[game_edu] Brenda Braithwaite's game_edu rant at GDC

Ian Schreiber ai864 at yahoo.com
Tue Mar 8 12:17:28 EST 2011


I think you do a good job of classifying the problem. But is there a solution?
Or are you saying that there is no solution, we should just give up and go back
to the master/apprentice model?





________________________________
From: Katrin Becker <becker at minkhollow.ca>
To: IGDA Game Education Listserv <game_edu at igda.org>
Sent: Tue, March 8, 2011 11:42:43 AM
Subject: Re: [game_edu] Brenda Braithwaite's game_edu rant at GDC

There's the rub: teaching is simply NOT efficient. Learning takes TIME and
PRACTICE.

There are ways to do teach programming fundamentals, but most computer
science departments still don't know how. I would not, for the most part,
look to computer science departments for answers about how to teach
programming. They have always been geared to teaching programming to people
who:
1. really WANT to learn how to program
2. are pre-disposed to being able to learn it easily

The teaching methods have a tendency to select only for those sorts of
people who learn like they did. They're not normally useful for teaching
people who aren't like the teachers. The same is true for quite a few
disciplines.

On 3/8/2011 9:19 AM, Simon Etienne Rozner wrote:


>

>I would love to find a way that makes the students lifes easier and my

>teaching more efficient by being able to avoid the endless one on one

>sessions.


--
Katrin Becker, PhD (sent from Mink Hollow)
President, Mink Hollow Media
Adjunct ProfessorSchool of Interactive Arts and Technology,
Simon Fraser University (BC, Canada)

E-mail: becker at minkhollow.caHomePage: http://minkhollow.ca/becker Blog:
http://minkhollow.ca/beckerblog

In a time of universal deceit, telling the truth becomes a
revolutionary act. ~George Orwell



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