[game_edu] Post-doctoral position in game design
    Jacques Carette 
    carette at mcmaster.ca
       
    Mon Nov 21 16:03:09 EST 2011
    
    
  
Please see 
http://www.cas.mcmaster.ca/~carette/McMasterComputingDescription.pdf for 
a full description.
The heart of the position is to identify all of the issues relating to 
usability at
different scales, then help design (and implement) a set of 
domain-specific languages
which capture the constraints of user-interface features with respect to 
scale.
- From the psychology and user-interface literature, identify cognitive 
issues
relating to scale perception, and capture these in a formal model. 
Examples: Fitts’
Law, Hick’s Law and the Steering Law;
- Identify examples of such concerns, and pre-existing solutions, from 
existing
software which works at multiple scales; put an emphasis on solutions 
concerning
gaming software;
- Relate these models and solutions to design constraints for features 
in software;
- Embody these design constraint into a set of domain specific 
languages; and
- Provide interpreters for these languages.
Potential applicants (or anyone curious about the project) can contact 
me for further details.
Jacques
    
    
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