[game_edu] Implications of students going into a male-dominatedindustry?

Steven Yau mail at stevenyau.co.uk
Tue Sep 20 13:43:11 EDT 2011


It depends on the method of encouragement. Additionally, we shouldn't
be encouraging them on courses but encouraging them to consider the
industry as a possible career. Whether they consider a doing a
University course should be a possiblity not a solution.

Steven From: Gillian Smith
Sent: 20 September 2011 18:16
To: IGDA Game Education Listserv
Subject: Re: [game_edu] Implications of students going into a
male-dominatedindustry?
On Tue, Sep 20, 2011 at 1:12 AM, Nathan Runge <contact at nathanrunge.com> wrote:

> It is our responsibility to ensure equal accessibility, but not our right to

> attempt to enforce quotas or ideal ratios. In this same manner, any

> education must remain focused on student outcomes and industry-relevant

> practice, rather than compromising to entice more females into classes.


Why do you feel that encouraging women to enroll in a game design or
game programming course necessitates a compromise? What is being
compromised?

I am honestly baffled as to what you could mean here and would like
clarification.

-Gillian
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