[game_edu] they call them languages for a reason

Ali Arya arya at carleton.ca
Fri Mar 4 08:18:18 EST 2011


Elena,

As somebody who also teaches programming to non-Comp-Sci students, I completely agree with you. But let's not forget that there is a difference between understanding the basic concepts of programming and being a programmer. A game designer doesn't need to be a programmer, but he/she better know the basics of the medium the game is being designed for and the technology used.

Ali Arya
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On 2011-03-04, at 7:41 AM, Bertozzi, Elena G wrote:


>

> I have spent most of my teaching career teaching humanities students how to program. I think that coding is essential for those who want to build interactive media because understanding how programming works is a kind of grammar for being able to communicate in a science-based environment. Unfortunately many students come up through our school systems without learning rigorous thinking: that they have to be able to establish one thing before they can build a framework on top of it. Programming forces you to go step by step through a process so that you can understand the mechanisms through which it works. Debugging code, in particular, is an incredibly tedious process that demands this kind of attention and thinking through actions to their conclusions.

>

> Training the brain this way makes for stronger designers regardless of what they actually end up doing. In game design, everyone on the team needs to understand how difficult it will be to accomplish particular goals because they can appreciate the complexity of the code required to make it work.

>

> I think all children should learn more than one language growing up for similar reasons.

>

>

> Elena Bertozzi, PhD. Associate Professor

> Media Arts & Game Development

> University of Wisconsin at Whitewater

> McGraw 104 - tel. 262.472.1725

> bertozze at uww.edu www.ardeaarts.org uww.edu/games playexpo.org

>

>

>

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