[game_edu] Online/Offline Qualitative Research How-to's

Nick Lalone nick.lalone at gmail.com
Thu Sep 22 19:15:53 EDT 2011


I have always found:
http://gamestudies.org/0601/articles/consalvo_dutton to be a great
piece. It is very accessible as well.

On Thu, Sep 22, 2011 at 6:13 PM, Ryan Woldruff <woldruffr at gmail.com> wrote:

> Hi all,

> I teach an introductory English 102: Inquiry into Videogames and Gaming

> Cultures and am looking for a couple of good resources for my students to

> read about the process of performing qualitative research in online and

> offline play spaces.  Currently, they're reading a few examples of

> qualitative research:

>

> Bartle - "Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs"

> Jones - "Let the Games Begin"

> Kutner et al. - "Parents Perspectives"

> Kallio, Mäyrä, and Kaipainen - "At Least Nine Ways to Play" -

>

> In past classes, we've discussed the mentioned texts, I've given them

> handouts with suggested methodologies and said, "Do these things when you

> interview, or survey, or observe, or lead a focus group" and I've modeled

> example interview questions, we've workshopped student surveys and simulated

> a focus group, and so on -- but I would also really like them to read

> something specifically from the field of game studies, something more along

> the lines of a guide for performing qualitative research, both online and

> offline.  Any suggestions are welcome & much appreciated.

> Thanks much,

> RW

> ------------------

> Ryan Woldruff

> HASTAC Scholar

> Ph.D. Student in English, Fiction Writing

> University of Tennessee-Knoxville

> Department of English

> 311 McClung Tower

> Knoxville, TN  37996

> 865.974.3505

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>




--
Nick LaLone
Texas State University-San Marcos
Systems Support / Master's Student
www.nicklalone.com


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