[game_edu] Students at GDC
Darius Kazemi
darius.kazemi at gmail.com
Wed Jan 26 14:59:13 EST 2011
Yeah, though I'll note that the original poster is based in San Francisco,
so in his case there are no (or very few) travel expenses. In that case, I
think it may be worth the $75, particularly for graduating seniors who would
want to visit the Career Expo.
On Wed, Jan 26, 2011 at 2:26 PM, Jim Parker <jparker at ucalgary.ca> wrote:
> The last time I attended, the Expo pass entitled you to very little. Being
> on the show floor, basically. No talks. I would not travel to the show for
> that alone, and a student would get very little out of it. Perhaps that's
> changed.
>
> This is a very expensive trade show, no doubt - up there with the more
> expensive conferences.
>
> Discounts for students are an investment. These guys are likely to pay
> their way back in future. It is lost opportunity cost only to give them a
> profound discount, 'cause they're not coming otherwise.
>
> Jim
>
> Ian Schreiber wrote:
>
>> From the GDC website, if you're bringing a group and getting the more
>> expensive passes, you can get 10% off (and this bonus stacks with other
>> discounts): http://www.gdconf.com/attend/groupregistration.html
>>
>> That's for developers, mind you, so 25% off for students seems downright
>> generous in that context. Additionally, if you're talking about student expo
>> passes costing $75 each... umm, have you seen the prices of the other
>> passes? $75 is already more than a 60% discount off of the next cheapest
>> pass to begin with (and 95% cheaper than an All Access pass), so I have a
>> hard time feeling your pain here. Keep in mind this is the largest game dev
>> conference around; if your students can't cough up $45 of their own to
>> attend GDC -- we're talking about saving up 12.5 cents per day for a year,
>> not exactly an unreachable goal -- then what exactly are they going to do
>> when it's time to actually look for work? Are they not planning on printing
>> out their own business cards? Do they not figure on putting their portfolio
>> on disks or thumbdrives? Printout out their resumes on nice-quality paper? A
>> complete job search is going to cost more than what it takes them to get a
>> student pass.
>>
>> Here's what I've told my students since I started teaching in 2006: if you
>> care at all about getting into the industry, you will find a way to attend
>> GDC. I would argue that in most cases, travel, lodging and an All Access
>> pass are very achievable on a student budget... IF this is meaningful enough
>> to them, and if they are willing to plan ahead.
>>
>> Ways to reduce conference pass cost:
>> * Order early for huge discounts to start with -- early bird FTW. (Bonus:
>> after you do this once, you get an alumni discount in subsequent years that
>> stacks with all other discounts.)
>> * Apply for an IGDA scholarship. If you're a student member (and if not,
>> why the heck not?) you can apply for free. Winners get, basically, a golden
>> ticket.
>> * Apply for the CA program. If you get in, you trade 20 hours of your time
>> helping your childhood idols find the bathroom, and the rest of the time
>> you've got a free pass, plus all kinds of other perks.
>>
>> Ways to reduce food/lodging costs:
>> * Especially if you're going in a group, split a hotel room as many ways
>> as you can without breaking fire codes. If you've got 6+, consider splitting
>> a suite instead.
>> * There are some low-cost hostels in the area that are even cheaper than
>> hotels; quality varies.
>> * Obviously, if you've got any friends or family in the area, see if you
>> can crash on their couch.
>> * Food can be expensive if you eat out a lot; bring nonperishable items
>> with you, or purchase low-cost high-nutrition food at a local CVS or
>> similar. Go to lots of parties and eat while you're networking.
>>
>> Ways to reduce travel costs:
>> * If you're going in a group, the cost of a road trip is less than a
>> flight. If you rotate driving duties every few hours and keep going around
>> the clock, you can get there in record time.
>> * If you have to fly, look for tickets well in advance.
>>
>> Ways to save money:
>> * Next time anyone asks you what you want for your birthday or the
>> holidays, say "cash". (I've had more than one student whose family paid to
>> upgrade to the next-highest pass after seeing their dedication.)
>> * Get a part-time job to fund your GDC adventure. 10 hours per week x 50
>> weeks x $5/hour = more than enough. Yeah, it's a lot of time; how bad do you
>> want it?
>> * Get a lower-cost pass. I mean, all-access is great, but it's not like
>> you won't get a TON out of the conference with something else. If your
>> hardest problem is choosing between the summit/tutorial pass and the main
>> conference pass, you've already won.
>> * If you absolutely can't make GDC this year, see if there are any
>> lower-cost regional conferences in your area at other times during the year,
>> and attend those first.
>>
>> Granted, it is too late for most students to do most of these things at
>> this point. But it's great to plant the seed now so they will be prepared
>> for next year.
>>
>> And then, of course, there's the issue of prepping the students for GDC so
>> they get the most out of it and don't waste their time and money... but
>> that's another post. (Or actually a whole series of them, on Darius Kazemi's
>> blog, so no need to reproduce that here :-)
>>
>> As for the other half of your question -- how to get students into SF-area
>> studios -- I think when that happens it's usually because the professor
>> knows someone on the inside and arranges something in advance; it's not
>> exactly a situation where developers routinely open their doors to the
>> public for studio tours (although now that I think about it, that could make
>> a great secondary revenue stream... ;-). If you don't know anyone, but
>> you're going to GDC, I'd say use that time as an instructor to meet
>> developers, get to know them, and maybe work with them to set up a tour NEXT
>> year.
>>
>> - Ian
>>
>> ------------------------------------------------------------------------
>> *From:* Andy <andycox at twcdc.com>
>> *To:* game_edu at igda.org
>> *Sent:* Wed, January 26, 2011 11:01:27 AM
>> *Subject:* [game_edu] Students at GDC
>>
>> I've been in contact with GDC trying to get a deal to get a group
>> of 20 students into GDC at a good discount. In these cash-strapped
>> days I only have $30 per student budget. They are unable to offer
>> any discount on the $75 student expo pass (the reasoning being
>> that this is only available at the do0r) and only 25% off all
>> other expo passes. This seems a little ungenerous. Do others agree
>> that GDC should be giving a better deal to students? Has anyone
>> else managed to wring out of them a better deal for their
>> students?
>>
>> In addition, any ideas on how my students could get industry
>> exposure through e.g. visits to game development companies in San
>> Francisco, would be much appreciated. The class is considering the
>> social impacts of technology through the lens of video games using
>> Unity 3D.
>>
>> Andy Cox
>> Adjunct Professor
>> Conceptual and Information Arts
>> San Francisco Stat University
>>
>>
>> ------------------------------------------------------------------------
>>
>>
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>>
>
> --
> from Plasma611
>
> ----------------------------------------------------------------------------
> "If knowledge can create problems, it is not through ignorance that we can
> solve them. I. Asimov .........................
>
> Dr. J. R. Parker, Digital Media Laboratory
> Professor of Play http://www.ucalgary.ca/~jparker
> Faculty of Fine Arts (Drama) jparker@ ucalgary.ca
> University of Calgary 403-220-6784 AB606/AB611
>
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