[game_edu] Request for Technical Assistance

Tay tpyska at yahoo.com
Fri Jun 3 00:33:42 EDT 2011


Though I haven't used it, I hear Sony Vegas is fairly straight forward. It runs about $50 for the basic program and has a couple of nifty features like a straight to Youtube option. As far as outlets, Veoh (no time limits, but requires the viewer to install their webplayer) and Vimeo (has a built-in editor, if I remember correctly) are available. ItunesU could also work. I've only run across one Photoshop, Unity and Maya lecture each there, so high visibility plus it wouldn't get lost in a crowd

~ Tay


--- On Thu, 6/2/11, game_edu-request at igda.org <game_edu-request at igda.org> wrote:

From: game_edu-request at igda.org <game_edu-request at igda.org>
Subject: game_edu Digest, Vol 82, Issue 2
To: game_edu at igda.org
Date: Thursday, June 2, 2011, 8:48 PM

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----------------------------------------------------------------------
              IGDA Education SIG
----------------------------------------------------------------------

Today's Topics:

   1. Request for Technical Assistance (George D. Phillies)
   2. Re: Request for Technical Assistance (baylor wetzel)
   3. Re: Request for Technical Assistance (Adam Moore)
   4. Re: Request for Technical Assistance (Scott Price)
   5. Re: Request for Technical Assistance (Ian Schreiber)


----------------------------------------------------------------------

Message: 1
Date: Thu, 2 Jun 2011 14:58:52 -0400 (EDT)
From: "George D. Phillies" <phillies at WPI.EDU>
Subject: [game_edu] Request for Technical Assistance
To: IGDA Game Education Listserv <game_edu at igda.org>
Message-ID: <alpine.LRH.2.00.1106021444090.20958 at CCCWORK1.WPI.EDU>
Content-Type: TEXT/PLAIN; charset=US-ASCII; format=flowed

I sent this yesterday, but I think from the email responders the message
went off to the great bit bucket in the sky.  If any of you have ehard
this before, I apologize.

I have written with Tom Vasel two books on game design.  I would like to
turn them into a series of lectures that would be internet -accessible to
anyone, the way youtube is internet-accessible.

The viewer would see a series of slides, either text or photographic
images, and hear my voice making remarks.  A single lecture would run
about 50 minutes but could be broken into parts.  Your sugegstions on
software and display locations would be appreciated.  The slides should
have enough resolution to handle complex equations, say the equivalent of
a book page.

To give some background, I teach at the WOrcester Polytechnic Institute.
My nominal core department is Physics.  However, we also have a program in
Interactive Media and Game Development, with tech and art tracks, that
requires all students to take at least some software courses and at least
some art courses; these courses are largely taught by computer science and
humanities faculty members, though IMGD does have faculty.  My attachment
to the program is that I have the world's largest collection of board war
games (4100 titles, 16 four-drawer filing cabinets), so I teach a course
on how to execute the design process for a board game.

While I do do computer work, it is very large molecular dynamics
calculations in Fortran, which is of no help here.

Your suggestions on the 'which software' and 'where to place files' would
be appreciated. My current kibitzers are suggesting MP4 or AVI files,
which they tell me can be produced with an Adobe program whose name I am
not clear on. I teach witha chalkboard, so you should assume that whatever
software you are proposing I will have to learn, in whcih case I might as
well learn something good.  I usually use windows, but am considering
adding a machine that would also run unix via dual-boot.  I am not averse
to spending money for software.

Many thanks!


------------------------------

Message: 2
Date: Thu, 2 Jun 2011 14:01:54 -0500
From: baylor wetzel <baylorw at gmail.com>
Subject: Re: [game_edu] Request for Technical Assistance
To: IGDA Game Education Listserv <game_edu at igda.org>
Message-ID: <BANLkTinyiqgz04w1Uvxxb=CY=_Tr+hLVMw at mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

i use Camtasia, which is cheap ($100) and designed for narrating power
points (although it's also a normal video capture program so i use it for
capturing game play throughs). Works on both mac and windows and i use it on
both without problems. It doesn't do nice transitions like fade the way
Adobe Premiere does but it's just fine for narrating, annotating and that
sort of thing

-baylor


On Thu, Jun 2, 2011 at 1:58 PM, George D. Phillies <phillies at wpi.edu> wrote:


> I sent this yesterday, but I think from the email responders the message

> went off to the great bit bucket in the sky.  If any of you have ehard this

> before, I apologize.

>

> I have written with Tom Vasel two books on game design.  I would like to

> turn them into a series of lectures that would be internet -accessible to

> anyone, the way youtube is internet-accessible.

>

> The viewer would see a series of slides, either text or photographic

> images, and hear my voice making remarks.  A single lecture would run about

> 50 minutes but could be broken into parts.  Your sugegstions on software and

> display locations would be appreciated.  The slides should have enough

> resolution to handle complex equations, say the equivalent of a book page.

>

> To give some background, I teach at the WOrcester Polytechnic Institute. My

> nominal core department is Physics.  However, we also have a program in

> Interactive Media and Game Development, with tech and art tracks, that

> requires all students to take at least some software courses and at least

> some art courses; these courses are largely taught by computer science and

> humanities faculty members, though IMGD does have faculty.  My attachment to

> the program is that I have the world's largest collection of board war games

> (4100 titles, 16 four-drawer filing cabinets), so I teach a course on how to

> execute the design process for a board game.

>

> While I do do computer work, it is very large molecular dynamics

> calculations in Fortran, which is of no help here.

>

> Your suggestions on the 'which software' and 'where to place files' would

> be appreciated. My current kibitzers are suggesting MP4 or AVI files, which

> they tell me can be produced with an Adobe program whose name I am not clear

> on. I teach witha chalkboard, so you should assume that whatever software

> you are proposing I will have to learn, in whcih case I might as well learn

> something good.  I usually use windows, but am considering adding a machine

> that would also run unix via dual-boot.  I am not averse to spending money

> for software.

>

> Many thanks!

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

>

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Message: 3
Date: Thu, 2 Jun 2011 12:18:44 -0700
From: Adam Moore <amoore at uat.edu>
Subject: Re: [game_edu] Request for Technical Assistance
To: "'IGDA Game Education Listserv'" <game_edu at igda.org>
Message-ID:
    <4E3234BDD26C1C4DA31C16DAD9170DFCFECFDAEE at Corrin.Known-Universe.com>
Content-Type: text/plain; charset="us-ascii"

Here are a couple of programs to look into:

Digitally Speaking - Usually used to record conference sessions. If you've been to the GDC Vault, then you'll recognize this software. They have a couple of demos on their website.

Jing - Free software for video captures. Has a professional version for $14.95/yr.

Adam Moore
The University of Advancing Technology
Online Division | Content Developer
(650) 383-8660 begin_of_the_skype_highlighting            (650) 383-8660      end_of_the_skype_highlighting

-----Original Message-----
From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf Of George D. Phillies
Sent: Thursday, June 02, 2011 11:59 AM
To: IGDA Game Education Listserv
Subject: [game_edu] Request for Technical Assistance

I sent this yesterday, but I think from the email responders the message went off to the great bit bucket in the sky.  If any of you have ehard this before, I apologize.

I have written with Tom Vasel two books on game design.  I would like to turn them into a series of lectures that would be internet -accessible to anyone, the way youtube is internet-accessible.

The viewer would see a series of slides, either text or photographic images, and hear my voice making remarks.  A single lecture would run about 50 minutes but could be broken into parts.  Your sugegstions on software and display locations would be appreciated.  The slides should have enough resolution to handle complex equations, say the equivalent of a book page.

To give some background, I teach at the WOrcester Polytechnic Institute.
My nominal core department is Physics.  However, we also have a program in Interactive Media and Game Development, with tech and art tracks, that requires all students to take at least some software courses and at least some art courses; these courses are largely taught by computer science and humanities faculty members, though IMGD does have faculty.  My attachment to the program is that I have the world's largest collection of board war games (4100 titles, 16 four-drawer filing cabinets), so I teach a course on how to execute the design process for a board game.

While I do do computer work, it is very large molecular dynamics calculations in Fortran, which is of no help here.

Your suggestions on the 'which software' and 'where to place files' would be appreciated. My current kibitzers are suggesting MP4 or AVI files, which they tell me can be produced with an Adobe program whose name I am not clear on. I teach witha chalkboard, so you should assume that whatever software you are proposing I will have to learn, in whcih case I might as well learn something good.  I usually use windows, but am considering adding a machine that would also run unix via dual-boot.  I am not averse to spending money for software.

Many thanks!
_______________________________________________
game_edu mailing list
game_edu at igda.org
http://seven.pairlist.net/mailman/listinfo/game_edu


------------------------------

Message: 4
Date: Thu, 2 Jun 2011 15:51:20 -0400
From: Scott Price <sprice at textuality.org>
Subject: Re: [game_edu] Request for Technical Assistance
To: IGDA Game Education Listserv <game_edu at igda.org>
Message-ID: <BANLkTim1q2Rj5ry-UeZYOJ1wU4VEagjTug at mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

Hello --

Camtasia has worked well for me in the past for screen capture; I haven't
used it to do voiceover.  I second Baylor's note

For a couple of months now I have been using "Screenflow" on my Macintosh
and am quite impressed with it - it seamlessly handles screencapture,
voiceover, and combinations of those.  You would pull up your slides on your
computer, walk through them, record your voice, and then use its fairly
simple editing tools to line them up if needed.  That's Mac-only, though.

I have less experience on "where to place files".  Everything I've done I've
posted to YouTube through Screenflow's features that do just that.  As long
as you don't need to gather complex statistics on who is watching and how,
YouTube seems like a good way to go, since it takes care of
hosting/bandwidth, simple statistics, and making your work available on a
variety of platforms (mobile, web, different sizes, platforms).  You don't
want to incur that work and expense on your own unless you need statistics
or control that YouTube (or similar services) don't offer.

I have seen people post PowerPoint lectures to the web with narration using
some tool that puts them online as more than video - i.e. you can flip
through the slides yourself and it'll pick up there, rather than having to
slide through a video to find the right slide.  I have no idea what boxed
software does that, though, as it's been a year or so since I've seen that.

--Scott Price

On Thu, Jun 2, 2011 at 2:58 PM, George D. Phillies <phillies at wpi.edu> wrote:


> I sent this yesterday, but I think from the email responders the message

> went off to the great bit bucket in the sky.  If any of you have ehard this

> before, I apologize.

>

> I have written with Tom Vasel two books on game design.  I would like to

> turn them into a series of lectures that would be internet -accessible to

> anyone, the way youtube is internet-accessible.

>

> The viewer would see a series of slides, either text or photographic

> images, and hear my voice making remarks.  A single lecture would run about

> 50 minutes but could be broken into parts.  Your sugegstions on software and

> display locations would be appreciated.  The slides should have enough

> resolution to handle complex equations, say the equivalent of a book page.

>

> To give some background, I teach at the WOrcester Polytechnic Institute. My

> nominal core department is Physics.  However, we also have a program in

> Interactive Media and Game Development, with tech and art tracks, that

> requires all students to take at least some software courses and at least

> some art courses; these courses are largely taught by computer science and

> humanities faculty members, though IMGD does have faculty.  My attachment to

> the program is that I have the world's largest collection of board war games

> (4100 titles, 16 four-drawer filing cabinets), so I teach a course on how to

> execute the design process for a board game.

>

> While I do do computer work, it is very large molecular dynamics

> calculations in Fortran, which is of no help here.

>

> Your suggestions on the 'which software' and 'where to place files' would

> be appreciated. My current kibitzers are suggesting MP4 or AVI files, which

> they tell me can be produced with an Adobe program whose name I am not clear

> on. I teach witha chalkboard, so you should assume that whatever software

> you are proposing I will have to learn, in whcih case I might as well learn

> something good.  I usually use windows, but am considering adding a machine

> that would also run unix via dual-boot.  I am not averse to spending money

> for software.

>

> Many thanks!

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

>

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------------------------------

Message: 5
Date: Thu, 2 Jun 2011 18:48:39 -0700 (PDT)
From: Ian Schreiber <ai864 at yahoo.com>
Subject: Re: [game_edu] Request for Technical Assistance
To: IGDA Game Education Listserv <game_edu at igda.org>
Message-ID: <700659.58880.qm at web39708.mail.mud.yahoo.com>
Content-Type: text/plain; charset="us-ascii"

I've used Camtasia for lecture recording, works great. Their website has
tutorials which make it pretty easy to get up and running, it's not totally
plug-and-play but it's close.

Another option is to purchase a digital video camera that has the capability of
downloading video to a computer file (or, a normal video camera + a separate
device that transfers tape to computer). Then you don't even have to mess around
with recording software. If you like to give "chalk talks" that might be easiest
- just set up a camera in the back of the class next time you teach.

As for digital format (mp3 vs avi or whatever), I wouldn't worry about that too
much. It's like wondering whether to put your graphics in jpg or png format --
pretty much every viewing tool out there can support every major format, most of
them compress pretty well, so whatever format gets output by whatever tool
you're using is probably Good Enough.

I'd also suggest asking around on your campus to see what kinds of
software/equipment they already have available to faculty. I've taught at
several places that would set you up. A few likely resources to get you started:

* Your students. In a typical game dev class, especially if students have
studied video game art/animation, you might have some who know how to do video
production, or who know someone who knows how.

* If there's a major in telecommunications (or game art/animation) or similar
where students learn how to produce video, see if you can contact some of the
faculty who might be able to get you set up with equipment and training (or even
a student intern).

* If your school has an eLearning department, they almost certainly will have
the tools to put lectures online since that's what they do :-)

As for where to put the files, a lot depends on your goal. If you just want to
get the information out there, YouTube works well (but does have that pesky
restriction that you have to break everything up into ten-minute chunks, which
might be a bit unwieldy if you're putting up 50 hours' worth of lecture
recordings). Your school probably offers at least some web space to faculty, so
you might be able to host it on the school's website if they don't mind (some
schools are totally into open courseware, others jealously guard their course
content as if education isn't their mission so much as their manufactured
product which must be hidden behind a tuition pay wall). You might approach
other schools who have embraced open courseware to see if they'd be willing to
host your files too, even if it's not one of "their" classes - all it takes is
one to say yes :-)

There are also a number of "DiY education" web services out there where you can
do everything from hosting recorded lectures to giving (and recording) them live
via streaming video. Generally you can choose to either make your course
available to the public, or make it only accessible to those who pay for it.
Services vary widely in usability, features and cost, so shop around.

If your goal is to make the info available to anyone who wants it, consider
slapping a Creative Commons license on it. This reduces the number of emails
you'll receive from people asking permission to reference the videos or other
work in their own classes.

- Ian



On Thu, Jun 2, 2011 at 2:58 PM, George D. Phillies <phillies at wpi.edu> wrote:

I sent this yesterday, but I think from the email responders the message went
off to the great bit bucket in the sky.  If any of you have ehard this before, I
apologize.

>

>I have written with Tom Vasel two books on game design.  I would like to turn

>them into a series of lectures that would be internet -accessible to anyone, the

>way youtube is internet-accessible.

>

>The viewer would see a series of slides, either text or photographic images, and

>hear my voice making remarks.  A single lecture would run about 50 minutes but

>could be broken into parts.  Your sugegstions on software and display locations

>would be appreciated.  The slides should have enough resolution to handle

>complex equations, say the equivalent of a book page.

>

>To give some background, I teach at the WOrcester Polytechnic Institute. My

>nominal core department is Physics.  However, we also have a program in

>Interactive Media and Game Development, with tech and art tracks, that requires

>all students to take at least some software courses and at least some art

>courses; these courses are largely taught by computer science and humanities

>faculty members, though IMGD does have faculty.  My attachment to the program is

>that I have the world's largest collection of board war games (4100 titles, 16

>four-drawer filing cabinets), so I teach a course on how to execute the design

>process for a board game.

>

>While I do do computer work, it is very large molecular dynamics calculations in

>Fortran, which is of no help here.

>

>Your suggestions on the 'which software' and 'where to place files' would be

>appreciated. My current kibitzers are suggesting MP4 or AVI files, which they

>tell me can be produced with an Adobe program whose name I am not clear on. I

>teach witha chalkboard, so you should assume that whatever software you are

>proposing I will have to learn, in whcih case I might as well learn something

>good.  I usually use windows, but am considering adding a machine that would

>also run unix via dual-boot.  I am not averse to spending money for software.

>

>Many thanks!

>_______________________________________________

>game_edu mailing list

>game_edu at igda.org

>http://seven.pairlist.net/mailman/listinfo/game_edu

>

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