[game_edu] Fwd: [IFIP-EC-NEWS] 1ST CFP GAMEON'NA-2011, September 28-30, 2011, Rensselaer Polytechnic Institute, Truy, USA

Susan Gold goldfile at gmail.com
Sun May 8 11:56:08 EDT 2011




Begin forwarded message:


> From: philippe.geril at eurosis.org

> Date: May 6, 2011 9:50:32 AM EDT

> To: ICEC at listserver.tue.nl

> Subject: [IFIP-EC-NEWS] 1ST CFP GAMEON'NA-2011, September 28-30, 2011, Rensselaer Polytechnic Institute, Truy, USA

>

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> GAMEON-NA'2011

> September 28-30, 2011

> Rensselaer Polytechnic Institute

> Troy, New York, USA

> First Call for Papers

>

> GAME-ON North America 2011

> 6th Annual International North-American Conference on AI and Simulation in Games

> September 28-30, 2011

> FIRST CALL FOR PAPERS

> Rensselaer Polytechnic Institute

> Organized by

> The European Technology Institute

> Hosted by

> Rensselaer Polytechnic Institute, Troy-New York, USA

> Co-Sponsored by

> EUROSIS

> Rensselaer Polytechnic Institute

> Conference website

>

> Aim

> Games have become an important part of our everyday life, not only as a means of entertainment, but also by providing a unique venue for recreation, training, health intervention and artistic creation.

>

> The aim of the 6th annual North American Game-On Conference (GameOn'NA 2011) is to bring together academics, researchers and commercial game developers from North America and around the world to exchange ideas and present new advances in the field of digital gaming research. This conference also aims to enhance research contacts in the field of gaming research between researchers from North American and from other parts of the world.

> The design and development of games involve many disciplines. GameOn'NA focuses broadly on the AI, Simulation, psychological and social aspects of digital games.

> The intent of the GameOn'NA 2011 event is to expose the research qualities of the efforts currently being studied and employed in the gaming community: projects in games research fields, students' game-related research work, commercial game development and design including tools, etc.

>

> Topics covered will include, but not limited to:

> ? Games Development Methodology

> ? Game AI

> ? Learning and Adaptation

> ? Intelligent Agents

> ? Collaboration & Multi-agent Systems

> ? Opponent Modelling

> ? Physics and Simulation/Graphical Simulation

> ? 3D Scalability

> ? Facial, Avatar, NPC, 3D Animation in Game

> ? AI and Simulation Tools for Games Design

> ? Game Design

> ? Rendering Techniques

> ? Voice Interaction

> ? Artistic Input to Game and Character Design

> ? Storytelling and Natural Language Processing

> ? Online Gaming

> ? Affective Computing

> ? Serious Games

> ? Consoles Games

> ? Mobile Games

> ? Ubiquitous User Interfaces for Games

> ? User Experience

> ? Cognitive and Social Effects of Games

>

> The conference will be held at the Rensselaer Polytechnic Institute (RPI), Troy, NY, USA ( http://www.rpi.edu/ )

>

> PAPER SUBMISSION TYPES

> FULL PAPER (including abstract, conclusions, diagrams, references). During review, the submitted full paper can be accepted as a regular 5 page paper. If excellent, the full paper can be accepted by the program committee as an extended (8-page) paper.

> EXTENDED ABSTRACT (at least five pages)

> Participants may also submit a 5 page extended abstract for a regular (5 pages) or short (3 pages) paper or poster, which will be reviewed by the International Program Committee.

> SHORT ABSTRACT (at least three pages)

> Participants may also submit a 3 page abstract for a short paper or poster, which will be reviewed by the International Program Committee.

> Each submission will be reviewed by at least three members of the International Program Committee. All accepted papers will be published in the GameOn-NA 2011 Conference Proceedings.

>

> ONE PAGE ABSTRACTS ARE NOT ACCEPTED.

>

> DEADLINES AND REQUIREMENTS

> Send all submissions in an ELECTRONIC FORM ONLY in (zipped or unzipped) Microsoft Word format or PDF format (PREFERRED FORMAT) indicating the designated track and type of submission (full paper or an extended abstract) to EUROSIS (Philippe.Geril at eurosis.org).

>

> Please provide your name, affiliation, full mailing address, telephone/fax- number and Email address on all submissions as well. For submissions please put in the subject of your Email the following indications: GameOn-NA-2011 and designated track or USE the links on the THEMES page or USE the online contact form, available here:

> http://www.eurosis.org/cms/index.php?q=node/1784

>

> Only original papers, which have not been published elsewhere, will be accepted for publication.

>

> All EUROSIS-ETI proceedings are indexed by THOMSON Reuters and INSPEC

>

> IMPORTANT DEADLINES

> EARLY BIRD SUBMISSION DEADLINE: June 15, 2011

> SUBMISSION DEADLINE July 5, 2011

> Submit contributed full-papers (5 to 8 proceedings pages) not previously published. These submissions, when accepted will be published as regular or extended papers, depending on their quality.

> Submit extended abstracts (5 abstract pages) or short papers (3 abstract pages), reports of industrial projects and summaries of posters. These submissions, when accepted will be published as regular, of up to 5 proceedings page papers.

> Submit one -to -three page proposals to present tutorials, to organise and chair panel sessions or for extended workshops.

> Submit abstracts for student and poster session.

> LATE PAPER SUBMISSION: July 15, 2011

> August 15, 2011

> Notification of Acceptance or Rejection.

> August 30, 2011

> Authors provide camera-ready manuscript.

> September 28-30, 2011

> Conference

>

> OUTSTANDING PAPER AWARD

> The 2011 GameOn-NA Conference Committee will select the Outstanding Paper of the Conference. The author of this paper will be awarded a free registration for a EUROSIS conference. Only papers SUBMITTED AS FULL PAPERS will be eligible for the Outstanding Paper Award.

>

> LANGUAGE

> The official conference language for all papers and presentations is English.

>

> POSTER SESSION

> The poster session only features work in progress. Next to the

> actual poster presentation, these submissions also feature as

> short papers in the Proceedings.

>

> STUDENTS SESSION

> This session is for students, who want to present their work in

> progress or part of their doctoral thesis as a paper. Student papers are denoted by the fact that only the name of the student appears on the paper as an author. They are published as short papers in the Proceedings.

>

> DIVERSE ACTIVITIES

> For demonstrations or video sessions, please contact Philippe Geril

>

> REGISTRATION FEES

> Registration Fees

> Authors EUROSIS Members Other Participants

> Pre-reg before $ 495 $ 495 $ 545

> August 30th 2011

> Register after Pre-registration $ 545 $ 555

> August 30th 2011 required

>

> Student authors pay:$ 360

> Students who register after August 30th or who are not authors pay $ 375

>

> The registration fee includes a copy of the Proceedings, lunches, conference dinner, get-together party, coffee breaks and a field trip to local game companies.

>

> A number of hotels in the vicinity of RPI will be offering special rates. A list of hotels will be available soon.

>

> REPLY CARD

> First Name:

> Surname:

> Occupation and/or Title:

> Affiliation:

> Mailing Address

> Zip code: City: Country.

> Telephone: Fax:

> E-Mail:

> Yes, I intend to attend the GameOn-NA'2011:

> [ ] Presenting a paper, by submitting a full paper

> [ ] Presenting a short paper (by submitting an extended abstract)

> [ ] Participating in the industrial program

> [ ] Proposing a panel discussion (please mention names of panelists)

> [ ] Without presenting a paper

> [ ] Proposing a workshop

> [ ] Proposing a Tutorial

> The provisional title of my paper / exhibited tool is:

> With the following highlights:

> The paper belongs to the category (please tick only one):

> [ ] Games Development Methodology

> [ ] Game AI

> [ ] Learning and Adaptation

> [ ] Intelligent Agents

> [ ] Collaboration & Multi-agent Systems

> [ ] Opponent Modelling

> [ ] Physics and Simulation/Graphical Simulation

> [ ] 3D Scalability

> [ ] Facial, Avatar, NPC, 3D Animation in Game

> [ ] AI and Simulation Tools for Games Design

> [ ] Game Design

> [ ] Rendering Techniques

> [ ] Voice Interaction

> [ ] Artistic Input to Game and Character Design

> [ ] Storytelling and Natural Language Processing

> [ ] Online Gaming

> [ ] Affective Computing

> [ ] Serious Games

> [ ] Consoles Games

> [ ] Mobile Games

> [ ] Ubiquitous User Interfaces for Games

> [ ] User Experience

> [ ] Cognitive and Social Effects of Games

>

> Other colleague(s) interested in the topics of the conference is/are:

> Name:

> Address:

> Name:

> Address:

>

> CORRESPONDENCE ADDRESS

> Philippe Geril

> EUROSIS

> European Simulation Office, Greenbridge NV,

> Wetenschapspark 1, Plassendale 1, B-8400 Ostend, Belgium

> Tel: +32 59 255.330

> Fax: + 32 59.255.339

> Email: philippe.geril at eurosis.org

> ****************************************************

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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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