[game_edu] A book for gaming students which focuses in on production, the hardest part of game development... Have you ever asked yourself what do I have to do first when rolling into development?

Merritt, Gerard gmerritt at fullsail.com
Tue Mar 8 10:16:27 EST 2011


This book is a one-stop shop for video game production. It has tools, techniques, and philosophies to aid any student, new producer, or game professional. The many thoughts and ideas in this book will give the reader a number of different vantage points on video game production, in order to address each reader's unique needs. It allows for flexibility in the reader's game development life cycle while still laying out proper guidelines for management.

http://www.amazon.com/People-Planning-Production-Video-Development/dp/1935715046/ref=sr_1_2?ie=UTF8&s=books&qid=1298470970&sr=8-2

Regards,

Gerard Merritt, MBA CSM CSP | Course Director Game Production Tools | Game Design Master of Science
T 407.679.0100 x8826 | F 407.


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