[game_edu] A book for gaming students which focuses in on production, the hardest part of game development... Have you ever asked yourself what do I have to do first when rolling into development?

Peter Border pborder at msbcollege.edu
Tue Mar 8 11:08:04 EST 2011


Cool! I have a production course coming up next month. I have been using Deborah Todd's book:
http://www.amazon.com/Game-Design-Blue-Green-Light/dp/156881318X/ref=sr_1_1?ie=UTF8&qid=1299600470&sr=8-1

and then letting the students build their own project. But a new book would be nice.

Peter Border
Game and Application Design Chairman
Globe University/Minnesota School of Business
1401 West 76th St
Richfield, MN 55423
pborder at msbcollege.edu
________________________________________
From: game_edu-bounces at igda.org [game_edu-bounces at igda.org] On Behalf Of Merritt, Gerard [gmerritt at fullsail.com]
Sent: Tuesday, March 08, 2011 9:16 AM
To: game_edu at igda.org
Subject: [game_edu] A book for gaming students which focuses in on production, the hardest part of game development... Have you ever asked yourself what do I have to do first when rolling into development?

This book is a one-stop shop for video game production. It has tools, techniques, and philosophies to aid any student, new producer, or game professional. The many thoughts and ideas in this book will give the reader a number of different vantage points on video game production, in order to address each reader's unique needs. It allows for flexibility in the reader's game development life cycle while still laying out proper guidelines for management.

http://www.amazon.com/People-Planning-Production-Video-Development/dp/1935715046/ref=sr_1_2?ie=UTF8&s=books&qid=1298470970&sr=8-2

Regards,

Gerard Merritt, MBA CSM CSP | Course Director Game Production Tools | Game Design Master of Science
T 407.679.0100 x8826 | F 407.
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