[game_edu] A LOT of CFPs

Susan Gold goldfile at gmail.com
Sat Mar 19 23:10:33 EDT 2011


There are a bunch of CFP's in this email - with deadlines coming up
very soon:
1) Academic MindTrek 2011
2) ICOMP'11
3) ICEC 2011
4) QoMEX 2011

---
Academic MindTrek 2011:
Call for Papers, Posters, Tutorials, Demos, and Workshops
28th-30th September, 2011
Tampere, Finland
http://www.mindtrek.org, http://www.mindtrek.org/2011/academic

In cooperation with ACM, ACM SIGMM and ACM SIGCHI
publications will be published in the ACM digital library and a
selected set of high-level
contributions will published as book chapters or in journals
========================================================================

Academic MindTrek 2011 Call for Papers, Demonstrations, Tutorials and
Workshops

We are pleased to invite you to the Academic MindTrek conference from
28th - 30th September
2011, which brings together a cross-disciplinary crowd of people to
investigate current and
emerging topics of media in the ubiquitous arena. Among the media to
be discussed, will be
business, social, technical and content-related topics. September 6th
is the main Academic day,
featuring the following themes:

Social Media
?Get social!? Social media and Web 2.0 technologies are applied in
ever diverse practices both
in private and public communities. Totally new business models are
emerging, traditional
communication and expression modalities are challenged, and new
practices are constructed in
the collaborative, interactive media space.

Ambient and Ubiquitous Media
?The medium is the message!? ? This conference track focuses on the
definition of ambient and
ubiquitous media with a cross-disciplinary viewpoint: ambient media
between technology, art,
and content. The focus of this track is on applications, theory, art-
works, mixed reality concepts,
the Web 3.0, and user experiences that make ubiquitous and ambient
media tick.

Digital Games
The culture and business of digital games is becoming increasingly
varied. The current trends
range from novel interface innovations and digital distribution
channels to social game dynamics
and player-generated content. The games track is open for theoretical
works, empirical case
studies and constructive projects.

Open Source
The last decade has seen a significant increase in open source
initiatives such as open source
software, open standards, open content, open media, or even open
source hardware. On the
one hand, the open movement has created new kinds of opportunities
such as new business
models and development approaches. On the other hand, it has
introduced new kinds of
technical and non-technical challenges.

Media Business, Media Production and Media Management
Media business and media management face the challenges of the
emergence of new forms of
digital media. This theme focuses on business studies, policies,
practices, and organizational
structure of media firms. It discusses competition, patterns of media
usage, advertising models,
and how traditional media can cope with the challenges coming from
digital media focusing on
media business and media management issues.

In addition, special academic sessions (e.g. tutorials,
demonstrations, workshops, and
multidisciplinary sessions) will be held parallel to the MindTrek
business conference. Academic
speakers and authors are warmly welcome to attend the business
conference tracks as part of
the academic conference fee during these days as well.

The MindTrek Association hosts MindTrek as a yearly conference, where
the Academic
MindTrek conference has been a part of this unique set of events
comprising competitions,
world famous keynote speakers, plenary sessions, media festivals, and
workshops since 1997.
It is a meeting place where experts and thinkers present results from
their latest work regarding
the development of Internet, interactive media, and the information
society. MindTrek brings
together researchers and practitioners from diverse disciplines that
are involved in the
development of media in various fields, ranging from sociology and the
economy, to technology.

The organizing committee invites you to submit original high quality
full papers, long or short,
addressing the special theme and the topics, for presentation at the
conference and inclusion in
the proceedings.

Academic MindTrek 2011 offers a wider spectrum of topic areas that
previously, and we are
looking forward for:
- case-studies (successful, and especially unsuccessful ones)
- oral presentation of fresh and innovative ideas
- artistic installations and running system prototypes
- user-experience studies and evaluations
- technological novelties, evaluations, and solutions
- scientific, business, or media oriented contributions
- proposals for own workshops.

Paper Proposals
========================================================================
All submissions will be peer-reviewed double blinded, therefore please
remove any information
that could give an indication of the authorship. The scientific part
of the conference is organized
in cooperation with ACM SIGMM, and ACM SIGCHI. Conference proceedings
will be published
in the ACM Digital Library. Selected high quality papers will be
published in international
journals, as book chapters, edited books, or via open access journals.
There will also be a
reward for the overall best paper from the academic conference.

Workshop Proposals
========================================================================
Feel free to suggest workshops which are co-organized with MindTrek
2011. Workshop
proposals should include the organizing committee, a 2 page
description of the theme of the
workshop, a short CV of organizers, duration, the proceedings
publisher, and the schedule.
Workshop organizers also have the possibility to add publications to
the main conference
proceedings.

Tutorial Proposals
========================================================================
Tutorial proposals should include a 2-page description of the
tutorial, intended audience, a short
CV, timetable, required equipment, references, and a track record of
previous tutorials. The
target length of tutorials is 2-4 hours.

Submission Deadlines
========================================================================
- 31st March 2011: deadline for workshop proposals
- 22nd May 2011: deadline for long papers (6-8 pages), short papers
(3-4 pages), posters (1-2
pages) and demonstrations (2-3 pages)
- 1st July 2011: deadline for tutorial proposals
- 20 July: camera ready papers and copyright forms

Key-Dates
- 15th April 2011: notification for workshops
- 22nd June 2011: notification of acceptance/rejection for papers,
posters, and demos
- 15th July 2011: notification of tutorial proposals
- 28th-30th Sept. 2011: MindTrek academic conference

Suggested key-dates for workshop organizers
- 1st July 2011: deadline for workshop papers
- 20th July 2011: deadline for final papers

Conference Themes
========================================================================
1. Social Media
- business models, service models, and policies
- social media in innovation and business
- intra- and interorganizational use of social media
- questions related to identity, motivation and values
- blogs, wikis, collaboration and social platform designs in practice
- knowledge management and learning with social media
- experience management with social media
- crowdsourcing, user-created content and social networks
- enterprise 2.0 and social computing in work organizations
- evaluation and research methods of social media
- social media and community design
- benefits and limitations of social media applications

2. Ambient and Ubiquitous Media - between Technology, Services, and
Users
- applications and services utilizing ubiquitous and pervasive
technology
- ubicom in eLearning, leisure, storytelling, art works, advertising,
and mixed reality contexts
- next generation user interfaces, ergonomics, multimodality, and
human-computer interaction
- art works for smart public or indoor spaces, mobile phones, museums,
or cultural applications
- context awareness, sensor perception, context sensitive internet,
and smart daily objects
- personalization, multimodal interaction, smart user interfaces, and
ergonomics
- ambient human computer interaction, experience design, usability,
and audience research
- software, hardware, middleware, and technologies for pervasive and
ubiquitous
- theoretical methods and algorithms in ubiquitous and ambient systems
- business models, service models, media economics, regulations, x-
commerce, and policies
- user positioning, location awareness
- augmented reality in ubiquitous applications
- device interoperability, remote user interfaces, inter-device
connections

3. Digital Games
- theoretical and analytical approaches on games and play
- analysis of player experience
- game design research
- economy and business models in the game industry
- innovation in and around games
- digital distribution of games
- online gaming
- social and casual gaming
- player-created content
- pervasive and ubiquitous gaming
- mobile and cross-media gaming
- gamification, funware and playful designs

4. Open Source
- forms of openness: open source software, open standards,
open content, open media, open source hardware, and open access
- establishment of an open source community
- practices on developing open source systems
- practices for maintaining a successful project
- open source processes and techniques
- differences on open source and closed source systems
- using open source in commercial context
- challenges of open source development
- teaching open source in academia and industry

5. Media Business and Media Management
- media policy, politics, practices, conception, and media regulation
- organizational structures, practices, and strategies
- production technology, processes, and optimization
- business models, service models, public funding, and media economics
- patterns of media use, engagement, and consumer experiences
- advertising, media consumption, new audience models, and media user
models
- competition analysis, media governing, assessment, performance
indicators
- business and media management in new media genres: gaming, social
media, Internet, digital
cinema, iTV
- traditional media business and management: broadcasting,
publishing, journalism, and movie industry
- innovative service designs, strategies, and ideas
- teaching & training of media management and media business

Paper Submission
========================================================================
- Please follow the style guidelines on http://www.acm.org/sigs/publications/proceedings-
templates for formatting your position paper and final paper.
- Note that since the papers will be published by the ACM digital
library
- all authors need to sign an ACM copyright form. (For further
guidelines see:
http://www.acm.org/pubs/copyright_form.html)
- Submit papers here http://webhotel2.tut.fi/emmi/Conferences/2011mindtrek/

Organizing Committee
========================================================================
General Chair
Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN

Programme Chairs
Helj? Franssila, Tampere Univ. (UTA), FIN
Christian Safran, Graz University of Technology, AUT
Imed Hammouda, Tampere Univ. of Technology (TUT), FIN

Theme chair: Social Media
Hannu K?rkk?inen, Tampere Univ. of Technology (TUT), FIN

Theme chair: Open Source
Bj?rn Lundell, University of Sk?vde, SE

Theme chair: Ambient Media
Lasse Kaila, Tampere Univ. of Technology (TUT), FIN

Theme chair: Media Business, Economics and Management
Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN

Theme chair: Digital Games
Janne Paavilainen, University of Tampere (UTA), FIN

Demonstration Chair
Daniela Soares Cruzes, Norwegian Univ. of Science and Technology, NOR

Workshop Chair
Niels Henrik Helms, Knowledge Lab, Univ. of Southern Denmark, DK

Tutorial Chair
Theresa Champel, Univ. of Lisbon, PT

Local Arragement Chair and Conference Management
Karen Thorburn, Hermia, FIN

Steering Board
Olli Sotamaa, University of Tampere (UTA), FIN
Pertti N?r?nen, Tampere Univ. of Applied Sciences (TAMK), FIN

Tentative Programme Committee (from MindTrek 2010 - to be confirmed)
========================================================================
Pradeep K. Atrey, The University of Winnipeg, CANADA
Staffan Bj?rk, Chalmers University of Technology, SWEDEN
Johanna Bragge, Helsinki School of Economics, FINLAND (Confirmed)
Peter A Bruck, CEO and Chief of Research Studios Austria, AUSTRIA
Irek Defee, Tampere University of Technology (TUT), FINLAND
Nicole Ellison, Michigan State University, USA
Hanna-Kaisa Ellonen, Lappeenranta University of Technology (Confirmed)
Jussi Holopainen, Nokia, FINLAND
Abdelmagid Salem Hammuda, Qatar University, QATAR
Kaisa Henttonen, Lappeenranta University of Technology (Confirmed)
Sal Humphreys, Queensland University of Technology, (QUT), AUSTRALIA
Aki J?rvinen, IT University of Copenhagen, DENMARK
Juha Kaario, NOKIA, FINLAND
Jan Kallenbach, Helsinki University of Technology (HUT), FINLAND
Jonas Kronlund, ELISA, FINLAND
Kai Kuikkaniemi, HIIT - Helsinki Institute for Information Technology,
FINLAND
Cai Melakoski, TAMK University of Applied Sciences, FINLAND
Maarit M?kinen, University of Tampere (UTA), FINLAND (confirmed)
Frans M?yr?, University of Tampere (UTA), FINLAND
Marko Nieminen, Helsinki University of Technology (HUT), FINLAND -
(confirmed)
Marianna Obrist, ICT & S Centre, University of Salzburg, AUSTRIA
Hannu Paunonen, Metso Automation, FINLAND (confirmed)
Matthias Rauterberg, Eindhoven University of Technology, NETHERLANDS
Calin Rusu, Technical University of Cluj-Napoca, ROMANIA
Antti Salovaara, Helsinki Institute for Information Technology (HIIT),
FINLAND
Kirsi Silius, Tampere University of Technology (TUT), FINLAND
Sanna Talja, University of Tampere (UTA), FINLAND (confirmed)
Manfred Tscheligi, ICT & S Centre, University of Salzburg, AUSTRIA
Kaisa V??n?nen-Vainio-Mattila, Tampere University of Technology (TUT),
Finland
Annika Waern, Swedish Institute of Computer Science, SWEDEN
Karsten D.Wolf, University of Bremen, GERMANY
Zhiwen Yu, Kyoto University, JAPAN
Ioannis Stamelos, Aristotle University of Thessaloniki, GREECE
Jonas Gamalielsson, University of Sk?vde, SWEDEN
Sulayman K. Sowe, UNU-MERIT, NETHERLANDS/UNITED NATIONS
Tommi Mikkonen, Tampere University of Technology, FINLAND
Jaco Geldenhuys, Stellenbosch University, SOUTH AFRICA
Andrea Capiluppi, University of East London, UK

Contact
========================================================================
Questions concerning academic content, papers, tutorials, workshops,
scientific contributions:
Email: academic.chairs (at) mindtrek.org

General questions concerning payments, administration, copyright
forms, local arrangements,
and the venue:
========================================================================
Email: academic.info (at) mindtrek.org

Submit papers here
========================================================================
http://webhotel2.tut.fi/emmi/Conferences/2011mindtrek/

Further Information
========================================================================
http://www.mindtrek.org

Supported by:
City of Tampere, Nokia Oyj, Ubiquitous Computing Cluster, Tampere
University of Technology,
Tampere University, TAMK University of Applied Sciences, Technology
Centre Hermia,
Neogames, Digibusiness cluster, Sombiz and COSS The Finnish Centre for
Open Source
Solutions, Ambient Media Association (AMEA).
---

CALL FOR PAPERS
===========================================
Paper Submission Deadline: March 31, 2011

ICOMP'11
The 2011 International Conference on Internet Computing
July 18-21, 2011, Las Vegas, USA

http://www.world-academy-of-science.org/
===========================================

You are invited to submit a full paper for consideration. All accepted
papers will be published in the respective conference proceedings. The
proceedings will be indexed in Inspec / IET / The Institute for
Engineering & Technology, DBLP / Computer Science Bibliography, and
others.) In the past, all tracks of this federated conference have
also been included in EI Compendex/Elsevier. Like prior years, extended
versions of selected papers will appear in journals and edited research
books (a large number of book projects and journal special issues are
in the pipeline: Springer, Elsevier, BMC journals, ...)

SCOPE: Topics of interest include, but are not limited to, the
following:

O Social networks
O Next generation of internet + modeling and analysis
O Traffic models and statistics
O Metacomputing
O Electronic commerce and internet
O Resource management and location
O Design and analysis of internet protocols and engineering
O Web based computing
O Web mining
O Network architectures and network computing
O Network operating systems
O Quality of service
O Search engines
O Wide area consistency
O Internet and emerging technologies
O Internet security and trust
O Internet law and compliance
O Internet and scalability issues
O Internet delivery and applications
O Internet telephony
O Internet based decision support systems
O Internet and enterprise management
O Internet applications and appliances
O Internet banking systems
O Internet and video technologies
O Internetworking
O Denial of service issues
O Streaming methods
O Caching algorithms for the internet
O Grid based computing and internet tools
O Cooperative applications
O Tele-medical and other applications
O Mobile computing and the internet
O Agents for internet computing
O The WWW and intranets
O Digital libraries/digital image collections
O Languages for distributed programming
O Web interfaces to databases
O User-interface/multimedia/video/audio/user interaction
O The internet and Cloud computing
O Markup Languages/HTML/XML/VRML/...
O Java applications on internet
O Alternative web lifestyles, role-playing, chat, ...
O Server space/web server performance
O Web monitoring
O Web documents management
O Web caching methods
O Web site design and coordination
O Other aspects and applications relating to internet-based computing

O Workshop on Computer Games Design and Development:

- Managing gaming communities
- Augmented reality games
- Game architectures
- Special-purpose hardware for games
- Computer games and education
- Mobile and ubiquitous games
- Games and the web
- Making quality game textures
- Threading technologies for games
- Assessment of new generation of computer games
- The impact of art and culture in game design
- Game theory as it relates to internet
- Artificial intelligence and computer games
- Tools for game development on the internet
- Grid computing and games
- Massively multiplayer games and issues
- Social impact of computer games
- Wavelets technology for games
- Compression methods for games
- 3D hardware accelerators for games on the internet
- Audio-video communication tools for network 3D games
- Virtual actors
- Virtual world creation
- Background sound/music for games
- Holographic displays and games
- Computer graphics and virtual reality tools for games
- Innovative products for game development
- Interface technologies
- Case studies


USEFUL WEB LINKS:
The DBLP list of accepted papers of ICOMP 2010 appears at:
http://www.informatik.uni-trier.de/~ley/db/conf/ic/icomp2010.html
The main web site of ICOMP'11 can be accessed via:
http://www.world-academy-of-science.org/


IMPORTANT DATES:

March 31, 2011: Submission of papers (about 5 to 7 pages)
April 20, 2011: Notification of acceptance (+/- 6 days)
May 7, 2011: Final papers + Copyright/Consent + Registration
July 18-21, 2011: The 2011 International Conference on Internet
Computing (ICOMP'11)

Those who have submitted papers during the month of February will
receive the decision on their papers by the end of March 2011.


ACADEMIC CO-SPONSORS:

Currently being prepared - The Academic sponsors of the last offering
of ICOMP (2010) included research labs and centers affiliated
with (a partial list): University of California, Berkeley; University
of Southern California; University of Texas at Austin; Harvard
University, Cambridge, Massachusetts; Georgia Institute of Technology,
Georgia; Emory University, Georgia; University of Minnesota;
University of Iowa; University of North Dakota; NDSU-CIIT Green
Computing & Comm. Lab.; University of Siegen, Germany; UMIT, Austria;
SECLAB (University of Naples Federico II + University of Naples
Parthenope + Second University of Naples, Italy); National Institute
for Health Research; World Academy of Biomedical Sciences and
Technologies; Russian Academy of Sciences, Russia; International
Society of Intelligent Biological Medicine (ISIBM); The International
Council on Medical and Care Compunetics; Eastern Virginia Medical
School & the American College of Surgeons, USA.


SUBMISSION OF PAPERS:

Prospective authors are invited to submit their papers by uploading
them to the evaluation web site at: http://world-comp.org
Submissions must be uploaded by March 31, 2011 and they must be
in either MS doc (but not docx) or pdf formats (about 5 to 7
pages - single space, font size of 10 to 12). All reasonable
typesetting formats are acceptable (later, the authors of accepted
papers will be asked to follow a particular typesetting format to
prepare their final papers for publication.) Papers must not have
been previously published or currently submitted for publication
elsewhere.
The first page of the paper should include: title of the paper,
name, affiliation, postal address, and email address for each
author. The first page should also identify the name of the Contact
Author and a maximum of 5 topical keywords that would best
represent the content of the paper. Finally, the name of the
conference (ie, ICOMP) that the paper is being submitted for
consideration must be stated on the first page.

The length of the final/Camera-Ready papers (if accepted) will be
limited to 7 (two-column IEEE style) pages.

Each paper will be peer-reviewed by two experts in the field for
originality, significance, clarity, impact, and soundness. In cases
of contradictory recommendations, a member of the conference
program committee will be charged to make the final decision
(accept/reject) - often, this would involve seeking help from
additional referees by using a double-blinded review process. In
addition, all papers whose authors included a member of the
conference program committee will be evaluated using the
double-blinded review process. (Essay/philosophical papers will
not be refereed but may be considered for discussion/panels).

All proceedings of WORLDCOMP will be published and indexed in:
Inspec / IET / The Institute for Engineering & Technology,
DBLP / CS Bibliography, and others. The printed proceedings
will be available for distribution on site at the conference.
In the past, all tracks of the federated congress have also been
included in EI Compendex/Elsevier.


MEMBERS OF PROGRAM AND ORGANIZING COMMITTEES:

The members of the Steering Committee of The 2010 congress included:
Dr. Selim Aissi (Chief Strategist, Intel Corporation, USA);
Prof. Hamid Arabnia (ISIBM Fellow & Professor, University of Georgia;
Associate Editor, IEEE Transactions on Information Technology in
Biomedicine; Editor-in-Chief, Journal of Supercomputing, Springer;
Advisory Board, IEEE TC on Scalable Computing); Prof. Ruzena Bajcsy
(Member, National Academy of Engineering, IEEE Fellow, ACM Fellow,
Professor; University of California, Berkeley, USA); Prof. Hyunseung
Choo (ITRC Director of Ministry of Information & Communication;
Director, ITRC; Director, Korea Information Processing Society;
Assoc. Editor, ACM Transactions on Internet Technology; Professor,
Sungkyunkwan University, Korea); Prof. Winston Wai-Chi Fang (IEEE
Fellow, TSMC Distinguished Chair Professor, National ChiaoTung
University, Hsinchu, Taiwan, ROC); Prof. Andy Marsh (Director HoIP,
Secretary-General WABT; Vice-president ICET and ICMCC, Visiting
Professor, University of Westminster, UK); Dr. Rahman Tashakkori
(Director, S-STEM NSF Supported Scholarship Program and NSF Supported
AUAS, Appalachian State U., USA); Prof. Layne T. Watson (IEEE Fellow,
NIA Fellow, ISIBM Fellow, Fellow of The National Institute of Aerospace,
Virginia Polytechnic Institute & State University, USA); and
Prof. Lotfi A. Zadeh (Member, National Academy of Engineering; IEEE
Fellow, ACM Fellow, AAAS Fellow, AAAI Fellow, IFSA Fellow; Director,
BISC; Professor, University of California, Berkeley, USA).
The list of Program Committee of ICOMP 2010 appears at:
http://www.world-academy-of-science.org/worldcomp10/ws/conferences/icomp10/committee

The ICOMP 2011 program committee is currently being compiled.
Many who have already joined the committee are renowned leaders,
scholars, researchers, scientists and practitioners of the highest
ranks; many are directors of research labs., members of National
Academy of Engineering, fellows of various societies, heads/chairs
of departments, program directors of research funding agencies,
deans and provosts as well as members of chapters of World Academy
of Science.

2011 PUBLICITY CHAIR:

Ashu M. G. Solo
BCS Fellow (British Computer Society)
Principal/R&D Engineer, Maverick Technologies America Inc.
Intelligent Systems Instructor, Trailblazer Intelligent Systems, Inc.


GENERAL INFORMATION:

ICOMP conference is an important track of a federated research
conference. It is being held jointly (same location and dates)
with a number of other research conferences (WORLDCOMP).
WORLDCOMP is the largest annual gathering of researchers in computer
science, computer engineering and applied computing. We anticipate
to have 2,000 or more attendees from over 85 countries.

WORLDCOMP 2011 will be composed of research presentations, keynote
lectures, invited presentations, tutorials, panel discussions,
and poster presentations. In recent past, keynote/tutorial/panel
speakers have included: Prof. David A. Patterson (pioneer/
architecture, U. of California, Berkeley), Dr. K. Eric Drexler
(known as Father of Nanotechnology), Prof. John H. Holland (known
as Father of Genetic Algorithms; U. of Michigan), Prof. Ian Foster
(known as Father of Grid Computing; U. of Chicago & ANL),
Prof. Ruzena Bajcsy (pioneer/VR, U. of California, Berkeley),
Prof. Barry Vercoe (Founding member of MIT Media Lab, MIT),
Dr. Jim Gettys (known as X-man, developer of X Window System,
xhost; OLPC), Prof. John Koza (known as Father of Genetic
Programming, Stanford U.), Prof. Brian D. Athey (NIH Program
Director, U. of Michigan), Prof. Viktor K. Prasanna (pioneer,
U. of Southern California), Dr. Jose L. Munoz (NSF Program Director
and Consultant), Prof. Jun Liu (Broad Institute of MIT & Harvard U.),
Prof. Lotfi A. Zadeh (Father of Fuzzy Logic), Dr. Firouz Naderi
(Head, NASA Mars Exploration Program/2000-2005 and Associate
Director, Project Formulation & Strategy, Jet Propulsion Lab,
CalTech/NASA), and many other distinguished speakers. To get a
feeling about the conferences' atmosphere, see the 2010 delegates
photos available at: www.pixagogo.com/1676934789

An important mission of WORLDCOMP is "Providing a unique platform
for a diverse community of constituents composed of scholars,
researchers, developers, educators, and practitioners. The Congress
makes concerted effort to reach out to participants affiliated with
diverse entities (such as: universities, institutions, corporations,
government agencies, and research centers/labs) from all over the
world. The congress also attempts to connect participants from
institutions that have teaching as their main mission with those
who are affiliated with institutions that have research as their
main mission. The congress uses a quota system to achieve its
institution and geography diversity objectives."

One main goal of the congress is to assemble a spectrum of
affiliated research conferences, workshops, and symposiums into
a coordinated research meeting held in a common place at a common
time. This model facilitates communication among researchers in
different branches of computer science, computer engineering,
and applied computing. The Congress also encourages multi-disciplinary
and inter-disciplinary research initiatives; ie, facilitating
increased opportunities for cross-fertilization across sub-disciplines.

According to "Microsoft Academic Search" (a Microsoft initiative)
all tracks of WORLDCOMP are listed as worldwide "Top-ranked
Conferences" (based on various metrics but mainly based on the
number of citations). You can access "Microsoft Academic Search" to
extract citation data for each individual track of worldcomp using
the following link: http://academic.research.microsoft.com/
As of March 4, 2011, the papers published in the proceeedings have
received 14,385 citations which is a higher citation than many
reputable journals in computer science.
---
10th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING
ICEC 2011 -- www.icec2011.org
5-8 October 2011, Vancouver, Canada

CALL FOR SUBMISSIONS

The IFIP International Conference on Entertainment Computing explores
the application of computational technology to entertainment. The
conference
brings together practitioners and researchers interested in the art and
design of entertainment computing applications. ICEC welcomes
submissions
on the design, engineering, application and theory of entertainment
technology. We solicit paper, poster and demonstration submissions, as
well
as proposals for tutorials and workshops.

Papers should be prepared in the Springer LNCS format and will be
published
in the ACM Digital Library. Authors of the top ten selected papers
will be
invited to submit extended versions of their submissions to the
Entertainment
Computing journal.

SUBMISSION DEADLINE

-- April 15, 2011, for all categories.

SUBMISSION TYPES

-- Full Technical Papers with a maximum length of 12 pages
-- Short Technical Papers with a maximum length of 6 pages
-- Poster Papers with a maximum length of 4 pages
-- Demonstration Papers with a maximum length of 4 pages
-- Tutorial/Workshop submissions with a maximum length of 4 pages

TOPICS

We invite authors to submit original papers, posters or demos in all
areas of entertainment computing including (but not limited to):

Artificial Intelligence for Games
Authoring and Adaptive Systems
Computer Graphics and Visual Effects
Computer, Video, Console and Internet Games
Creative Entertainment Theory and Design
Cultural Aspects of Designing and Playing Games
Digital Broadcasting and Digital Cinema
Digital Entertainment and Sports
Edutainment
Emotions and Affective Interaction
Entertainment Robots
Entertainment Technology, Applications, Interfaces and Architecture
Entertainment for Nomadic Users
Entertainment for Sustainability
Exergaming
Game Physics
Games for Health
Human Factors of Entertainment Technology
Human-Robot Interaction & Performance
Impact of Entertainment Technology on Users and Society
Integration of Interaction and Multimedia Capabilities
Interactive Graphic Design
Interactive Sound Design
Interactive Television and Broadcasting
Methodologies, Paradigms, Tools for Entertainment Applications
Narratives / Digital Storytelling
Natural User Interactions in Games
New Genres of Entertainment Technology
Procedural Content Generation
Rich Internet Games
Simulation/Gaming Methodologies used in Education and Research
Smart Gadgets and Toys
Social Computer Games
Social Impact, Social Networking
Sound and Music
TransMedia, Art and Entertainment
Ubiquitous/Pervasive Entertainment
VR/AR/MR Entertainment Contents

FURTHER INFORMATION

The full call for papers is here:

http://www.icec2011.org/index.php/papers

Or contact the track chairs directly:

Papers
Junia Anacleto (junia at dc.ufscar.br)
Nicholas Graham (graham at cs.queensu.ca)

Posters and Demos
Kevin Stanley (kstanley at cs.usask.ca)

Tutorials and Workshops
Bill Kapralos (Bill.Kapralos at uoit.ca)
---
C F P : The Journal of Game Amusement Society Vol.4
----------------------------------------------------------------------

GAS(Game Amusement Society) has published the Journal of Game Amusement
Society since 2007. The Editorial Committee welcomes submissions of
articles for Volume 4 of the Journal.
It is said that computer games have become the new culture. Considering
culture change in this century through games creates new studies. In
this way, it is very important to treat games from viewpoints of
culture, history, philosophy, and art. In addition, investigating game
players in scientific approach must reveal new aspects of human. On the
other hand, the viewpoints of technology and science are necessary for
development of computer games using digital technologies and for
analysis of human behavior of game playing. GAS strongly encourages
researchers and practitioners who study these topics about game and
amusement.
The Journal of Game Amusement Society aims to disseminate results of
outstanding research and practice in the field of game and amusement in
all over the world. Researchers and practitioners devoted in this field
are invited to submit results of their activities, thus being
anticipated to contribute to the progress of research and practice on
game and amusement.

Scope:

The topic of papers includes but is not limited to:
1. Communication between game and human
Game operation and cognitive process, Game interface, Game skills
2. Technologies around game
Hardware as game interface, Games on the network, VR: virtual reality,
Game hardware, AI and game design
3. Game and art
Evaluation of game, Game and image, Game and cartoon, Features of game
in the viewpoint of art, Artistic aspect of game
4. Game's sociability
Relationship between generation and game, Game and treatment, Game and
social participant (rehabilitation in society), Game and ethics
5. Game and education
Edutainment, Trainer, Development and game. Serious Games
6. Game development
Game creation, game design, game development tools, Game machines, Game
programming, Game and sound, Game and simulation
7. Game and other domains
Psychology, History, Pedagogy, Business administration, Study on women,
Study on children
8. Game industry
Business style of game industry, Game industry as venture business, Game
as business
9. Game and welfare
Amusement, Amusement for old people, Game therapy
10. Game and health
Game for rehabilitation

Instruction for Manuscripts:
Please refer this URL.
http://www.gameamusementsociety.org/journal/CFP4.shtml

Important Dates (extended):
March. 31th 2011: Deadline of submitting manuscript(Extended 2nd)


Contact Address for Submission and Query:
Game Amusement Society Office:
URL: http://www.gameamusementsociety.org/
TEL: +81-72-876-3317 (ext. 5168) FAX: +81-72-876-5642
E-mail: entry-ej at GameAmusementSociety.org

---
Call for Papers

QoMEX 2011

3rd International Workshop on Quality of Multimedia Experience

September 7-9, 2011 - Mechelen, Belgium

http://www.qomex2011.org

Important Dates

Submission deadline extended: March 28, 2011

Notification of acceptance: May 29, 2011

Camera ready submission: June 19, 2011

The third International Workshop on Quality of Multimedia Experience
(QoMEX) will bring together leading professionals and scientists who
are developing methods for evaluating multimedia quality and user
experience. QoMEX is the flagship workshop of the COST action Qualinet
which serves as its technical and financial sponsor.

Typically, multimedia processing algorithms are evaluated using
objective metrics or through subjective testing in a controlled
environment. However, perceived user experience is psychological in
nature and changes in different environmental and social conditions
and with different multimedia devices. Therefore, new techniques are
needed to assess and enhance multimedia experience from the user
perspective. QoMEX is an international forum to gather experts from
academia and industry to present the latest developments on evaluation
of multimedia quality based on user experience.

QoMEX’11 features oral presentations, exhibits, panels and poster
sessions in order to provide attendees with various channels to
exchange and acquire information about the latest developments and
future trends in the field of multimedia user experience.

Topics of interest include but are not limited to:

User Experience Assessment and Enhancement: New metrics/measurements
to define quality of user experience, interaction between auditory,
visual, affective and other modalities and their impact on user
experience, user interface design, capturing, modeling and
(re)presentation of user experience data, human and multimedia device
interaction, multimedia quality evaluation tools for generic and
specific applications.
Visual User Experience (Image/Video/Graphics): Objective quality
metrics, subjective quality evaluation, psycho-visual modeling,
quality-centered processing, compression and transmission, artifacts
reduction, relationship between errors/noise/losses and human
perception, display-specific processing, visual saliency, 3D Video,
quality evaluation in HD and beyond, quality evaluation for HDR
content, quality issues in streaming video.
Auditory User Experience (Speech/Audio): Psycho-acoustic modeling,
quality assessment of interactive speech and non-speech applications,
intrusive/non-intrusive models for quality evaluation.
QoE for virtual, augmented and mixed realities: 3D audio, 3D video and
multimodal representation, immersiveness, embodied interaction, haptic
interaction, other modalities.
Link between QoS, QoE and Acceptance: Innovation management based on
QoS and QoE, business models, value of QoE, relationship between QoE
and price.
Psychological and sociological dimension of QoE: Physiological and
neurotechnological measurement techniques, modality concepts and
modality interaction, interaction and communication, semantics, user
groups.
Standardization Activities in Multimedia Quality Evaluation:
Subjective evaluation methods, benchmarking efforts, databases and
multimedia content characteristics, testing conditions, new objective
metrics and models for upcoming standards, terminology definitions.
Examples of applications include VoIP, Video conferences/Tele-presence/
Video chats, Virtual/mixed reality for games, education, training,
arts, ...
Organizing Committee

General Chair:
Peter Schelkens, IBBT-VUB

General Co-Chair:
David Geerts, IBBT-KULeuven

Technical Program Co-Chairs:
An Jacobs, IBBT-VUB
Gabriel Cristobal, CSIC, Madrid
Alexander Raake, TU Berlin/T-labs

Steering Committee:
Loretta Anania, EC
Søren Bech, Bang & Olufsen
Al Bovik, University of Texas
Touradj Ebrahimi, EPFL/NTNU
Khaled El-Maleh, Qualcomm USA
Joyce Farrell, Stanford Univ.
Lina Karam, Arizona State Univ.
Bastiaan Kleijn, KTH
Sebastian Möller, TU Berlin
Levent Onural, Bilkent Univ.
Andrew Perkis, NTNU-Q2S
Amy Reibman, AT&T Labs

Publicity Chair:
Joeri Barbarien, IBBT-VUB

Publicity Co-Chairs:
Lina Karam, Arizona State University (US and Canada)
Henry Wu, RMIT, Melbourne (Asia and Pasific)

Social Program and Local Arrangements Chair:
Karen Boers, IBBT
Ann Dooms, IBBT-VUB

Financial Chair:
Karin De Bruyn, IBBT-VUB

Webmasters:
Tim Bruylants, IBBT-VUB
Frederik Temmermans, IBBT-VUB

Technical Program Committee

Vittorio Barroncini, Fondazione Ugo Bordoni
Jeffrey Bloom, Dialogic
Marina Bosi, Stanford University
Ian Burnett, RMIT, Melbourne
Pamela Cosman, UC San Diego
Frederic Dufaux, EPFL
Ulrich Engelke, University of Nantes
Markus Fiedler, Blekinge TH
Hans W. Gierlich, Head Acoustics
Bart Goossens, University of Ghent
Marc Hassenzahl, Folkwang University Essen / MediaCity
Yuukoy Horita, University of Toyama
Ebroul Izquierdo, Queen Mary University London
Milos Klima, Czech Technical University, Prague
Ahmet Kondoz, University of Surrey
Effie Lai-Chong Law, University of Leicester / ETH Zürich
Patrick Le Callet, University of Nantes
Weisi Lin, Nanyang Technological University
Hantao Liu, TU Delft
Fernando Pereira, Instituto Superior Tecnico
Alexander Raake, TU Berlin/T-labs
Ulrich Reiter, NTNU
Bulent Sankur, Bogazici University
Athanassios Skodras, Hellenic Open University
Nitin Suresh, VQLink, Inc.
Peter Svensson, NTNU
Christian Timmerer, Klagenfurt U
Werner Verhelst, Vrije Universiteit Brussel-IBBT
Anthony Vetro, Mitsubishi
Zhou Wang, University of Waterloo
Wieslaw Woszczyk, McGill
Henry Wu, RMIT, Melbourne
Buyue Zhang, Texas Instruments



--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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