[game_edu] GDC - Technical Art videos for Game Educators

Philip Tan philip at mit.edu
Wed Mar 16 09:56:26 EDT 2011


This is an awesome collection! Thanks Bill!
----
Philip Tan
Singapore-MIT GAMBIT Game Lab


On Tue, Mar 15, 2011 at 10:57 PM, Bill Crosbie <bill.crosbie at gmail.com>wrote:


> While at GDC this year I undertook a project with the coordinators of the

> Technical Art Bootcamp. The goal was to interview as many technical artists

> as possible that would like to contribute to a video archive explaining the

> field of technical art within game development. I was overwhelmed by the

> response of the tech art community. I captured as many videos as I was able

> during the week and hope to have several more to conduct remotely.

>

> I encourage you to make use of this resource. It is meant as an

> introduction to the many facets of technical art. As such it provides an

> interesting overview, but some details are unexplored. I hope to conduct

> more in-depth interviews about specific techniques within technical art and

> other disciplines at future events.

>

> The archive is hosted at : http://www.youtube.com/opcode6

>

> It includes interviews from:

>

> Jeff Hanna - Volition - Inc.

> Adam Pletcher - Volition - Inc

> Bronwen Grimes - Valve

> Seth Gibson - Microsoft Game Studios

> Rob Galanakis - Bioware Austin

> Ben Cloward - Bioware Austin

> Scott Harbor - EA/Criterion Games

> Rob Butterworth - Krome Studios

> Jonathan Ferguson - Ubisoft/Red Storm

> Craig Goodman - Insomniac Games

> Erik Lindvist - Avalanche Games

> Martin Nielsen - IO Interactive

> Christian Akesson - Sony Online

> Jason Parks - Sony Online

> Chelsea hash - 1st Playable

> Heather Decker - Savannah College of Art and Design

> Tyler Goode - Ringling College of Art and Design

> Tom Long - Rasmussen College

>

> I hope that you find this useful. Let me know what you like and what can be

> improved.

>

> Bill

> -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

> bill crosbie

> http://about.me/bcrosbie/bio

>

> It is humbling almost to the point of despair to discover that 15 dozen

> screenfuls of ponderous commentary produced by a small liberal-arts faculty

> worth of beardy gamer geeks can, with almost zero loss of insight, be

> reduced to the three panels of a Penny Arcade cartoon.

> ~ Julian Dibbell quoted in Wired (September 2007)

>

>

>

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>

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