[game_edu] Fwd: [IFIP-EC-NEWS] ACE 2011 - CFP

Susan Gold goldfile at gmail.com
Sun May 8 11:55:55 EDT 2011




Begin forwarded message:


> From: "Nuno Correia" <nmc at di.fct.unl.pt>

> Date: May 4, 2011 11:32:27 AM EDT

> To: <icec at listserver.tue.nl>

> Subject: [IFIP-EC-NEWS] ACE 2011 - CFP

>

> ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE

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> ****************************************************

> ** NOTE: Please reply to article's originator,

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> =================================================================

> ACE 2011: 8th Advances in Computer Entertainment Technology Conference

> incorporating DIMEA 2011 (6th Digital Interactive Media Entertainment and

> Arts Conference)

> In Cooperation with ACM and ACM SIGCHI

> Lisbon, Portugal 8-11 November, 2011

>

> http://www.ace2011.org/

>

> IMPORTANT DATES

>

> Papers Submission Due: 1 June 2011

> Workshop Proposal Submission Due: 15 June 2011

> Late Breaking Results Submission Due: 24 June 2011

> Creative Show Case Submission Due: 24 June 2011

> Tutorial Submission Due: 24 June 2011

> Game Competition Submission Due: 20 September 2011

>

> =================================================================

>

> As it reaches its 8th edition, ACE has become the leading scientific forum

> for dissemination of cutting-edge research results in the area of

> entertainment computing. Interactive entertainment is one of the most

> vibrant areas of interest in modern society and is amongst the fastest

> growing industries in the world. ACE 2011 will bring together leading

> researchers and practitioners from academia and industry to present their

> innovative work and discuss all aspects and challenges of interactive

> entertainment technology, in a cool and stimulating environment.

>

> ACE is by nature a multi-disciplinary conference, therefore attracting

> people across a wide spectrum of interests and disciplines including

> computer science, design, arts, sociology, anthropology, psychology, and

> marketing. The main goal of ACE is to stimulate discussion in the

> development of new and compelling entertainment computing and interactive

> art concepts and applications. All ACE participants are encouraged to

> present work they believe will shape the future, going beyond the

> established paradigms, and focusing on all areas related to interactive

> entertainment including:

>

>

> Accessibility

> Aesthetics

> Affective Computing

> Ambient Intelligence

> Animation Techniques

> Attentive technology

> Augmented and Mixed Reality

> Avatars and Autonomous Characters

> Cross-media Entertainment

> Cultural Computing

> Digital Broadcasting/Podcasting

> Digital Cinema

> Digital Entertainment

> Elderly Entertainment

> Empathy

> Entertainment Design Theory

> Experience Design

> Funology

> Game Production

> Game Programming

> Game Design

> Human-Robots Interaction

> Interaction Design

> Interactive Computer Graphics

> Learning and Children

> Location-Based Entertainment

> Metaverse Worlds

> Mobile and Ubiquitous Entertainment

> Multimodal Interaction

> Museum Applications

> Digital Narratives and Interactive Storytelling

> New Gaming Audiences

> Novel Interfaces

> Pervasive and Online Games

> Physical Computing

> Robotic Love and Affection

> Smart Gadgets and Toys

> Social Impact

> Social Networking

> Sound and Music Design

> Special Effects

> Synesthetic Entertainment

> Tangible Interfaces

> Usability and Playability

> User-Centred Design

> Virtual Reality

> Visual Arts

>

>

> To encourage presentation of such multi-disciplinary work, we invite

> submissions that fall into the following tracks:

>

> - Papers

> Papers present original unpublished work in technical, design, and theory or

> social aspects of interactive entertainment.

> Submissions to this track should not exceed 8 pages in ACM format.

>

> - Late breaking results

> Provides researchers with an opportunity to present their preliminary or

> exploratory work, smaller projects or research findings that are not yet

> suitable for a Paper, but nonetheless are merit of discussion from an open

> forum.

> Submissions to this track should not exceed 2 pages in ACM format.

>

> - Creative Showcase and Interactive Art

> The Creative Showcase is open to a large variety of submissions including,

> but not limited to:

> * Technical demonstrations of prototype technologies of advanced

> entertainment technology

> * All varieties of video and computer games

> * Interactive art, drama, fiction and other narrative forms

> * Web and mobile-based computer entertainment

> * Audio, visual and other sensory forms of digital interaction

>

> Submissions to this track should be accompanied of a 2 page abstract in ACM

> format. All accepted submissions will be published in conference

> proceedings. Authors may include videos and photos with the submission, and

> such materials are strongly encouraged if they strengthen the results of the

> contribution.

>

>

> - Workshops

> Conference workshops typically provide valuable in-depth discussions of

> specific topics in computer entertainment technology. If you are working in

> an emerging area in entertainment computing, please consider organizing a

> workshop. They are an opportunity to move a new field forward and build a

> community. These workshops may consist of both invited and contributed

> papers that will highlight exciting new developments and currents trends of

> research.

> - Tutorials

> Tutorial proposals will be considered for half-day and full-day tutorials.

> Topics should have a direct relevance to the interest of ACE2011.

>

> - Game Competition

> The ACE2011 game contest is a worldwide competition. It emphasizes the

> engineering aspects of game development, not limited to programming. Teams

> submit software products, covering the whole software development process.

> After a careful evaluation carried out by the Program Committee, several

> finalist teams will be invited to ACE 2011 in Lisbon to present and

> demonstrate their projects.

>

> Accepted manuscripts of Papers and Creative Showcase abstracts will appear

> in the ACE 2011 Digital Proceedings, ACM Digital Library, a special issue of

> Computers in Entertainment (ACM), and International Journal of Arts and

> Technology (Inderscience), where they will remain accessible to thousands of

> researchers and practitioners worldwide.

> Awards:

> Best papers and creative showcases will be selected based on a jury of well

> respected pioneers in the field attending the conference. We’ll honour the

> authors of these publications by presenting awards including:

> * Paper award categories: Gold, Silver, and Bronze.

> * Creative showcase award categories: Gold, Silver, and Bronze

>

> =================================================================

> Organization Committee

>

> General Chairs

> Teresa Romão – FCT/UNL, Portugal

> Nuno Correia – FCT/UNL, Portugal

> Masahiko Inami – Keio University, Japan

>

> Program Chairs

> Hirokasu Kato - Nara Institute of Science and Technology, Japan

> Rui Prada – Instituto Superior Técnico and INESC-ID, Portugal

> Tsutomu Terada – Kobe University, Japan

>

> ACE Steering Committee

> Adrian David Cheok - Keio University, Japan & NUS, Singapore

> Hiroshi Ishii - MIT Media Lab, USA

> Hirokazu Kato - Nara Institute of Science and Technology, Japan

>

>

> For more information, please visit http://www.ace2011.org/

>

>

>

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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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