[game_edu] Fwd: [IFIP-EC-NEWS] ACE 2011 - CFP
Susan Gold
goldfile at gmail.com
Sun May 8 11:55:55 EDT 2011
Begin forwarded message:
> From: "Nuno Correia" <nmc at di.fct.unl.pt>
> Date: May 4, 2011 11:32:27 AM EDT
> To: <icec at listserver.tue.nl>
> Subject: [IFIP-EC-NEWS] ACE 2011 - CFP
>
> ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE
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> =================================================================
> ACE 2011: 8th Advances in Computer Entertainment Technology Conference
> incorporating DIMEA 2011 (6th Digital Interactive Media Entertainment and
> Arts Conference)
> In Cooperation with ACM and ACM SIGCHI
> Lisbon, Portugal 8-11 November, 2011
>
> http://www.ace2011.org/
>
> IMPORTANT DATES
>
> Papers Submission Due: 1 June 2011
> Workshop Proposal Submission Due: 15 June 2011
> Late Breaking Results Submission Due: 24 June 2011
> Creative Show Case Submission Due: 24 June 2011
> Tutorial Submission Due: 24 June 2011
> Game Competition Submission Due: 20 September 2011
>
> =================================================================
>
> As it reaches its 8th edition, ACE has become the leading scientific forum
> for dissemination of cutting-edge research results in the area of
> entertainment computing. Interactive entertainment is one of the most
> vibrant areas of interest in modern society and is amongst the fastest
> growing industries in the world. ACE 2011 will bring together leading
> researchers and practitioners from academia and industry to present their
> innovative work and discuss all aspects and challenges of interactive
> entertainment technology, in a cool and stimulating environment.
>
> ACE is by nature a multi-disciplinary conference, therefore attracting
> people across a wide spectrum of interests and disciplines including
> computer science, design, arts, sociology, anthropology, psychology, and
> marketing. The main goal of ACE is to stimulate discussion in the
> development of new and compelling entertainment computing and interactive
> art concepts and applications. All ACE participants are encouraged to
> present work they believe will shape the future, going beyond the
> established paradigms, and focusing on all areas related to interactive
> entertainment including:
>
>
> Accessibility
> Aesthetics
> Affective Computing
> Ambient Intelligence
> Animation Techniques
> Attentive technology
> Augmented and Mixed Reality
> Avatars and Autonomous Characters
> Cross-media Entertainment
> Cultural Computing
> Digital Broadcasting/Podcasting
> Digital Cinema
> Digital Entertainment
> Elderly Entertainment
> Empathy
> Entertainment Design Theory
> Experience Design
> Funology
> Game Production
> Game Programming
> Game Design
> Human-Robots Interaction
> Interaction Design
> Interactive Computer Graphics
> Learning and Children
> Location-Based Entertainment
> Metaverse Worlds
> Mobile and Ubiquitous Entertainment
> Multimodal Interaction
> Museum Applications
> Digital Narratives and Interactive Storytelling
> New Gaming Audiences
> Novel Interfaces
> Pervasive and Online Games
> Physical Computing
> Robotic Love and Affection
> Smart Gadgets and Toys
> Social Impact
> Social Networking
> Sound and Music Design
> Special Effects
> Synesthetic Entertainment
> Tangible Interfaces
> Usability and Playability
> User-Centred Design
> Virtual Reality
> Visual Arts
>
>
> To encourage presentation of such multi-disciplinary work, we invite
> submissions that fall into the following tracks:
>
> - Papers
> Papers present original unpublished work in technical, design, and theory or
> social aspects of interactive entertainment.
> Submissions to this track should not exceed 8 pages in ACM format.
>
> - Late breaking results
> Provides researchers with an opportunity to present their preliminary or
> exploratory work, smaller projects or research findings that are not yet
> suitable for a Paper, but nonetheless are merit of discussion from an open
> forum.
> Submissions to this track should not exceed 2 pages in ACM format.
>
> - Creative Showcase and Interactive Art
> The Creative Showcase is open to a large variety of submissions including,
> but not limited to:
> * Technical demonstrations of prototype technologies of advanced
> entertainment technology
> * All varieties of video and computer games
> * Interactive art, drama, fiction and other narrative forms
> * Web and mobile-based computer entertainment
> * Audio, visual and other sensory forms of digital interaction
>
> Submissions to this track should be accompanied of a 2 page abstract in ACM
> format. All accepted submissions will be published in conference
> proceedings. Authors may include videos and photos with the submission, and
> such materials are strongly encouraged if they strengthen the results of the
> contribution.
>
>
> - Workshops
> Conference workshops typically provide valuable in-depth discussions of
> specific topics in computer entertainment technology. If you are working in
> an emerging area in entertainment computing, please consider organizing a
> workshop. They are an opportunity to move a new field forward and build a
> community. These workshops may consist of both invited and contributed
> papers that will highlight exciting new developments and currents trends of
> research.
> - Tutorials
> Tutorial proposals will be considered for half-day and full-day tutorials.
> Topics should have a direct relevance to the interest of ACE2011.
>
> - Game Competition
> The ACE2011 game contest is a worldwide competition. It emphasizes the
> engineering aspects of game development, not limited to programming. Teams
> submit software products, covering the whole software development process.
> After a careful evaluation carried out by the Program Committee, several
> finalist teams will be invited to ACE 2011 in Lisbon to present and
> demonstrate their projects.
>
> Accepted manuscripts of Papers and Creative Showcase abstracts will appear
> in the ACE 2011 Digital Proceedings, ACM Digital Library, a special issue of
> Computers in Entertainment (ACM), and International Journal of Arts and
> Technology (Inderscience), where they will remain accessible to thousands of
> researchers and practitioners worldwide.
> Awards:
> Best papers and creative showcases will be selected based on a jury of well
> respected pioneers in the field attending the conference. We’ll honour the
> authors of these publications by presenting awards including:
> * Paper award categories: Gold, Silver, and Bronze.
> * Creative showcase award categories: Gold, Silver, and Bronze
>
> =================================================================
> Organization Committee
>
> General Chairs
> Teresa Romão – FCT/UNL, Portugal
> Nuno Correia – FCT/UNL, Portugal
> Masahiko Inami – Keio University, Japan
>
> Program Chairs
> Hirokasu Kato - Nara Institute of Science and Technology, Japan
> Rui Prada – Instituto Superior Técnico and INESC-ID, Portugal
> Tsutomu Terada – Kobe University, Japan
>
> ACE Steering Committee
> Adrian David Cheok - Keio University, Japan & NUS, Singapore
> Hiroshi Ishii - MIT Media Lab, USA
> Hirokazu Kato - Nara Institute of Science and Technology, Japan
>
>
> For more information, please visit http://www.ace2011.org/
>
>
>
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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard
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