[game_edu] CFP: 10th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING

Bill Crosbie bill.crosbie at gmail.com
Sun Mar 20 18:08:17 EDT 2011


---------- Forwarded message ----------
From: Junia Anacleto <junia at dc.ufscar.br>
To: icec at listserver.tue.nl
Date: Mon, 14 Mar 2011 14:08:41 -0300
Subject: [IFIP-EC-NEWS] 2nd CFP IFIP ICEC 2011 - International Conference on
Entertainment Computing
Dear colleagues,
we kindly ask you to distribute the second CFP for our Conference.
Thank you all for the collaboration.
best,
Junia Anacleto and Nicholas Graham
Program Committee co-chairs

------------------------------
--------------------
10th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING
ICEC 2011 -- www.icec2011.org
5-8 October 2011, Vancouver, Canada

CALL FOR SUBMISSIONS

The IFIP International Conference on Entertainment Computing explores
the application of computational technology to entertainment. The conference
brings together practitioners and researchers interested in the art and
design of entertainment computing applications. ICEC welcomes submissions
on the design, engineering, application and theory of entertainment
technology. We solicit paper, poster and demonstration submissions, as well
as proposals for tutorials and workshops.

Papers should be prepared in the Springer LNCS format and will be published
in the ACM Digital Library. Authors of the top ten selected papers will be
invited to submit extended versions of their submissions to the
Entertainment
Computing journal.

SUBMISSION DEADLINE

-- April 15, 2011, for all categories.

SUBMISSION TYPES

-- Full Technical Papers with a maximum length of 12 pages
-- Short Technical Papers with a maximum length of 6 pages
-- Poster Papers with a maximum length of 4 pages
-- Demonstration Papers with a maximum length of 4 pages
-- Tutorial/Workshop submissions with a maximum length of 4 pages

TOPICS

We invite authors to submit original papers, posters or demos in all
areas of entertainment computing including (but not limited to):

Artificial Intelligence for Games
Authoring and Adaptive Systems
Computer Graphics and Visual Effects
Computer, Video, Console and Internet Games
Creative Entertainment Theory and Design
Cultural Aspects of Designing and Playing Games
Digital Broadcasting and Digital Cinema
Digital Entertainment and Sports
Edutainment
Emotions and Affective Interaction
Entertainment Robots
Entertainment Technology, Applications, Interfaces and Architecture
Entertainment for Nomadic Users
Entertainment for Sustainability
Exergaming
Game Physics
Games for Health
Human Factors of Entertainment Technology
Human-Robot Interaction & Performance
Impact of Entertainment Technology on Users and Society
Integration of Interaction and Multimedia Capabilities
Interactive Graphic Design
Interactive Sound Design
Interactive Television and Broadcasting
Methodologies, Paradigms, Tools for Entertainment Applications
Narratives / Digital Storytelling
Natural User Interactions in Games
New Genres of Entertainment Technology
Procedural Content Generation
Rich Internet Games
Simulation/Gaming Methodologies used in Education and Research
Smart Gadgets and Toys
Social Computer Games
Social Impact, Social Networking
Sound and Music
TransMedia, Art and Entertainment
Ubiquitous/Pervasive Entertainment
VR/AR/MR Entertainment Contents

FURTHER INFORMATION

The full call for papers is here:

http://www.icec2011.org/index.php/papers

Or contact the track chairs directly:

Papers
Junia Anacleto (junia at dc.ufscar.br)
Nicholas Graham (graham at cs.queensu.ca)

Posters and Demos
Kevin Stanley (kstanley at cs.usask.ca)

Tutorials and Workshops
Bill Kapralos (Bill.Kapralos at uoit.ca)


--
Junia Anacleto
Associate Professor
LIA - Advanced Interaction Laboratory
Department of Computer Science
Federal University of Sao Carlos - Brazil
www.dc.ufscar.br/~junia <http://www.dc.ufscar.br/%7Ejunia>
+55 16 3351 8615/8618
“You cannot teach a man anything; you can only help him find it within
himself." (Galileu Galilei)
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