[game_edu] Foundations of Digital Games Conference 2011
Charles Rich
rich at WPI.EDU
Tue Jan 18 15:45:39 EST 2011
Hi all, Please consider submitting a paper to FDG 2011 (see below),
which will be very receptive to serious games---among other things,
Ben Sawyer is on the program committee :-). Papers are due Feb
10th.
-CR
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C A L L F O R P A P E R S
The Sixth International Conference on the
FOUNDATIONS OF DIGITAL GAMES
FDG 2011
28 June - 1 July 2011
Bordeaux, France
In Cooperation with ACM, ACM SIGART and ACM SIGCSE
Paper and Poster Submissions Due: 10 February 2011
http://www.fdg2011.org
The goal of the Foundations of Digital Games conference is to advance
the scientific understanding of digital games, with an emphasis on
substantial, evidence-based contributions to both the theory and
practice of game design, engineering and applications. The 2011
conference will include presentation of peer-reviewed papers and
posters, invited talks and panels by academic and industry leaders,
workshops and hands-on tutorials.
Digital games are highly interdisciplinary. We therefore welcome
submissions on a wide range of topics overlapping computer science,
the social sciences, humanities and design, as long as there is a
substantial and novel impact on digital games. These topics (in
alphabetic order) include, but are not limited to:
* Artificial Intelligence: e.g., machine-learning or goal-based
approaches to implementing NPCs or dynamic difficulty adjustment
* Curriculum: e.g., game development courses, game development in
computer science courses
* Design: e.g., case studies of novel designs, new methodologies
and theoretical frameworks
* Game Studies: e.g., empirical studies of player experience,
social, economic and cultural interpretations, entertainment
psychology
* Graphics: e.g., new modeling and rendering techniques, special
effects
* Interactive Storytelling: e.g., story generation, drama
management, digital characters.
* Mobile: e.g., smart phones, location-based games, augmented reality
* Networking: e.g., performance, security, latency, architectures
* Serious Games: e.g., for health, education, advertising, social
change
* Social Games: e.g., technology, psychology and business models of
* Tools: e.g., game engines, tools for game development, content
authoring, hosting
* User Interface: e.g., virtual and augmented reality, tangible
interfaces, speech, brain
We also expect submissions which overlap topics, such as a tool for
developing game AI, or an empirical study of game education.
GENERAL CHAIR
Marc Cavazza, Teeside University, UK
PROGRAM COCHAIRS
Katherine Isbister, Polytechnic Institute of New York University, USA
Charles Rich, Worcester Polytechnic Institute, USA
SENIOR PROGRAM COMMITTEE
In order to guarantee the highest possible quality meeting, we have
instituted a rigorous peer-review process led by our distinguished
senior program committee below. When you submit a paper, it will be
assigned to the most appropriate senior program committee member
below, who will then choose and supervise reviewers best suited to
appreciate the contribution of your work.
Patrick Baudisch, University of Potsdam, Germany
(user interface, mobile)
Mark Claypool, Worcester Polytechnic Institute, USA
(networking, mobile, tools)
Stephen Jacobs, Rochester Institute of Technology, USA
(curriculum, design, tools)
Elly Konijn, VU University Amsterdam, The Netherlands
(game studies, serious games, social games)
Zoran Popovic, University of Washington, USA
(graphics, serious games, social games, artificial intelligence)
Ben Sawyer, Digitalmill, USA
(serious games, design)
Lee Sheldon, Rensselaer Polytechnic Institute, USA
(design, interactive storytelling)
Kurt Squire, University of Wisconsin-Madison, USA
(serious games, mobile, curriculum)
Michael Youngblood, North Carolina State University, USA
(tools, artificial intelligence)
Annika Waern, Stockholm University, Sweden
(mobile, design, game studies)
Michael Youngblood, University of North Carolina Charlotte, USA
(tools, artificial intelligence)
Noah Wardrip-Fruin, University of California Santa Cruz, USA
(interactive storytelling, design, game studies)
Georgios Yannakakis, IT University of Copenhagen, Denmark
(artificial intelligence, serious games, user interface)
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