Director
> Department of Computer Science
> University of Rochester,
> pawlicki at cs.rochester.edu
>
>
>
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