[game_edu] Escapist Article

Suzanne Freyjadis freyjadis at austin.rr.com
Thu Jun 23 22:38:35 EDT 2011


Thanks so much for responding, Griffin and Deanna!



Now that Austin has represented what about the rest of the world?



Suzanne Freyjadis

IGDA Edu SIG Co-Chair

Game Education Evangelist

<mailto:Freyjadis at austin.rr.com> Freyjadis at austin.rr.com

M: 512-619-4151

Twitter: GameEducation

Skype: suzanne.freyjadis



From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf
Of Griffin Gardner
Sent: Thursday, June 23, 2011 12:15 PM
To: IGDA Game Education Listserv
Subject: Re: [game_edu] Escapist Article



Just my 2 cents... I took the Video Game Design course at ACC in 2007,
learned SO much and immediately got hired by Critical Mass Interactive after
I got my certificate. That experience, plus my membership in IGDA, gave me
the basic knowledge, networking opportunities and confidence to reinvent my
life (I am a woman in my 40s, BTW...) I applaude the community college
efforts and successes.



-Griffin Gardner

On Thu, Jun 23, 2011 at 10:35 AM, Deanna Whaley <dwhaley at austincc.edu>
wrote:

Suzanne - I just wanted to thank you for mentioning Community Colleges in
the article. We always seem to be forgotten when someone writes an article
or speaks at an event. It is usually the proprietary schools or universities
that are mentioned...which is wonderful if you have the time and the money
to attend those schools - more time in school = the more you learn. We do
have an advisory committee of local industry professionals. They are the
ones that come together each year to advise us what to teach, what are the
latest skill trends, etc. All of our adjunct who teach our game
design/art/programming tracks are from the industry. We have an extremely
successful program here in Austin and all of our courses fill up within the
first 2 weeks of registration. We have 35+ graduates just this Summer and
quite a few of them are already working in the industry. It's very difficult
to teach the students everything they need to know in just 2 years so we are
very skill specific. The obstacle we face is articulation with 4 year
institutes. Hopefully we will be able to do that in the future, but most of
our students are wanting to graduate and start working and gaining
experience as soon as possible.



I just wanted you to know that we appreciate you recognizing community
colleges as a viable place for game industry training. Thank you.





On Thu, Jun 23, 2011 at 10:12 AM, Suzanne Freyjadis
<freyjadis at austin.rr.com> wrote:

Hi Amazing Game Edu SIG Members!



There is an article in the Escapist on transitioning into the industry as a
lateral career move and how education can help.



I talk about the usefulness of Community Colleges for lateral transitions in
the article. Let me know what you think.



http://www.escapistmagazine.com/articles/view/issues/issue_311/8963-How-Hard
-Can-It-Be



Best,

Suzanne



Suzanne Freyjadis

IGDA Edu SIG Co-Chair

Game Education Evangelist

Freyjadis at austin.rr.com

M: 512-619-4151

Twitter: GameEducation

Skype: suzanne.freyjadis




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--

Deanna Whaley
Austin Community College
Game Development Institute

Visual Communication Dept.
512.223.4830
dwhaley at austincc.edu
austincc.edu/viscom








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--
Griffin Gardner
SUPERCYBERS LLC
http://www.linkedin.com/in/griffingardner

THOUGHT FOR THE DAY:
Treat people as if they were what they ought to be and you will help them
become what they are capable of becoming. -- Johann Wolfgang Von Goethe

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