[game_edu] Online/Offline Qualitative Research How-to's

Ryan Woldruff woldruffr at gmail.com
Thu Sep 22 19:13:22 EDT 2011


Hi all,

I teach an introductory English 102: Inquiry into Videogames and Gaming
Cultures and am looking for a couple of good resources for my students to
read about the process of performing qualitative research in online and
offline play spaces. Currently, they're reading a few examples of
qualitative research:

- Bartle - "Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs"
- Jones - "Let the Games Begin"
- Kutner et al. - "Parents Perspectives"
- Kallio, Mäyrä, and Kaipainen - "At Least Nine Ways to Play" -

In past classes, we've discussed the mentioned texts, I've given them
handouts with suggested methodologies and said, "Do these things when you
interview, or survey, or observe, or lead a focus group" and I've modeled
example interview questions, we've workshopped student surveys and simulated
a focus group, and so on -- but I would also really like them to read
something specifically from the field of game studies, something more along
the lines of a guide for performing qualitative research, both online and
offline. Any suggestions are welcome & much appreciated.

Thanks much,
RW

------------------
Ryan Woldruff
HASTAC Scholar
Ph.D. Student in English, Fiction Writing
University of Tennessee-Knoxville
Department of English
311 McClung Tower
Knoxville, TN 37996
865.974.3505
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